DCS:- Warthog (A-10C)

Pretty cool idea. Now if there was an Android based version then think of the possibility of using several of those cheap brands for a virtual cockpit arrangement.
 
PSA to those of you buying it on Steam. Currently the steam overlay does not work in this game. It also will not show you as actually playing the game or keep tabs on your time in Steam. It's a minor inconvenience, but it's worth noting that you should plan to sign out of friends when you start the game to prevent messages from pulling you out of game.
 
Patch 1.1.0.8 is out and it is the best yet...

Download from: http://www.digitalcombatsimulator.co...ch_1.1.0.8_en/

Notes:
1- Because of an update to the copy protection, one activation will be used when installing the patch. However, one new activation will be added to your account.
2- In order to address game instability and dropped textures when using 32 bit OS systems, some graphic options had to be disabled.


FEATURES

Audio
Added new surround sound system. Working in any Windows supported configurations, from 2 up to 8 channels: 2.1, quadraphonic, 5.0, 5.1, 7.1, etc.

User Interface
- Added the Briefing panel in the flight - [LALT-B]
- Added the Debriefing panel in the flight - [RSHIFT - ‘]
- Aerial refueling now tracked in log book.
- AIM-9 loadout listed twice corrected.
- Option to turn random systems failures on or off.
- Pre-set HDR options added.
- Cockpit panel texture resolution no longer affected by global texture resolution setting in Options.

Units
- New E-2D “Hawkeye” AWACS.
- Corrected L-39 landing/taxi lights.
- Fixed CH-53E textures.
- UAZ LOD model fixed.
- Su-33 floating on carrier deck fixed.
- Low-level of detail (LOD) distance adjusted.

World Environment
- Detailed terrain texture distance extended.
- Building shadows corrected.

Effects
- New dynamically self-shadowing cockpit with option to turn off and on in Options screen.
- Improved cloud density.
- HDR overcast blur adjusted to be less noticeable.
- HUD preventing shadows in field of view fixed.
- Fixed glowing dust clouds behind ground units.
- Fixed blue flare.
- Fixed disappearing cloud shadows.
- KC-135 navigation light bloom adjusted.
- Improved distant terrain noise texture.
- Internal canopy glare added.

Artificial Intelligence
- Reduced delay in JTAC messages.
- JTAC Abort messaging adjusted.
- JTAC releasing player before all targets destroyed fixed.
- Predator taxi problems corrected.
- Wingmen Engagement logic improved when threats are in target area. Better self-preservation.
- Corrected remaining gun ammo report to JTAC.
- JTAC "use cannon" message fixed.
- After refueling other aircraft, tankers will no longer fly into oblivion.
- Wingmen now better engage targets around player SPI when give "Engage With..." command.
- Fixed crew chief screaming "Hey, what are you doing!" even though the power cable is unplugged.
- Fixed external power staying on indefinitely if you don't ask ground crew to unhook it.

Weapons
- Corrected inaccurate AGM-154 JSOW.
- Editing weapon loadout from mission designers default prior to starting mission, no longer causes rearming GBU/WCMD weapons to fail.

Track Replay
- Improved track replay accuracy.

Multiplayer
- Multiplayer performance degradation due to an anomaly large SADL message traffic was fixed.
- Muliplayer users spawning at same location fixed.
- Multiplayer timeout / server timeout fixed.
- AI planes stop taxing when more than 1 player is on server - fixed.
- Client aerial refueling corrected.
- Air-to-Air TACAN working correctly.
- Laser Spot Search and buddy lasing working.

