Demi god

I just purchased this game last night, seems really cool. I am not an RTS player, but thought that this might be a good game to get my feet wet on the genre.

Now if I can just figure out how to play:) I can't seem to figure out how to make my armies go where I want them to.

I dislike most RTS games but enjoy these types. You really don't control the armies, you help support them/they support you. You mostly just help kill the other armies and heros so you can push up farther thus getting more guys closer to the other base.

The generals control units they can summon, just a couple units that help you where you go.
 
Correct. The minions (or creeps as some call them) that come out of the portal are not controlable they just come out in waves and run forward.

You can select the units you can summon. To summon a unit you need to purchase the item that allows you to summon them. They will then appear as 3 small buttons to the right of your mana bar (forgot the hot keys to summon them). However i'm not sure how you select them and tell them to attack target x. These minions though do guard you, heal you etc.

If you're using a general, look over to the left of your action bars. "M" will select all your minions, not you. "N" will select all your minions, AND you. "O" Apparently regroups, but I've not found much use for thus far. "H" will select just your hero. You can also click the 3 little buttons (they have the M, N, O) keybinds that appear on your UI when you are using a General.

Even if you don't select them, they'll follow you. This, and the above commands go from both the "Idol" minions (Siege, Minotaurs, Priests) that all Generals can use by buying idols from the item shop, and the "unique" minions that each general has( Oak has flying spirits, Queen of Thorns has treants, Lord Erebus has his nightwalkers, the healer woman who's name I forget has yeti).
 
Thanks so much everyone for the replies! I figured it would be something like that.

I love how the gameplay is. Really different from anything I've tried before.

Does this game use the UT3 engine? Seems like it.
 
Demigod uses a modified Supreme Commander :Forged Alliance engine.
 
Thanks so much everyone for the replies! I figured it would be something like that.

I love how the gameplay is. Really different from anything I've tried before.

Does this game use the UT3 engine? Seems like it.

No. Same engine is used as was in Supreme Commander.

Edit: Beaten. :(
 
Ok played last night online for the first time. It was 3 vs 3 my thoughts as Regulus =awesome.

This game has alot of potential as it stands right now its really fun. Never played Dota but I know this is inspired by it. Going around sniping switching from offense to defense constantly for 45 minutes while slowly eating away at the opponents' defenses for the ultimate citadel kill is the bread and butter of this game. Got bored with single player really fast so I suggest you just do a few games to get the hang of it then jump in to multiplayer.

Its P2P based connection not the usual centered server based: Took about 5 min to connnect to a game and connection for all players hovered around 100ms.

Read on official forum somewhere 2 more demigods are on the way and their are working on allowing mods.
 
I'm really looking forward to getting this game. Currently working through a massive backlog, but I hope to get it in the next couple of months.
 
Game is pretty fun, don't know what my FPS are but they are fine, stays pegged at 60 with vsync on, 8xq AA and everything maxed. Was dissapointed at first with no single player campaign, no tutorial etc... game seems really rushed but also seems like it has alot of potential if they continually update like they say they are going to. I think the price might be too much at 50 bucks 30 bucks would be better considering all your really getting is a mutliplayer game nothing else but that multiplayer game seems pretty freakin awesome so far and as long as they keep adding content like they promise to keep it fresh then it will definitely be worth the 50 bucks in the end.

If your on the fence I recommend purchasing it from stardocks sight and downloading for 40 bucks unless you really really want that box that the game comes in because that's about all you get for the extra 10 bucks.

Cheers
 
Got it today and installed and played 1 game.

Impressions so far:

1. The mode I was in felt more like footman wars than dota (skirmish mode).

2. Minions feel less integral to the game (the auto spawning ones) because the gap between you and them is much greater to begin with than in dota and only gets bigger as the game progresses.

3. Heros lack the personality and appeal that the dota heros have (note I only played 1 game so far), but are a little more customizable. Max level is 20 and I had 3 trees maxed out of 6 possible I think, and 1 tree 1/3rd of the way.

