Regarding the issue of extreme left and right HUD positions and extreme fisheye FoV issues in some games, I was thinking of a solution involving custom resolutions, but don't know how to implement it.
On Civilization V for example, eyefinity is unplayable. To scroll left or right you have to traverse 5760 pixels, and the HUDs are so far left and right that its a serious chore to use them. And with such an ultra-wide resolution, the outside monitors are just so fisheyed you can't make anything out on them anyway.
But if you could set the center as the preferred display with a lower resolution, say 3840x1200, then it wouldn't be so bad, and would consume just part of the left and right monitors.
Adjusting a couple game INIs though, its not allowing the option, and I have confirmed that some games query the card for available resolutions, not the config file. Thoughts?
On Civilization V for example, eyefinity is unplayable. To scroll left or right you have to traverse 5760 pixels, and the HUDs are so far left and right that its a serious chore to use them. And with such an ultra-wide resolution, the outside monitors are just so fisheyed you can't make anything out on them anyway.
But if you could set the center as the preferred display with a lower resolution, say 3840x1200, then it wouldn't be so bad, and would consume just part of the left and right monitors.
Adjusting a couple game INIs though, its not allowing the option, and I have confirmed that some games query the card for available resolutions, not the config file. Thoughts?