Avionics / Cockpit
- Fixed – M274 rockets on LAU68 launcher appear as M257 in DSMS.
- Sidewinder jettison capability was removed.
- HUD will not revert to NAV when Master Arm is cycled in Air-to-Air mode.
- DTSAS status message on HUD and CDU was reworked. OFF MAP capability was restored – digital map is available in radius of 450 kilometers around operating area.
- Numerous HUD symbology fixes in HARS mode.
- Fixes to GCAS caution light – it will be lit now if EGI is not providing attitude information.
- Fixed GCAS training auto-scroll function.
- Fixed ILS audio control.
- Fixed AC Generator caution lights logic.
- More accurate signal light test indications.
- Momentary AC electrical power loss (causing CICU restart) was removed when engines generators turned on.
- Altimeter PNEU fixed. Additionally now ELEC/PNEU switch has 3 positions with spring loaded center position. It should be held in desired position (ELEC or PNEU) for 1 second to switch altimeter mode of operation.
- Cold start IFFCC elevation correctly set to DTS and not HOT on ramp start.
- Maverick power management by location fixed.
- ILS working with no power fixed.
- RWR symbol placement adjusted.
- ILS and Marker beacons fixed.
- Laser guided bombs guiding with no designation fixed.
- Fire detect bleed air leak test button light fixed.
- System Status page 1760 station indications corrected.
- EGI is no longer selected automatically on NMSP on ramp start. In all cases the EGI should be selected manually now.
- Fourth depress of UFC ALT ALERT button will exit altitude alert edit mode.
- Most of the UFC SEL rocker functions were made UFC mode independent.
- DTSAS PGCAS function was implemented – now GCAS will better predict collision in mountainous area with DTSAS turned ON and operating.
- GCAS and weapon events counters were implemented on CDU LASTE page.
- Fixed missing audio during RWR test.
- CDU DIVERT page was fixed – some airfields were missing.
- “Slave all to SPI” function for Maverick now works only if missile is RDY on DSMS page, and Maverick video is up on any of MFCDs.
- Airfield name on CDU FLDINFO page has correct maximum length now.
- TAD hook is cleared now if it was a SADL symbol and SADL was switched off.
- AI radar detection range by RWR was adjusted.
- Maverick stations selection logic in DSMS was fixed.
- TAD symbols hooking and display priorities were updated.
- HUD SPI symbology display conditions adjusted.
- Maverick impact point accuracy in Forced Correlate mode was improved.
- An option to turn on/off closest friendlies symbols was added on TGP CTRL page.
- T-handle lights now working correctly.
- Corrected cockpit tool tips.
- Reduced probabilities for cockpit random failures. Random failure for gun and CICU was added.
- Jerky Flight Path Angle indication on HUD during taxi was fixed. Minor logic adjustments were made to TVV symbol.
- JTAC SADL NetID now working correctly.
- HARS navigation is defaulting to active at ramp start. With the HARS mode active, you will not get any FPM/VVI in the HUD, and you will not be able to arm the EAC. If you switch from HARS mode to EGI mode after complete INS Alignment, then the FPM/VVI returns, and you can arm the EAC.
- SAI excessive precession was fixed.
- SAI cage function was fixed - it should cage much faster now.
- ILS frequency selector function was completely reworked according to video recorded in the real cockpit.
- Inverter OFF/TEST logic was reimplemented. In TEST it will revert Essential AC bus power to inverter. In OFF Essential AC bus will be not powered by any source (even if AC power from generators is available).
- INST INV caution lamp logic was implemented.
- APU GEN caution lamp logic was implemented.
- LEFT/RIGHT GEN caution lights logic was fixed.
- Inverter noise was added. It will be heard when inverter goes online.
- With ITT gauges inop, L/R ENG NOT caution lights will be always on.
- L/R MAIN PUMP, and L/R WING PUMP caution lights are connected to Essential DC Bus now (and thus will be lit in cold cockpit once DC power is provided by any source).

Campaigns
- Reported errors in campaigns have been fixed.

Documents
- Flight manual updated
- GUI manual updated

Nate
 
I just picked this up. It's pretty amazing. I'm a little bit of a novice at flight sims. I have Falcon 4.0 and FSX. I havent sunk in the hours to be truly GOOD at them, but I can fly a bit.


Question for you experts - Every time I try to take off in the A-10, the plane goes immediately to the left. I have nose wheel steering ON but cant seem to stop it. My joystick is calibrated OK because in the air everything seems just fine. Anyone have any suggestions on this? Am I doing something wrong?

Thanks.
 
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I just picked this up. It's pretty amazing. I'm a little bit of a novice at flight sims. I have Falcon 4.0 and FSX. I havent sunk in the hours to be truly GOOD at them, but I can fly a bit.


Question for you experts - Every time I try to take off in the A-10, the plane goes immediately to the left. I have nose wheel steering ON but cant seem to stop it. My joystick is calibrated OK because in the air everything seems just fine. Anyone have any suggestions on this? Am I doing something wrong?

Thanks.

When you advance the thrust levers, check to see that both of them are moving at the same rate and to the same position. Also, once your airspeed is alive (~50 kts), disengage nosewheel steering. Otherwise, your inputs will be too sensitive/amplified.
 
When you advance the thrust levers, check to see that both of them are moving at the same rate and to the same position. Also, once your airspeed is alive (~50 kts), disengage nosewheel steering. Otherwise, your inputs will be too sensitive/amplified.

I thought the same things at first, and I checked to make sure both engines were throttled at the same time, they are. I dont get it. And I CANT get up to 50, I end up crashing first since Im so far off the runway. I do know, however, to take it off once I am able to reach that point.

Thanks for the response!
 
I thought the same things at first, and I checked to make sure both engines were throttled at the same time, they are. I dont get it. And I CANT get up to 50, I end up crashing first since Im so far off the runway. I do know, however, to take it off once I am able to reach that point.

Thanks for the response!



Bizarre. Did you change the default keymap by any chance? I'd double check the brake settings. I'm not sure if you can make the left and right wheel brake separately but its worth investigating.
 
Bizarre. Did you change the default keymap by any chance? I'd double check the brake settings. I'm not sure if you can make the left and right wheel brake separately but its worth investigating.

I didnt change any KB settings. I fine tuned the joystick calibration to be a bit less sensitive, however this issue was happening before I made those adjustments, so I'm sure it's unrelated. Im not too sure about the brakes. I use the "w" key, default, and as far as I know it applies all brakes equally but I will have to check when I get home.

Thanks again!
 
I didnt change any KB settings. I fine tuned the joystick calibration to be a bit less sensitive, however this issue was happening before I made those adjustments, so I'm sure it's unrelated. Im not too sure about the brakes. I use the "w" key, default, and as far as I know it applies all brakes equally but I will have to check when I get home.