4. You can only have 1 of each item. That kinda bugged me a little, but the items do help a lot, and mana is typically not an issue because of the abundance of mana regening items. I could spam my spells without worry.

5. I wish the health bars would always display the numbers, not just when you mouse over them. Minions health is almost insignificant because they die in 1 hit for the most part. I was playing in 1080p so that might be one of the reasons.

6. Graphics were gorgeous, however I had it initally set at 16x aa on my rig and it took 5 minutes to load the map and brought my system to its knees. I now run 1080p at 16xaf and no aa and it runs pretty smooth.

7. Only 8 demi gods but I can see that it has a lot of potential. I did not go online yet so I cannot comment about that. Hopefully there will be a full cast of heros and maybe some tournaments or something in the future, and also plenty of balancing.

8. 1 more thing, I had trouble telling the smaller demi gods from the minions (which is also a problem in dota). They need to make the heros more identifiable (the smaller ones).
 
@newster: You should definitely play online. Single player doesn't do it justice.. bots are too damn easy.

Btw. I really hope GPG/Stardock implements some sort of punishment for leavers... I've played only 2 games online so far (3 on Hamachi) and both online games, the other team RAGEQUIT :rolleyes:
 
I only had time to play one game before I had to go out. Anyhow, the validation wouldn't accept my cd key until I added the dashes. Hopefully that helps someone.
 
AFAIK, 8 heroes with customizable talent trees (there us enough talent points to max 2 trees out of 6 I believe).

Single player is just like multiplayer, but with BOTS. Just played online for the first time and it was pretty neato.
 
What's the cheapest place to buy this game as digital download, or is stardock store the only place?
 
What's the cheapest place to buy this game as digital download, or is stardock store the only place?
I bought mine from Stardock.

Has anyone has problems with connecting online. I'm going to try it when I get home in a few hours. I've read online people complaining that the games take too long to start. Does this make it a deal breaker?
 
@newster: You should definitely play online. Single player doesn't do it justice.. bots are too damn easy.

Btw. I really hope GPG/Stardock implements some sort of punishment for leavers... I've played only 2 games online so far (3 on Hamachi) and both online games, the other team RAGEQUIT :rolleyes:

I've never understood this. What exactly defines a "rage quit"?

Is this a matter of the winning team saying "Hey, don't leave, it's fun kicking a less-capable players ass!"

Why stick out an obviously lost match? Don't you lose automatically for leaving? If leaving the game somehow messes with ladder stats, I guess it makes sense to be upset when someone leaves without letting you "officially" beat them, or whatever, but I can't imagine that's the case.
 
Stick out out cuz atm its there's still fixing a clusterfuk of the server connects. Might as well get the points. I've plated 2vs3 people leaving and alot of people are still new and horrible at the game ie constantly killing swarms of minions ignoring everything. That and alot of people haven't even sorted out their port forwards makes it hard to get a game consistently right now.
 
I've never understood this. What exactly defines a "rage quit"?

Is this a matter of the winning team saying "Hey, don't leave, it's fun kicking a less-capable players ass!"

Why stick out an obviously lost match? Don't you lose automatically for leaving? If leaving the game somehow messes with ladder stats, I guess it makes sense to be upset when someone leaves without letting you "officially" beat them, or whatever, but I can't imagine that's the case.

Correct, the problem is central to the game itself, moreso than the people playing. In this and dota, once it starts going bad, it snowballs in a hurry. At a certain point you literally can't do anything against a far superior opponent. As the person dominating its certainly fun, but if you're just gettting crushed, it most definitely isn't.

At the same time though, you can't remove that aspect of the game, because that's where the skill and strategy come into play. Very rarely can you just have one set strategy that you're going to do regardless of whatever your opponent does. The skills and items you choose should adapt based on how the game is going and how your opponent/allies are doing, and there's no way a total noob could compete with a veteran in this area, nor should they be able to. Its up to the developer to come up with ways to make the players stay. As of right now it seems they didn't really address this at all, and that's disappointing, because quite frankly its the first thing that comes to mind that would make dota better.
 
