Crysis, low fps....

rx jr.

Limp Gawd
Joined
Feb 6, 2008
Messages
163
here are my computer specs:

AMD Athlon 64 X2 4600+ @ 2.51ghz
Galaxy 8800GT @ 775/1600/1000 (for now)
4 gigs of RAM
Windows XP

I ran some benchmarks and was presented with awfully low numbers:

3/18/2008 9:55:49 PM - XP

Run #1- DX9 1680x1050 AA=No AA, 32 bit test, Quality: High ~~ Last Average FPS: 24.74

Run #2- DX9 1024x768 AA=4x, 32 bit test, Quality: High ~~ Last Average FPS: 28.18

Run #3- DX9 1280x1024 AA=4x, 32 bit test, Quality: High ~~ Last Average FPS: 26.46


something wrong here?

also, I noticed that some objects (rocks and grass mainly) don't appear until I get close... so when running the demo I can see most stuff from far away but certain rock models suddenly appear when I get closer. what's up with that?

:confused:

any help appreciated.
 
yes it is normal, between crysis being badly coded it seems, or just made for hardware that doesnt exist yet, 30FPS or less is normal for most

turn down your quality, look at the recent 9800GX 2 and see how it does, tyour single card wont do better then SLI gt's
 
Those are spot on for your rig, no problems spotted. Crysis just runs like a peice of shit and was coded by drunken monkeys. (No, Crysis fanboys, it doesn't look that great, even if you crank it all the way to max and get 2fps it looks nothing like the screenshots we were shown.)
 
oh snap

I'm probably better off going 1680X1050 with no AA since there's only a a miniscule difference in frame drop, huh?

also, I turned off BOINC and now I get these numbers:


Run #1- DX9 1680x1050 AA=No AA, 32 bit test, Quality: High ~~ Last Average FPS: 28.21

Run #2- DX9 1024x768 AA=4x, 32 bit test, Quality: High ~~ Last Average FPS: 31.94

Run #3- DX9 1280x1024 AA=4x, 32 bit test, Quality: High ~~ Last Average FPS: 29.14

a weee bit higher.

and can anyone answer my question on why some objects aren't drawn until I get closer?

thanks
 
Crysis is not coded bad.
The problem is the 4600+.
I had similar numbers on a 4800+ and a GT, so I returned it and got a e6750.
That 25fps turned into 35-40. World of difference.
 
Crysis is not coded bad.
The problem is the 4600+.
I had similar numbers on a 4800+ and a GT, so I returned it and got a e6750.
That 25fps turned into 35-40. World of difference.

seriously i find that even the difference between an e6600 and and x6800 are huge. and the only difference is some clock speed... cpu makes all the difference in crysis
 
seriously i find that even the difference between an e6600 and and x6800 are huge. and the only difference is some clock speed... cpu makes all the difference in crysis

Odd how you two magically get far far better performance from a higher end CPU, when the whole rest of the world is GPU limited.
 
Odd how you two magically get far far better performance from a higher end CPU, when the whole rest of the world is GPU limited.

Does this truly surprise you? We live in the magical realm of the hardware enthusiast, where some people will pull utter BS out of their excretory organs just to make themselves feel better and stroke their e-peen or someone elses.

These forums are like utter garbage today, I've never seen so much FUD in a single 24 hour period on these forums. It's frustratingly lame.
 
Odd how you two magically get far far better performance from a higher end CPU, when the whole rest of the world is GPU limited.

cool... but when you have one of the best GPU's out there a boost in cpu performance does something. just figured i would throw that out there.
 
cool... but when you have one of the best GPU's out there a boost in cpu performance does something. just figured i would throw that out there.

I'm running two 8800 GTXs in SLI with an X3220. It still doesn't make my machine magic.
 
cool... but when you have one of the best GPU's out there a boost in cpu performance does something. just figured i would throw that out there.

Even the best GPUs are still GPU-limited in Crysis due to its, shall we say, unique craptastic performance characteristics.

