I finally upgraded from my aging 7950GT to a sexy new 4850. However, my CPU is a bit on the slow side (3ghz X2), especially when compared to the rigs that the major benchmark sites are using. Since there hasn't been a CPU scaling article recently, I decided to make my own.
System specs:
AMD Athlon64 X2 5000+ BE
Asus M2N32-SLI Deluxe wireless
Sapphire 4850 512mb @ stock
4x1GB Corsair XMS2
Vista Ultimate 64-bit
Using Cat 8.7s
First, the GPU-Z of the card:
Here are the CPU-Z screens for the 3 CPU frequencies I used
First up, is the GRID Demo. My testing is similar to that of [H]'s in that I simply did a 3 lap race and recorded the FPS using FRAPS. I only did the race ONCE per setting. Graphics settings were maxed out in the game, 8xAA (MSAA in game - no edge detect), 16xAF (forced through CCC), and the resolution is 1280x1024. I did the Drift race in the demo for each test.
In GRID, there does seem to be a CPU bottleneck going on, even with 8xAA. Every 200mhz bump seems to correspond to a ~3fps boost in average FPS. So a 15.3% rise in clockspeed (2.6->3) brought a 12.5% rise in average FPS(50.43->56.75). However, it should be noted that even at 2.6ghz, the X2 still managed to be fast enough to keep a minimum FPS of 37, which is very playable. So even if you have an older CPU, it won't be too much of a bottleneck in GRID, unless you find 37 fps minimum to be unacceptable.![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Here are the CPU scaling results for Guitar Hero 3 (all settings maxed, crowd at "packed", 8xAA/16xAF (through CCC). Song was "Raining Blood" by Slayer on Expert in the Kajiju Megadome venue. I only did 2.6ghz and 3ghz on this test after seeing how well 2.6ghz did.
Again, a faster CPU is a benefit, but both were playable (note: the 2.6ghz test had a small hiccup and a very slight bit of stutter for 1-2 seconds, the 3ghz one had no such stutter - not sure if it was related to the CPU, game, or just vista deciding to choke for a second)
// MORE GAMES TO COME //
So far all I've done is GRID, and next will likely be Supreme Commander - anyone have any other suggestions for games they would like to see tested? If I have it, I'll test it![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
System specs:
AMD Athlon64 X2 5000+ BE
Asus M2N32-SLI Deluxe wireless
Sapphire 4850 512mb @ stock
4x1GB Corsair XMS2
Vista Ultimate 64-bit
Using Cat 8.7s
First, the GPU-Z of the card:
![gpuz.png](http://kllrnohj.com/images/bottleneck_testing/gpuz.png)
Here are the CPU-Z screens for the 3 CPU frequencies I used
![26ghz.png](http://kllrnohj.com/images/bottleneck_testing/26ghz.png)
![26ghz_mem.png](http://kllrnohj.com/images/bottleneck_testing/26ghz_mem.png)
![28ghz.png](http://kllrnohj.com/images/bottleneck_testing/28ghz.png)
![28ghz_mem.png](http://kllrnohj.com/images/bottleneck_testing/28ghz_mem.png)
![3ghz.png](http://kllrnohj.com/images/bottleneck_testing/3ghz.png)
![3ghz_mem.png](http://kllrnohj.com/images/bottleneck_testing/3ghz_mem.png)
First up, is the GRID Demo. My testing is similar to that of [H]'s in that I simply did a 3 lap race and recorded the FPS using FRAPS. I only did the race ONCE per setting. Graphics settings were maxed out in the game, 8xAA (MSAA in game - no edge detect), 16xAF (forced through CCC), and the resolution is 1280x1024. I did the Drift race in the demo for each test.
![grid_8xaa.png](http://kllrnohj.com/images/bottleneck_testing/grid_8xaa.png)
![grid_8xaa_minmaxavg.png](http://kllrnohj.com/images/bottleneck_testing/grid_8xaa_minmaxavg.png)
In GRID, there does seem to be a CPU bottleneck going on, even with 8xAA. Every 200mhz bump seems to correspond to a ~3fps boost in average FPS. So a 15.3% rise in clockspeed (2.6->3) brought a 12.5% rise in average FPS(50.43->56.75). However, it should be noted that even at 2.6ghz, the X2 still managed to be fast enough to keep a minimum FPS of 37, which is very playable. So even if you have an older CPU, it won't be too much of a bottleneck in GRID, unless you find 37 fps minimum to be unacceptable.
Here are the CPU scaling results for Guitar Hero 3 (all settings maxed, crowd at "packed", 8xAA/16xAF (through CCC). Song was "Raining Blood" by Slayer on Expert in the Kajiju Megadome venue. I only did 2.6ghz and 3ghz on this test after seeing how well 2.6ghz did.
![gh3_8xaa.png](http://kllrnohj.com/images/bottleneck_testing/gh3_8xaa.png)
![gh3_8xaa_minmaxavg.png](http://kllrnohj.com/images/bottleneck_testing/gh3_8xaa_minmaxavg.png)
Again, a faster CPU is a benefit, but both were playable (note: the 2.6ghz test had a small hiccup and a very slight bit of stutter for 1-2 seconds, the 3ghz one had no such stutter - not sure if it was related to the CPU, game, or just vista deciding to choke for a second)
// MORE GAMES TO COME //
So far all I've done is GRID, and next will likely be Supreme Commander - anyone have any other suggestions for games they would like to see tested? If I have it, I'll test it