ah cool, well I can tell ya one thing, PhoBoChai doesn't know what the f he is talking about, he doesn't even know what the graphic pipeline stages are and what order they take must take place nor does he know how fixed function units work with submission. Certain things have to be done in a certain order otherwise the pipeline fails to produce the desired visuals.
Don't let em get ya worked up, the door will hit him on his way out or actually probably in lol.
Ya have a set amount of fixed function units vs the shader array, there is absolutely no way if one is over tasked any work would get done in a reasonable time or time allotted until the unit that is tied up is free.
Don't let em get ya worked up, the door will hit him on his way out or actually probably in lol.
Ya have a set amount of fixed function units vs the shader array, there is absolutely no way if one is over tasked any work would get done in a reasonable time or time allotted until the unit that is tied up is free.
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