Lets say you've got a 9800GX2 or some other 2-way SLI setup, (Crysis does not scale well beyond 2 GPUs). If we were to do a benchmark of a 9800GX2 + various CPUs at 1920x1200, you'd see it scaling very quickly until it reached a certain point, and then flatten out, probably losing any significant scaling much beyond a 2.0GHz Core 2.

Now I'm not sure if you can find where someone has actually done a CPU scaling test at high resolution on Crysis (it would be essentially pointless as very few people care so it wouldn't be worth the effort.), but I'm very confident thats what you'd see.
 
you guys are morons.

go get a 4800+ with a 8800GT and run your own tests against a e6750.
the X2 doesnt feed the GT fast enough to go over 25fps.
 
you guys are morons.

go get a 4800+ with a 8800GT and run your own tests against a e6750.
the X2 doesnt feed the GT fast enough to go over 25fps.

We're not saying that going from some crap AMD CPU to a Core 2 isn't going to make a difference. Some guy was saying that a jump of a few hundred mhz on an already-fast Core 2 was "huge".
 
Looks pretty normal to me as well. I get numbers similar to that but I'm using some ultra-high quality .ini tweaks without AA (if I can remember correctly, I haven't played the game in a while).
 
Crysis is not coded bad.
The problem is the 4600+.
I had similar numbers on a 4800+ and a GT, so I returned it and got a e6750.
That 25fps turned into 35-40. World of difference.

+1

I can see a difference on my sons rig, going from 2.6ghz to 3ghz on his 5000+ BE (using an overclocked 8800GT).....2.5ghz on an A64 is just not enough at medium IQ settings to push it hard enough...it's not HUGE...but gaining 500-600mhz on an A64 IS a big jump....if it was a C2D at 2.6ghz, going to 3ghz is not going to make much difference, if any, using the same GPU.
 
Those numbers look normal. However why don't you play the game and see if it plays smooth. 25fps in Crysis is very playable.
 
Crysis is not coded bad.
The problem is the 4600+.
I had similar numbers on a 4800+ and a GT, so I returned it and got a e6750.
That 25fps turned into 35-40. World of difference.

+2
my A64 x2 @ 2.8GHz could only run my 8800GT at 80% of its stock performance and overclocking the GT had no effect at all.
Moving to an E8400 gave me a 50% performance boost when I also overclocked the GT by 20%.
 
4GB of ram on Windows XP? Is that even being used? Are you using 32-bit XP? That can't even see 4GB of ram.

And yes, just use a customized system.cfg file or make one yourself. It's normal for things to appear in the timedemo like that objects because you don't ever move at that speed in the normal game. You can change the maximum distance that it happens in the system.cfg file with the line e_view_dist_ratio= (I use 100)

Your FPS is normal for that setup. Good core clock on that Galaxy. Did you use a volt mod?
 

32-bit Windows XP cannot fully use 4GB of ram. It has 4GB of total address space but is taken up by the rest of your hardware. IE, if your videocard has 512MB of ram, that already eats up 512MB of address space and you are down to 3.5GB of ram, etc. and it goes down with each component that needs memory address space.

System ROM
APIC(s)
Integrated PCI devices, such as network connectors and SCSI controllers
PCI cards
Graphics card
PCI Express cards (if applicable)

With most systems, using 4GB of memory on 32-bit Windows XP means you are still only using 2.5 - 3GB of ram. That's the 32-bit limitation.
 
4GB of ram on Windows XP? Is that even being used? Are you using 32-bit XP? That can't even see 4GB of ram.

