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Gonna qualify the GPU-bound portion of this comment with an Anand Bench of the 4570S vs. the 4790K.
Scroll all the way down to the gaming benchmarks and note that the 4570S is a 2.9ghz base clocked 4C/4T part.
Oh and USMCGrunt, Anadtech's statement that "majority of modern games are GPU bound anyways", carries less weight if a title you really want to enjoy does make heavy use of the CPU. From what I can tell Bethesda's do, I always enjoy them, and it's Fallout 4 coming out in just a couple of months that is driving this entire rebuild.
USMCGrunt, I see where you are going and you are right about Gamebryo, but they don't use Gambryo anymore. With Skyrim they started using the Creation Engine and Fallout 4 is supposed to be using an updated version of that engine. Below is a wiki on it.
I can say this, it was very interesting to open my Task Manager with the performance tab open showing the load on the processor cores of my i7 Razer Blade laptop and watch it while playing Skyrim. That game makes use of every core and every thread. It takes advantage of your hardware.
Creation Engine is an in-house engine created by Bethesda Game Studios (XnGine being the previous in-house engine by Bethesda). After using Gamebryo to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's graphics were becoming too outdated and began work on Creation Engine for their next game, The Elder Scrolls V: Skyrim. The engine is based on Gamebryo and still has code from it inside Creation Engine.
i dont understand why would someone buy a nice motherboard when they are not planning to OC?
why would you not a get a 50$ cheapest possible motherboard? motherboard quality is probably the least important thing in a build when you dont OC.
i dont understand why would someone buy a nice motherboard when they are not planning to OC?
why would you not a get a 50$ cheapest possible motherboard? motherboard quality is probably the least important thing in a build when you dont OC.
i dont understand why would someone buy a nice motherboard when they are not planning to OC?
why would you not a get a 50$ cheapest possible motherboard? motherboard quality is probably the least important thing in a build when you dont OC.
Well i guess he might need it, but why do people recommend, on popular youtube channels for budget gaming builds with a locked CPU, a "good quality mobo".
What features would a budget gamer need that a 39.99 mobo doesnt have?
Mobos are the hugest ripoff in the industry i Believe.
Nobody needs ddr4, or higher speed ram, no one needs all that sata/pci fancy shit either
i dont understand why would someone buy a nice motherboard when they are not planning to OC?
why would you not a get a 50$ cheapest possible motherboard? motherboard quality is probably the least important thing in a build when you dont OC.
So if neither of the i5 chips I am considering have hyperthreading then games that can leverage multicore CPUs will not use more then one core anyway?
And that would mean, if I understand correctly, that your statement;
Isn't correct, because these chips can only use one core for a single application, no multithreading, "boost" will work just fine, and regardless of any power or heat considerations the 4690 won't run any faster then the 4490S would.
I mean if I am getting this correctly, you need an i7 to take advantage of any multicore supported software.
You just need a multicore CPU - basically, any CPU with two or more cores. In terms of Intel CPUs, you can go all the way back to LGA775, and as far down as - don't laugh - a Celeron Dual-Core. My first multi-core build was, in fact, based on a Celeron DC E1200! I still have not only that selfsame E1200, but both successors - the E3400 that immediately replaced the E1200, and the Q6600 that replaced the E - when the motherboard failed that originally housed the E1200, it did NOT take down the CPU, or anything else - I pulled the CPU, swapped in a replacement motherboard, and kept right on keeping on. That same replacement motherboard (in mATX) has thus seen three CPUs - all multicore.It has seen Windows desktop OSes, Windows *server* OSes, four flavors of OS X, - and that's JUST the bare-metal installs. (And yes, that includes both Celerons.) Not even the Celerons have hosted an x32 OS as the default - where it has, it was only until an x64 OS could replace it. (Celeron and a server OS? If you are using a server OS as a workstation OS - something that Windows Server HAS a past in being - going back to Windows NT Advanced Server, it's certainly doable - Windows Server 2008 is, after all, the *immediate* predecessor to the GUI-less Microsoft Hyper-V Server.) One area that multiple cores DO get leveraged is in terms of virtualization - with OR without EPT/SLAT. (While Windows 8 has ALWAYS required EPT support, Windows Server - where Hyper-V began, doesn't (and won't even START until Windows Server 2016).) However, where else are multiple cores leveraged in terms of non-server usage? Despite Windows NT being, at the minimum, SMP-aware (going back to the original NT 3.1), multithread-ready (from the beginning) and despite the near-ubiquity of multicore simply since Core 2 and the derivatives thereof (including Atom), multicore is still WOEFULLY underutilized - and ESPECIALLY in terms of non-server usage. What is the excuse?