WBurchnall
2[H]4U
- Joined
- Oct 10, 2009
- Messages
- 2,622
Swimming in money for a 8800gt at $50 in the used market or a new but slower card (still better than nothing) on the new market? Perhaps someone needs to look for a new job cause if you cant afford that you are in the wrong hobby...look at 360 or PS3 for budget action.
Umm, you do know that nVidia in thier driver updates removed the ability to run an 8800 GT for PhysX in tandum with an ATI card even though it was working right? Infact, they went further to disable PhysX anytime any ATI card is located in the system, including the ATI TV Tuner cards. So some customers are now forced between TV Tuning on their PC or using PhysX. Seriously, wth is up with that?
PhysX - Bringing Phyics to games, at the cost of watching tv on your pc -- Its worth it (tm).
So right now, I could have a very expenisve 5970 and be unable to use an nVidia 8800gt or even a more expensive card for that matter. PhysX might be too taking for an 8800gt even though since it HALFED the frame rates of a more powerful GTX 260. That might be 100% or more of the power of an 8800GT.
The sooner the industry uses a more open no lisencning fee technology like bullet, direct compute /w physics engine or havock the better. It's interesting that the Crytech 2/3 engine are being built with their own non-physX engine in mind. I imagine the same will be done with Half Life 3's engine with some posts by Gabe Newell and his thoughts on that issue and more likely to use an open-standard cpu/gpu combo. Rage3D engine has its own physics, etc. Really, its just UE in UE4 that needs to make its own Physics engine and PhysX will be kind of useless as the most popular game development engines all have their own PhysX engine.