And yes, just use a customized system.cfg file or make one yourself. It's normal for things to appear in the timedemo like that objects because you don't ever move at that speed in the normal game. You can change the maximum distance that it happens in the system.cfg file with the line e_view_dist_ratio= (I use 100)

Your FPS is normal for that setup. Good core clock on that Galaxy. Did you use a volt mod?

says 3.5gb, but good enough.

the Galaxy card comes with a jumper that sets the coltage. it's at the highest setting right now. I'm at 775/1600/1000 right now. I can go to 1100 for the memory, but that was with the stock cooler. now I'm on the Accelero S1 rev2. I think I can go higher for the shader also, I've reached 1800 before.
 
says 3.5gb, but good enough.

the Galaxy card comes with a jumper that sets the coltage. it's at the highest setting right now. I'm at 775/1600/1000 right now. I can go to 1100 for the memory, but that was with the stock cooler. now I'm on the Accelero S1 rev2. I think I can go higher for the shader also, I've reached 1800 before.

Unfortunately for you, that overclocking isn't really doing anything. I have similar hardware, my X2 is at 2.6GHz. I've tested reference speeds with the GT 600/1500/900 versus overclocked 770/1800/1070 and in Crysis, the result has been a 1-3 FPS gain only. It's the X2 CPU holding it back completely.
 
Unfortunately for you, that overclocking isn't really doing anything. I have similar hardware, my X2 is at 2.6GHz. I've tested reference speeds with the GT 600/1500/900 versus overclocked 770/1800/1070 and in Crysis, the result has been a 1-3 FPS gain only. It's the X2 CPU holding it back completely.

i am aware of that. it's a real bottleneck.

unfortunately I won't be upgrading until I move to chicago in a few months...
 
will this custom config allow me to run very high settings in Windows xP?

Yes, thats what is was made for :)
The guy spent a long time finding the optimal settings for visual quality vs speed, enabling you to run very high configs with either little to no framerate loss and sometimes an improvement in quality and speed.
Any speed difference will depend on the settings you were using before.
 
32-bit Windows XP cannot fully use 4GB of ram. It has 4GB of total address space but is taken up by the rest of your hardware. IE, if your videocard has 512MB of ram, that already eats up 512MB of address space and you are down to 3.5GB of ram, etc. and it goes down with each component that needs memory address space.

System ROM
APIC(s)
Integrated PCI devices, such as network connectors and SCSI controllers
PCI cards
Graphics card
PCI Express cards (if applicable)

With most systems, using 4GB of memory on 32-bit Windows XP means you are still only using 2.5 - 3GB of ram. That's the 32-bit limitation.

Yes but why bring this up here?
(I see you changed the post I replied to, not to worry, I edit mine sometimes too :))
 
Yes, thats what is was made for :)
The guy spent a long time finding the optimal settings for visual quality vs speed, enabling you to run very high configs with either little to no framerate loss and sometimes an improvement in quality and speed.
Any speed difference will depend on the settings you were using before.

and i don't have to edit the game shortcut and add a line or anything, right? just run installation - set level - finish installation - run game?
 
and i don't have to edit the game shortcut and add a line or anything, right? just run installation - set level - finish installation - run game?

lol yes.
The graphics detail and performance mod is just 1 file called either autoexec.cfg or system.cfg which automatically loads when you run Crysis.
I get a tiny bit better performance when using autoexec.cfg but try for your self with both if you want to see which is best.
 
im still trying to find one, most people use cuban config, ive tried it it cut my fps in half.
look on this forum under: General Gaming\Pc Gaming and there should be a thread like "Crysis screanshots 56k nothing else" look on that.
 
im still trying to find one, most people use cuban config, ive tried it it cut my fps in half.
look on this forum under: General Gaming\Pc Gaming and there should be a thread like "Crysis screanshots 56k nothing else" look on that.

There are 5 different levels to use on the config.
I am now using level 3 with my clocked E8400 and 8800GT @ 1920x1080 res (just got a new LCD screen) and get 41fps on the timedemo and it still looks ace.
Gameplay is still really good, dropping to 30fps at times but mostly around 40fps.
If its too slow, choose a lower config.

My friend uses level 2 with his A64 x2 @ 2.8GHz and X1800XT PE and gets around 28fps @ 1024x768 res.
What is your hardware?
 
hot diggity....

frame rate dropped a lot!

very high settings without the TripleC config gave me very playable frame rates, but with TripleC level 5, it's really really slow....

hmmm..... what to do.....

