They visit here, inCrysis Crysis Forums.does Crytek have anything planned to improve their Multiplayer protection? Thanks
It's also where tweaked configs are shared and discussed.
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They visit here, inCrysis Crysis Forums.does Crytek have anything planned to improve their Multiplayer protection? Thanks
Admittedly, I won't pretend to be intimately familiar with the workload/process distribution of the CryEngine2 in terms of how it utilizes multi-core processors, but what do you feel should have been offloaded even more so onto the CPU rather than the GPU?
Physics and AI (and to a lesser degree if Im not mistaken, Sound) are already handled through the CPU, and this isn't some elaborate RTS like Supreme Commander where thousands of squad members are controlled by the engine's AI algorithms, thus demanding a quad core CPU to prevent saturation of dual cores.
So, what do you believe is Cryteks failing in terms of quad core CPU utilization -- what should they have offloaded more onto the CPU that you feel is hindering the GPU?
Haw, and they said this one was going to be made properly.
I've learnt from my mistakes - having paid for Crysis, I won't be doing the same for Warhead or any other Crysis iteration.
They visit here, inCrysis Crysis Forums.
It's also where tweaked configs are shared and discussed.
I've got a second 4 GB set coming today. 8 GB FTW!
Also, I don't care how much memory it uses, as long as it doesn't require more than I have.