I don't know, I don't think it's up to anyone to make the players stay; DotA/Demigod is(are) supposed to have an end right? A winner for a given match, a time to move on to the next one. Victory and defeat need to be progressively accelerated, such that by the time someone gets to the point where he or she figures there's no point continuing, they're *just* about to lose the match outright anyway.

Still, in the end it all comes down to whether or not it's ladder-based play. If not, I don't see the issue.
 
I don’t really see any problem here, other than the fact that the winners derive some additional satisfaction from destroying the enemy citadel. If the game is obviously winding down, one side is clearly going to win it all, then I don’t really care of the losers leave. I think the more experienced players will be likely to stick things out, as changing strategy can and has turned the tide of battle in the games ive played. Mostly noobs and less capable players are going to quit very early, realizing they are clearly overmatched, and in the end that’s probably for the best as overly one-sided games (even if played to completion) are seldom fulfilling.

I actually think Demigod does a fantastic job of providing opportunities for comebacks. I played an hour-long game in which my team almost lost early, fought back hard to the point of nearly destroying the enemy citadel, and finally lost in a dramatic finale in which all heroes were killed at the same time and an opportunistic push finished us off. It was epic… even though we ultimately lost.
 
Im pretty sure I read (although cant pull a link) that the matchmaking is supposed to work based on skill. If thats ladder stats or what kind of data, I dont know. That would be great if they could match up noobs with noobs and whatnot.

I played Dota for some 5 years, perhaps Ill post a more in depth comparison/review within a few days. I've only played 3 single player matches yet.
 
Do any of you people watch sports at all? Jesus, what would it come to if the losing team just walked off the court/field and everybody thought it was ok and they just counted it as a win for the team that didn't walk... Ragequitting is one of the most annoying things in some of these round based multiplayer games. It is simply a way of denying satisfaction to the better player. It's childish and lacks any good sportsmanship. Don't compete if you are going to just quit if you start losing.
 
Do any of you people watch sports at all? Jesus, what would it come to if the losing team just walked off the court/field and everybody thought it was ok and they just counted it as a win for the team that didn't walk... Ragequitting is one of the most annoying things in some of these round based multiplayer games. It is simply a way of denying satisfaction to the better player. It's childish and lacks any good sportsmanship. Don't compete if you are going to just quit if you start losing.

I fully agree with this. I used to make this point back when I played dota. Damn sports players get salaries, douchebag gamers have no incentive to stay beyond their enjoyment.

The worst is when people use that like a sense of entitlement, along the lines of: "video games are supposed to be fun, I wasnt having fun so I left". That mentality is difficult to deal with.
 
I played a couple matches online last night. In skirmish mode, it just connected me automatically to the first available game and there was someone who dropped right when the game started. However, a bot assumed that person's demigod, so it wasn't a 1 v 2. I even ended up winning with my bot teammate. I tried to actually join a custom game, and that was a nightmare so I decided to host a game. 4 out of the 5 people who joined stayed, and the leaver was taken over by a bot so it all worked out. Depending on the map, there really is a great ability to make a comeback, because the towers take much longer to destroy and there are many more of them than in dota, and you have to pick and choose which flags to hold since they are easy to capture and hard to hold. The second game I played in there were many momentum shifts and I ended up winning us the game while we were down by strategically doing a push down an unguarded lane to their citadel while the were trying to all push 1 lane right outside our doorsteps. The drawback of tower pushing was I didn't earn experience and was under leveled, but it helped us win, so I would say it is more a game of chess but I can totally see a hardcore dota player thinking its over as soon as things look bleak and quit. It reminds me more of Arathi Basin for WoW players. You could be down by a lot, but if you have the right plan and execution, you could make a dramatic comeback.
 
