TerranUp16
[H]ard|Gawd
- Joined
- Dec 11, 2007
- Messages
- 1,031
Speaking of nVidia and ATi's guilt in this, isn't SLI support a driver-level feature?
Anyway, I have no problem with the Very High settings as they are now- I actually prefer them. Most games don't scale too well graphically after release- the hardware of the time can handle it but future hardware can't do anything more to it except pile on increasing levels of AA (which, hey, is great, but...). With Crysis, your average user won't be able to hit those higher graphical settings- but the settings they're playing at are still consistent with the times- they look good. And when you get your new graphics card two years from now, Crysis's graphics will once again be consistent with modern graphics. The fault there rests not with Crysis but with idiots who can't think. The same people that go- well, Call of Duty 4 has better gfx than Crysis because I can actually run it on Max! Well, you know what? Even with the texture quality in CoD 4 set to "Extra" and 16xAF, I still often question whether or not I have the texture settings maxxed-out- and that's a question I don't ask when playing Crysis "only" on "High".
Of course, Crytek also pitched the Very High graphics vigorously. Had they concentrated on showing-off the Medium and High gfx, the gfx your average gaming PC would be more-likely to be able to handle, and then just basically pitched the Very High graphics as the future of gaming and something the average user can look forward to a little bit down the road (which they did a little bit towards the end), the reception probably would have been a lot better. But, sites like Gamespy, giving CoD 4 the award for best gfx and Crysis runner-up, do not help either. Sad thing about CoD 4 is that had they implemented some higher resolution textures for the PC version (I sincerely hope that the textures in there already are not higher resolution than the console textures), its receiving such an award would have been more reasonable. But as it stands now...
Anyway, I have no problem with the Very High settings as they are now- I actually prefer them. Most games don't scale too well graphically after release- the hardware of the time can handle it but future hardware can't do anything more to it except pile on increasing levels of AA (which, hey, is great, but...). With Crysis, your average user won't be able to hit those higher graphical settings- but the settings they're playing at are still consistent with the times- they look good. And when you get your new graphics card two years from now, Crysis's graphics will once again be consistent with modern graphics. The fault there rests not with Crysis but with idiots who can't think. The same people that go- well, Call of Duty 4 has better gfx than Crysis because I can actually run it on Max! Well, you know what? Even with the texture quality in CoD 4 set to "Extra" and 16xAF, I still often question whether or not I have the texture settings maxxed-out- and that's a question I don't ask when playing Crysis "only" on "High".
Of course, Crytek also pitched the Very High graphics vigorously. Had they concentrated on showing-off the Medium and High gfx, the gfx your average gaming PC would be more-likely to be able to handle, and then just basically pitched the Very High graphics as the future of gaming and something the average user can look forward to a little bit down the road (which they did a little bit towards the end), the reception probably would have been a lot better. But, sites like Gamespy, giving CoD 4 the award for best gfx and Crysis runner-up, do not help either. Sad thing about CoD 4 is that had they implemented some higher resolution textures for the PC version (I sincerely hope that the textures in there already are not higher resolution than the console textures), its receiving such an award would have been more reasonable. But as it stands now...