TripleC level 4 or regular very high settings?
 
hot diggity....

frame rate dropped a lot!

very high settings without the TripleC config gave me very playable frame rates, but with TripleC level 5, it's really really slow....

hmmm..... what to do.....

TripleC level 4 or regular very high settings?

I suggest you make your own system.cfg file. It's not too difficult. Stop using other people's and use one that works with your system through your own tweaking of individual options to taste.

Try mine if you want since we're both on X2's and 8800GTs

con_restricted=0
r_displayinfo=0

r_VSync=1
d3d9_TripleBuffering=1
r_ssao_quality=1
r_ssao_amount=0.2
r_SSAO_darkening=1.0
r_TerrainAO_FadeDist=1
r_HDRlevel=0.58
r_ColorGrading=1
r_ColorGradingDOF=0
r_UseEdgeAA=2
e_view_dist_ratio=100
e_particles_lod=0.7
e_vegetation_min_size=1.5
e_view_dist_ratio_vegetation=50
e_max_entity_lights=7

e_shadows_on_alpha_blended=0
e_shadows_cast_view_dist_ratio=0.35
e_particles_object_collisions=0
e_gsm_lods_num=4
r_ShadowJittering=1
r_ShadowBlur=0
e_shadows_from_terrain_in_all_lods=0
e_shadows_max_texture_size=768

q_ShaderShadow=1
r_EyeAdaptationBase=0.2
r_TexturesStreaming=0
e_detail_materials_view_dist_xy=4096

make a text file system.cfg and stick it in the Crysis root

Here are the CVarGroups for it
http://rapidshare.com/files/101097959/CVarGroups.rar.html
backup the old ones and put in Crysis\Game\Config\CVarGroups
 
Shit I thought a Brisby 4400+ could run it well enough. I was wrong! I'm gonna wait till the new socket comes out for Intel.
 
Shit I thought a Brisby 4400+ could run it well enough. I was wrong! I'm gonna wait till the new socket comes out for Intel.

A brisbane X2 will run the game just fine, 30FPS is playable is it not???? Overclock that 4400+ past 2.5GHz, possibly towards 3.0GHz and the game will be great with an 8800 series card. I'm on a bloody 3800+ Manchester and I get 30 FPS on high with the ultra-high faux Vista CVARs
 
I suggest you make your own system.cfg file. It's not too difficult. Stop using other people's and use one that works with your system through your own tweaking of individual options to taste.

Try mine if you want since we're both on X2's and 8800GTs

con_restricted=0
r_displayinfo=0

r_VSync=1
d3d9_TripleBuffering=1
r_ssao_quality=1
r_ssao_amount=0.2
r_SSAO_darkening=1.0
r_TerrainAO_FadeDist=1
r_HDRlevel=0.58
r_ColorGrading=1
r_ColorGradingDOF=0
r_UseEdgeAA=2
e_view_dist_ratio=100
e_particles_lod=0.7
e_vegetation_min_size=1.5
e_view_dist_ratio_vegetation=50
e_max_entity_lights=7

e_shadows_on_alpha_blended=0
e_shadows_cast_view_dist_ratio=0.35
e_particles_object_collisions=0
e_gsm_lods_num=4
r_ShadowJittering=1
r_ShadowBlur=0
e_shadows_from_terrain_in_all_lods=0
e_shadows_max_texture_size=768

q_ShaderShadow=1
r_EyeAdaptationBase=0.2
r_TexturesStreaming=0
e_detail_materials_view_dist_xy=4096

make a text file system.cfg and stick it in the Crysis root

Here are the CVarGroups for it
http://rapidshare.com/files/101097959/CVarGroups.rar.html
backup the old ones and put in Crysis\Game\Config\CVarGroups

thanks a lot! will try it now...
 
thanks a lot! will try it now...

Remember, don't run AA or AF because that system.cfg uses EdgeAA which doesn't work when regular AA is on. Also don't use AF because parallax occlusion mapping is also on.
 
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