Do any of you people watch sports at all? Jesus, what would it come to if the losing team just walked off the court/field and everybody thought it was ok and they just counted it as a win for the team that didn't walk... Ragequitting is one of the most annoying things in some of these round based multiplayer games. It is simply a way of denying satisfaction to the better player. It's childish and lacks any good sportsmanship. Don't compete if you are going to just quit if you start losing.

professional athletes have teams they train with and people they can rely on. In Demigod, if you get into a game that has a total noob as your partner, it was the random matching of partners that screwed you. if you get into a game and one player drops due to lag, the match ends because people usually realize that 3v2 or 2v1 isnt fair. Same thing if there is a total newbie screwing one side's chances of winning.

good professional athletes get pissed when they are on teams that get spanked all the time. they demand trades. they act like allen iverson, kobe bryant, manny ramirez, or almost all the stars out there. probably not the best example to support "sticking it out".

listen, i think its annoying too, but im not going to change human behavior. I think most people are ok losing a competitive game, but if the match starts out and one side is clearly dominant and one side is clearly handicapped, im not gonna be surprised when ppl start leaving.
 
Do any of you people watch sports at all? Jesus, what would it come to if the losing team just walked off the court/field and everybody thought it was ok and they just counted it as a win for the team that didn't walk... Ragequitting is one of the most annoying things in some of these round based multiplayer games. It is simply a way of denying satisfaction to the better player. It's childish and lacks any good sportsmanship. Don't compete if you are going to just quit if you start losing.

They don't walk off the field directly in sports but in the NFL they certainly do put in their 3rd stringers during garbage time which makes it worthless to watch.

Looks like I may have to pick up Demigod....looks very interesting and I could use a good RTS fix right now.
 
I fully agree with this. I used to make this point back when I played dota. Damn sports players get salaries, douchebag gamers have no incentive to stay beyond their enjoyment.

The worst is when people use that like a sense of entitlement, along the lines of: "video games are supposed to be fun, I wasnt having fun so I left". That mentality is difficult to deal with.

What about your sense of entitlement? You get a cookie if you can guess what it is.

That's beside the point, though. The real issue is that we're not talking about ranked games, and if we are, as long as you're ranked a win it doesn't matter. Sure, you can be disappointed in the other team for quitting, but it doesn't affect your win.

I've seen guys quit because "You couldn't have known I was hiding there without a wall-hack.", or "There's no way you can do that without an aim-bot.". That's rage-quitting. Quitting to find a more evenly-matched group of people because you're not having fun isn't.

Besides, shouldn't you have more fun playing against a better-matched opponent as well?
 
Side question - I was looking around for a demo and did not see one. Does anyone know if it exists?
 
Side question - I was looking around for a demo and did not see one. Does anyone know if it exists?

I think they will release one in the coming months. They stated that they wanted to put all their resources toward the actual game and once they have some free time, they plan to work on the demo.
 
The game cant be played online by pirates.. Dont see how its effecting them at all.
 
They are still probably crashing the servers, trying to access them, so possibly causing issues for the people who actually bought the game
 
Last edited:
I feel sorry for them. Over 80% of the players are pirating it, and disrupting online play for legitimate customers.

It doesn't exactly help the anti-DRM cause either. GG, tards.

When Stardock turns to DRM due to the retarded pirates, what will be the justifications made then?
 
On the other hand, if this game had DRM, I wouldn't have bought it. The only reason I even knew it existed was I was standing in line at Gamestop and saw a new game made by Stardock. I then went home to look it up and then bought it.
 
The game cant be played online by pirates.. Dont see how its effecting them at all.
http://forums.demigodthegame.com/346815/

developer blog said:
The system works pretty well if you have a few thousand people online at once. The system works…less well if there are tens of thousands of people online at once. And if there are over 100,000 people, well, you get horrific results such as the game being incredibly unresponsive due to simple web service calls that were considered pretty benign during the beta that suddenly start to bring down firewalls and such due to the sheer massive number of calls that are being made.

Sadly, most of the ~120,000 connections are not customers but via warez. About 18,000 are legitimate.
 
Back
Top