Matthew Kane
Supreme [H]ardness
- Joined
- Dec 1, 2007
- Messages
- 4,233
Sounds about right. Then again I don't own a 4850.
Yeah I agree.....judging about how well the new 4870's actually run....if so...with AA on to max what fps will you get then?
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Sounds about right. Then again I don't own a 4850.
Yeah I agree.....judging about how well the new 4870's actually run....if so...with AA on to max what fps will you get then?
con_restricted=0
r_UsePOM=0
r_sunshafts=1
e_water_ocean_fft=1
q_Renderer=3
r_colorgrading=1
r_useedgeaa=0
Ok, here we go with the "Crysis is not optimized" garbage. This game runs like crap on most systems because the graphics are more complex than anything currently out there. End of story.
I've found Warhead runs marginally better than Crysis at the expense of some textures and detail: It is very small step backwards in terms of graphics,
I'm using DX10, Vista 64, Catalyst 8.9 at 1900x1200 with everything at Enthusiast except Post-processing, no AA. I'm getting a steady 40-45 FPS... and 4870 X2s are supposed to run like shit on this engine. I have noticed no bugs whatsoever.
The original Crysis had some performance hack ins by altering some of the configuration game files....I wonder if Warhead allows the same.
DX10 has been shown to be more efficient....but it seems that Crytek isn't using it right.
I guess my numbers are normal. I'm VERY curious about people playing this game at 19x12 on a GTX260 (as one reviewer claimed)...
Tried one, no difference. Link me to one you know works, please.
con_restricted = 0
r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
g_useProfile = 1
e_particles_thread = 1
sys_budget_videomem = 1024
sys_budget_sysmem = 4096
sys_physics_CPU = 1
r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
e_vegetation_static_instancing = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
es_OnDemandPhysics = 1
e_screenshot_width = 1920
e_screenshot_height = 1080
e_screenshot_quality = 100
e_screenshot_file_format = jpg
s_SpeakerConfig = 5
r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5
e_obj_quality = 2
e_proc_vegetation = 0
ca_useDecals = 0
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_lod_ratio = 6
e_lod_min = 2
e_view_dist_ratio_detail = 20
e_view_dist_ratio_vegetation = 40
e_vegetation_min_size = 2.0
i_rejecteffects = 0
e_vegetation_bending = 1
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 64
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 50
e_terrain_occlusion_culling_max_dist = 100
i_lighteffects = 1
g_ragdollMinTime = 1.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 3.0
g_battleDust_enable = 0
e_particles_quality = 1
e_particles_lod = 0.7
e_particles_max_emitter_draw_screen = 4
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
i_particleeffects = 1
e_cull_veg_activation = 25
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.25
p_max_MC_iters = 2000
e_phys_foliage = 2
es_MaxPhysDist = 45
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 5
g_breakage_particles_limit = 80
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30
r_PostProcessEffects = 1
r_MotionBlur = 1
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 0
r_sunshafts = 1
r_colorgrading = 1
r_ColorGradingDOF = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
q_ShaderGeneral = 3
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 2
q_ShaderIce = 0
q_ShaderTerrain = 3
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 3
r_LightsSinglePass = 1
e_sky_type = 1
e_sky_update_rate = 0.1
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 4
r_HDRRendering = 1
r_SSAO = 1
r_SSAO_quality = 1
r_SSAO_blur = 2
r_SSAO_radius = 1
r_SSAO_darkening = 0.3
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 8
r_UsePom = 1
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 0
s_FormatSampleRate = 44000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2
sys_LowSpecPak = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 2048
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8
r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 32
e_Clouds = 1
r_CloudsUpdateAlways = 0
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_DepthOfField = 1
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 2048
e_terrain_normal_map = 0
g_radialBlur = 1
r_shadowblur = 3
r_ShadowJittering = 1
e_gsm_cache = 1
e_gsm_lods_num = 3
r_TexturesStreaming = 0
Specs :
Code:con_restricted = 0 r_GeomInstancing = 1 r_MultiGPU = 1 r_ShadersAsyncCompiling = 1 e_vegetation_static_instancing = 1 e_hw_occlusion_culling_objects = 1 e_hw_occlusion_culling_water = 1 e_terrain_occlusion_culling = 1
Issues :
* HDR levels are based on cubans, if you dont like them delete the HDR levels in the system.cfg.
* In rare instances there is a slight glow around the gun. It does not affect gameplay. If you know how to fix this please share.
If you want better FPS give it a try! Also if you know how to improve upon it further please share
I thought Windows was supposed to be run with the pagefile just because some programs (and Windows itself) uses it from time to time?
I finished the game in less than two days, it's very short, looks outstanding, it's performance is better, but it's dependency on CPU is harder, made my experience a bit more difficult since it was harder to select the settings that would match my system. Doesn't matter if it was all in mainstream or enthusiast, the FPS wouldn''t change by much, it would run even slower with everything on mainstream than in gamer, in the snow level which is a part that many systems struggle, it ran faster than in the beach or forest level loll, that proves that it's CPU dependency is greater than Crysis, also my GPU usage is stuck at 70% average, and sometimes would dip to 40%, CPU bottleneck anyone? loll, considering that my chip is as fast as an Athlon X2 4400+ in gaming.
On Crysis with everything on medium was completely playable. Overall, was able to raise the eye candy considerably, the game played between 18 to 40 most of the time in DX10 without FSAA, at 1,024x768 with textures on gamer, physics on gamer, post processing on enthusiast, volumetric lightning on min (This last option pretty much is invisible), shaders on enthusiast, game effects and object effects on gamer. Game was pretty much as fast as Crysis on high using DX9 and some mods to enable some very high effects, not bad, beautiful and playable when running around, beautiful and barely playable slideshow when shooting at enemies or vehicles.
Okay, some basic questions for those that have the game, and hardware similar to mine (GTX 280 on Core 2):
Is the visual quality for Enthusiast equal to or greater than Very High in Crysis?
Is the visual quality for Gamer equal to or greater than High in Crysis?
If the above are true, does Warhead yield more performance given equal settings? In essence, is there a noticeable framerate boost if I play Crysis on High at 1920x1200, and then go play Warhead on Gamer at 1920x1200?
If yes, is this boost enough to increase playable settings? For example, if max playable is Crysis on High at 1920x1200, then in Warhead will you be able to jump that up to Enthusiast at 1920x1200?