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Crytek Interview

Bad_Boy

2[H]4U
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Dec 17, 2003
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http://www.firingsquad.com/features/crytek_far_cry/

FiringSquad: Are there any plans to incorporate 3Dc into Far Cry?

Cevat Yerli: In fact yes. In the next patch, 1.3.

FiringSquad: So basically your requirement for HDR is FP32?

Cevat Yerli: Yes FP32 blending.

FiringSquad What kind of additional performance do you think you’ll be able to get out of 1.3? Will it just be more cases of instancing and more branching?

Cevat Yerli: Uh, let me think. I think we have pretty much a peak on enhancing performance via shader model 3.0. If we get more performance it will be related to maybe fill rate raising, compression (we assume Cavet was referring to normal map compression (3Dc) here – Brandon), and other techniques. But it’s too early to say just yet [inaudible]

Fill rate can be used to essentially achieve less passes, we may find ways, for example to do less passes with 3.0 even more, but not with geometry instancing or looping with the lights, it will be with other techniques. But it’s still early, we’re only at the beginning in this area.
the plot thickens ;)
 
I was just getting ready to post that you bum!!!! lol

FiringSquad: How many 2.0 instructions are you using in Far Cry today with the 1.2 patch? How many 3.0? When do you think games will begin to hit 3.0’s current maximums?

Cevat Yerli: 2.0 maximum or 3.0 maxium?

FiringSquad: 3.0 maximum.

Cevat Yerli: I think we’re far away from that, but we’re actually hitting the 2.0 maximums now. For 3.0 we don’t really use the amount of instructions really. Our instructions are 96 instructions tops right now.

FiringSquad: Oh really, you’re at 96 instructions with 2.0 now?

Cevat Yerli: Yes, and we’re not using more because we don’t need more. If you look at the image quality you can achieve with 2.0 – with 2.0 you can achieve pretty much any quality you want for right now. And the key benefit between 3.0 and 2.0 is performance really and so we’re using 3.0 for performance gains, not an image quality gain. The image quality you can achieve with 2.0 is good for now so there won’t be any real technology differences other than the performance difference.
 
i orgasmed when i saw 3dc, finally ! :D hehe Hopefully it will help the Ati performance even more, wouldnt that be sweet
 
they will patch it for a64 also, so you need one of those to play the game at is fullest, i wonder if amd have handed some money over to those guys at crytek also ;)
 
A64 is crap and will remain to be crap until we get some decent drivers for it. I'm not expecting that until Oct/Nov. It's not something to look forward to in the near future. Good thing these CPUs kick ass in 32-bit apps as well.
 
Here is a preview of the HDR we will see exclusively on the GeForce 6800 series in FarCry 1.3 in beta form (exposure levels may change)

farcryhd1.jpg


farcryhd2.jpg


farcryhd3.jpg


farcryhd4.jpg
 
I actually find this quote as one of the more important ones...

FiringSquad: How long did it take to integrate SM 3.0 into Far Cry?

Cevat Yerli: The first version of it was pretty much done in 2 weeks up and running, but overall we spent approximately four weeks with two guys.
 
Kinda sucks they are not backscaling the HDR path to fp24 for the ati cards. Pretty cool they are putting in 3dc, can't wait to oogle over that.
 
ApaThy_NeXT2 said:
Hey I thought AA removed jaggies. :)
It's an inside joke. "That is because Nvidia was running AF, which helped with removing the jaggies. AA is something different."- MrHappyGoLucky

Scott
 
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