Dregan73
Limp Gawd
- Joined
- Mar 10, 2007
- Messages
- 236
For those of you having problems with the 64bit crysis crashing, here is the fix, in nvida controll panel go to manage 3d settings, find the crysis.exe and set vsync force off, if it left on default let app choose most people reporting the game crashes during post or eather in game very soon, if you set it to force on it works as well, but for some reason it will lock your frames to 30 or 60 depending on what you are looking at, most of the time the frames where locked at 30 and it just felt sluggish on the mouse.
On a postive note the 64bit does indeed run faster then 32bit versions, you can expect 6 - 10 fps avg more over 32bit, also shader quailty on high makes the biggest performance hit of just about any setting, i recomend setting this to medium.
Post proccessing tips, if you dont like motion blur, but want to see sunrays and coronas that are only enabled if you set post processign to very high, here is what you can do, go to
Crytek\Crysis SP Demo\Game\Config\CVarGroups\sys_spec_PostProcessing.cfg
open this file and change it to look like this
[default]
; default of this CVarGroup
= 4
r_DepthOfField=2
r_MotionBlur=0
r_sunshafts=1
r_UseEdgeAA=0
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2
then in game set post processing to very high, you get the sun rays, coronas, depth of field without the motion blur or edge enhancment wich slows down current cards
On a postive note the 64bit does indeed run faster then 32bit versions, you can expect 6 - 10 fps avg more over 32bit, also shader quailty on high makes the biggest performance hit of just about any setting, i recomend setting this to medium.
Post proccessing tips, if you dont like motion blur, but want to see sunrays and coronas that are only enabled if you set post processign to very high, here is what you can do, go to
Crytek\Crysis SP Demo\Game\Config\CVarGroups\sys_spec_PostProcessing.cfg
open this file and change it to look like this
[default]
; default of this CVarGroup
= 4
r_DepthOfField=2
r_MotionBlur=0
r_sunshafts=1
r_UseEdgeAA=0
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2
then in game set post processing to very high, you get the sun rays, coronas, depth of field without the motion blur or edge enhancment wich slows down current cards