Plague_Injected
Supreme [H]ardness
- Joined
- Oct 6, 2008
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From kotaku:
More difficult than Demons Souls. To some that seems like an impossible thing, yet thats just what Dark Souls director Hidetaka Miyazaki promises in a Q&A session posted today on the PlayStation Blog. He says that part of the increased difficulty in the new game comes in the form of newfound freedom for the players.
"Yes, Demons Souls was known for its incredible difficulty [laughter]. With Dark Souls, there is no intention to decrease the difficulty at all. Actually, we intend to increase the difficulty of the game. (Sid: !!!) But not simply by making the game more difficult, but by giving players the freedom to strategize freely and conquer that difficulty, and to be rewarded accordingly."
MIyazaki says the goal is to make things more spicy while still remaining tasty.
The addition of respawn points should definitely help, as well as the wide variety of new weapons and equipment coming in the follow-up. And if the game proves too easy for old-timers, they can always fall back on trying to make it through the game dual wielding with no shield to protect them, or as I like to call it, suicide.