chinesepiratefood
2[H]4U
- Joined
- Oct 8, 2005
- Messages
- 2,629
Hmm, I honestly had no idea. I may have to reinstall it and check it out.
TDM is not part of Counter Strike, unless the server is using CSDM mod.
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Hmm, I honestly had no idea. I may have to reinstall it and check it out.
Anyone else remembers Operation Flashpoint: Cold War Crisis? One of the most unique and impressive games ever, but too complicated for kids who just like to run around and shoot rambo style. It was a far superior game to CS or COD.
Hmm, I honestly had no idea. I may have to reinstall it and check it out.
anyone who wants a hardcore, competitive fps should be playing quake live. it is the pinnacle.
QuakeLive is NOT the pinnacle of competitive play. Quakeworld is BY FAR the most competitive Quake game, with Quake 3 CPMA coming in behind it.
I can agree with either of you guys.... Quakeworld was sooooo freaking fast, very *hard*, but at the same time, Quake 3 had the best "feeling" character movement and physics of any FPS *EVER*....
best competitve FPS is either Quake 1 or 3., absolutely.... the best guys in those games will always be the best guys in any other game, more so than the CS or UT pros..... way more so...
DM in the CS games are not official, they are server side mods which are not made or supported by Valve. Never the less there are hundreds of populated DM servers for anyone to choose from.Hmm, I honestly had no idea. I may have to reinstall it and check it out.
No doubt the Quake Arena games are awesome, but they are also primarily projectile based. Many players, including myself prefer hitscan based games instead.anyone who wants a hardcore, competitive fps should be playing quake live. it is the pinnacle.
No doubt the Quake Arena games are awesome, but they are also primarily projectile based. Many players, including myself prefer hitscan based games instead.
No doubt the Quake Arena games are awesome, but they are also primarily projectile based. Many players, including myself prefer hitscan based games instead.
Looking back on it, I still feel we were justified in hating on hitscan stuff. There's something to be said about a multiplayer game were you have some chance of dodging incoming fire. Not that I'm hating on CS:S or tactical shooters, but if the spinfusor in Tribes had been replaced with a railgun...
As for the OP, I think Counter-Strike has one of the best "gun feels" and movement feel of any FPS. It just feels solid and 'right.'
Personal preference - I prefer to aim where the opponent is now, rather than where he will be x seconds from now. Due to this preference I simply am better at hitscan games. I'm a scrub in quake/UT but I hold my own with competitive CS. It's probably mental, some players tend to fit the groove of one style of gameplay better than the other.Why do you prefer hitscan?
I dont think it has anything to do with hardware. If a multiplayer game has that near perfect formula it will never get old.
and I still dont understand how the heck they dont make CS2/3. It would instantly be the #1 best selling game EVER on steam. I'll even go so far as to say that it would beat the next 3 games COMBINED.
and I still dont understand how the heck they dont make CS2/3. It would instantly be the #1 best selling game EVER on steam. I'll even go so far as to say that it would beat the next 3 games COMBINED.
CS is simple, fun and fast. Really, there's nothing else to it.
or how cheap people are.. or how people are unwilling to change... i could come up with a bunch of different reasons.. but most people are just unwilling to change.. i mean shit i preferred RTCW:ET over BF2 even though BF2 was a far superior game. i just wasn't willing to spend the money nor try playing a new game..
Both CS and CS:S have a strong competitive community. They have fun server mods to play (surfing is fun as hell when I want a break from playing at a competitive level). The way the game mechanics and economy break down make it kind of addicting. It's simple but effective. You start out with so much money (non-16k servers), and you get money for killing the enemy, bomb objectives, and for those who like CS maps, hostage objectives. If you get killed there is a penalty. You loose your guns, money, and have to sit the rest of the round out. So there is where strategy comes into play. Your opponent(s) will still have their better weapons, and you will most likely be stuck with a pistol or SMG.
Also there is no instant gratification such as BS health regeneration; one of the few games that still has a health bar if you will (it's actually hit points, but they are one in the same). Also not being able to instantly re-spawn unless you play in a server running the DM mod.
Wow, you've highlighted most of the reasons why I hate CS. I hate the buy system, I hate sitting the round out, and I hate always getting shafted by not having access to decent weapons while everyone else does. I think everyone being the same, and having the same access to weapons makes for more competitive play. No one has a clear advantage over anyone else. Winning or losing is up to skill and skill alone.
Wow, you've highlighted most of the reasons why I hate CS. I hate the buy system, I hate sitting the round out, and I hate always getting shafted by not having access to decent weapons while everyone else does. I think everyone being the same, and having the same access to weapons makes for more competitive play. No one has a clear advantage over anyone else. Winning or losing is up to skill and skill alone.
Play in a pub that gives 16k. There you have access to everything. Hate sitting out in a round? Look for a DM server.
You think CS or CS:S is not competitive enough? Grab a one month ESEA($7 i am sure you can afford it) and see how basic level CS:S/CS competitive play functions. This is assuming you have never really tried CS/CS:S competitively before.
The buy system introduces more strategy into a competitive match - should we go for an early mp5 buy and be money fk'ed if we lose? Should we save another round for AWPs or go to AK47/M4? From a pub standpoint, it isn't as interesting. But competitively, good/great management of the team's buying can make or break a match.
It also allows for those great moments where you win a pistol round against poor odds.
I still remember a scrim against CK3, WAY back in the day. Those guys used desert eagles like assault rifles and absolutely stomped us, and we were pretty good, leading a few leagues at the time.
To this day no other game feels as good, the feeling of the guns, the hitbox, the gratification you get from a good headshot, etc.
To this day no other game feels as good, the feeling of the guns, the hitbox, the gratification you get from a good headshot, etc.
I haven't played Counter-Strike, bu in my humble opinion MW2 (PC version) has a really awesome feel to it in the ways you described. Movement/guns/aiming/shooting just feel really smooth and precise to me, like I'm in complete control. Plus the game makes headshots etc extra rewarding by recognizing them with specific bonuses and accolades. Just my $0.02
Well Call of Duty games have no realistic physics model with regard to bullets as we know it. Not like Crysis, Battlefield Bad Company 2, etc. They use a system of muzzle rise to simulate recoil and throw off shots. This is extremely easy to compensate for and leads to the "rail gun" criticisms of the game. These are really justified, though recoil / muzzle rise is actually fairly close to how the real weapons behave, the lack of physics makes them accurate over extremely long distances. The maps are also too small to really make use of the sniper rifles etc. That's why you can pretty much get sniped with anything in those games from virtually any place on the map.