Thanks again!

No problem! Try disabling the rudder axis on your joystick for one takeoff run. If that solves your problem, you may have to calibrate your stick again with the windows application and/or in-game to get it to work.
 
I just picked this up. It's pretty amazing. I'm a little bit of a novice at flight sims. I have Falcon 4.0 and FSX. I havent sunk in the hours to be truly GOOD at them, but I can fly a bit.


Question for you experts - Every time I try to take off in the A-10, the plane goes immediately to the left. I have nose wheel steering ON but cant seem to stop it. My joystick is calibrated OK because in the air everything seems just fine. Anyone have any suggestions on this? Am I doing something wrong?

Thanks.

I'm looking to pick up this game soon too! I've been looking into it at their own forums and came across a few threads about either asymmetrical loadouts or not trimming the plane. Maybe that is the issue you're experiencing?

Plane drift:
http://forums.eagle.ru/showthread.php?t=64277

Joystick calibration:
http://forums.eagle.ru/showthread.php?t=60042
 
I'm looking to pick up this game soon too! I've been looking into it at their own forums and came across a few threads about either asymmetrical loadouts or not trimming the plane. Maybe that is the issue you're experiencing?

Plane drift:
http://forums.eagle.ru/showthread.php?t=64277

Joystick calibration:
http://forums.eagle.ru/showthread.php?t=60042

Asymmetric loudouts would have no effect on ground movement and trim involves flight control surfaces which is completely seperate from the nose wheel direction.
 
My rudder pedals also have brake axis that by default are mapped to the Pitch and roll of the aircraft. When installing fresh I must unmap those axis as they interfere with my joystick inputs for pitch and roll. Perhaps you have something mapped to the left brake axis?

Nate
 
Well, I set all controls back to default, re-calibrated the joystick, and tried again. I still feel like nose wheel steering just inst working. Watching the outside of the plane on the ground while moving controls with steering engaged, I can see the control surfaces moving but not the front wheel. I have figured out how to get off the ground (If I use the stick hard to the right, hold the brakes and release at 100% throttle I get to wing control soon enough to get back on the runway).

I cant figure out what's happening here but at least Im able to get off the ground.


What an amazing piece of software this thing is. I cant imagine a home simulator more real than this. Incredible.
 
I'm looking forward to getting this one, it looks like the real thing, and the A-10 is my favourite plane, my dad used to work at Bentwaters, used to love watching them fly over the house, and school, I remember seeing this plane up close when I was eight, scary as hell at the front, and way bigger than you would think it would be in person.
 
Well, I set all controls back to default, re-calibrated the joystick, and tried again. I still feel like nose wheel steering just inst working. Watching the outside of the plane on the ground while moving controls with steering engaged, I can see the control surfaces moving but not the front wheel. I have figured out how to get off the ground (If I use the stick hard to the right, hold the brakes and release at 100% throttle I get to wing control soon enough to get back on the runway).

I cant figure out what's happening here but at least Im able to get off the ground.


What an amazing piece of software this thing is. I cant imagine a home simulator more real than this. Incredible.

You are engaging the Nose wheel steering (Insert on the keyboard) for certain yes? If you hit RCTRL-ENTER you should see the controls indicator, that will tell you exactly what the sim is seeing in terms of control input.

Nate
 
I am using joystick 4, which the control page tells me is the default. I will try insert and see how that works - thanks! However, I am able to turn the "steering engaged" indicator in the cockpit on and off with Joy4, so I assumed it was inputting correctly. I'll check it out.
 
Just a quick heads up, from now until July 11th, both A-10C and Black Shark are on a 33% off sale on Steam.

A-10C: $40.19
Black Shark: $26.79

Nate
 
This has to be hands down the best flight sim since JANES F/A-18.

This is my A-10 setup, not a full cockpit by any means (which I would die for) but Its easy to slide the chair out of the way when the wife comes home.

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I have this but I'm yet to play it. I've got so many titles I have yet to get into. I hear the learning curve is pretty steep, but that's why I got it. I love combat sims.
 
I missed those pictures of you set up at first but now I wish I had never seen them. I am simply in awe. We are truly not worthy to be in the presence of a gaming deity. I think I'll go and throw myself off a tall structure as all my gaming life and efforts have amounted to what appears to be nothing, That or rob a bank.

Whatever happened to Jane's Combat sims by the way? I think the last on I played was Longbow.
 
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I assume just for the weekend, but I can't be sure.

Nate

Thanks Nate for the heads up on this deal. I wouldn't have realize it myself. :)

I've decided to purchase it. I've been on the fence with this one as I wasn't sure if I would mind the lack of dogfight since the A-10 is more of a ground attack aircraft AFAIK. But for 40 bucks I couldn't let it pass.

Its been awhile since I played a combat flight sim (Really enjoyed the Jane's F/A-18). Time to save up for a good joystick :D
 
Argh, this is tempting, already spent a lot on games this month... plus I still haven't been able to complete one full mission in Black Shark without getting blown up, rofl. Should probably work on that before I try to dig into another study sim.
 
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