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Counter-Strike: Source Benchmarked!

hrm too bad they didn't bench with the new 65.xx drivers, would have prob made a difference in the AF benchmarks
 
kinda what i expected, ati cards do better, but not insanely better.
 
Yeah the benchmarks are all cpu limited except for 1600x1200 4xaa 8xaf...

Not really a whole lot to be learned from these...except that the 30% figure that that one marketing guy mentioned is definitely BS...

It's annoying that the only resolution that wasn't cpu limited was the one where ATi normally pulls away anyways due to AF optimizations...blah
 
theelviscerator said:
Fairly taxing I would say to run only 70 to 50 fps on a 3800+ and top end cards..

Pretty much a wash...


what is wrong with 50-70 fps?
 
^eMpTy^ said:
Yeah the benchmarks are all cpu limited except for 1600x1200 4xaa 8xaf...

Not really a whole lot to be learned from these...except that the 30% figure that that one marketing guy mentioned is definitely BS...

It's annoying that the only resolution that wasn't cpu limited was the one where ATi normally pulls away anyways due to AF optimizations...blah
I believe he said 40%.
 
my system (see sig) runs the game at 50-70 at 1024 and high detail settings 2xAA and 4xAF
 
^eMpTy^ said:
Yeah the benchmarks are all cpu limited except for 1600x1200 4xaa 8xaf...

Not really a whole lot to be learned from these...except that the 30% figure that that one marketing guy mentioned is definitely BS...

It's annoying that the only resolution that wasn't cpu limited was the one where ATi normally pulls away anyways due to AF optimizations...blah

Heh, there is something to be learned, hopefully reviewers will benchmark HL2 with forceware 65.62 beta instead of 61.77 since 65.62 contains some of the optimizations that make ati cards faster at AF, and might make a significant difference in the outcome of the benchmarks.
 
looks pretty much like FarCry syndrome .. x800xtPE when given a chance seems to pull away a little, but overall its a dead heat /w 6800GT 6800U x800Pro
 
I noticed they used DirectX 9.0b instead of 9.0c, would that make a difference in benchmarks?
 
Wich0 said:
I noticed they used DirectX 9.0b instead of 9.0c, would that make a difference in benchmarks?

No, as CS:S does not (yet) use PixelShader 3.0
 
SnakEyez187 said:
Where did Gabe say anything about cs: source?


Its the same engine, same shaders it really won't vary much from geometric intensity.
 
rancor said:
Its the same engine, same shaders it really won't vary much from geometric intensity.

It's the same engine? How does that exactly mean it will be the same throughout every game using the engine? Does any engine exibit the same fps and differences between every game based on it?
 
SnakEyez187 said:
Where did Gabe say anything about cs: source?

it wasn't gabe...and it was about hl2...which, in case you didn't know, is the engine cs: source runs on...
 
^eMpTy^ said:
Yeah the benchmarks are all cpu limited except for 1600x1200 4xaa 8xaf...

Not really a whole lot to be learned from these...except that the 30% figure that that one marketing guy mentioned is definitely BS...

The 30% figure came from Half-Life 2 not CS:Source. The gameplay is very different between the games (HL2 has huge environments with lots of objects and details while CS:S is plain with smaller environments). On the other hand it looks like the 6800GT/Ultra :D and X800XT/Pro can play CS:S with max detail, extremely high resolution, and high AF/AA. So if you got a high end ATI or nVidia card this round you should be able to enjoy this game to its fullest. :)
 
SnakEyez187 said:
It's the same engine? How does that exactly mean it will be the same throughout every game using the engine? Does any engine exibit the same fps and differences between every game based on it?

what was I thinking you're exactly right...despite two different sources of information I'm sure this is all bullshit and ATi will for sure beat Nvidia by at least 30% in HL2... :rolleyes:
 
rancor said:
Its the same engine, same shaders it really won't vary much from geometric intensity.

It doesn't matter if it's the same engine, cs source doesn't make use of the same elements that hl2 does.
 
rancor said:
Its the same engine, same shaders it really won't vary much from geometric intensity.

By this logic shouldn't every Q3A based game perform as well as Q3A does?
 
^eMpTy^ said:
It's annoying that the only resolution that wasn't cpu limited was the one where ATi normally pulls away anyways due to AF optimizations...blah

Did they disable the AF optimisations in the 61.77s by default?
 
SnakEyez187 said:
It's the same engine? How does that exactly mean it will be the same throughout every game using the engine? Does any engine exibit the same fps and differences between every game based on it?


No but general performance is will be the same on different machines. example the cry engine, we are using about double the polycount Far Cry is, but our frames per sec is still relatively the same as thiers are over the different cards. ATi leads with AA and AF (with the 61.77 drivers, that has changed with the 65 version drivers) and nV leads with no AA AF.

Or take the Unreal 2 engine. Unreal 2 and Unreal Tournament 2003 both engines are almost identical, both games run on dx 8.1 and both games perform better on ATi's offerings. But with Unreal Tournament 2004 that changed because they up it to dx 9. nV 40's are more comfortable with that. So they tend to perform a bit better then ATi cards untill AA and AF is on where the xt pe pulls ahead.
 
iceTraxX said:
By this logic shouldn't every Q3A based game perform as well as Q3A does?


Not exactly there is an evolutionary process with the Q3 engine, games that were made on the orginal Q3 didnt' have shaders. That latest games that were released on it do have shaders.

Source is a bit different, CS and Half life 2 are being released on the same code base of the engine.
 
SuperTurtle said:
Every card does well, except the 6800NU.

I disagree. I think the 6800 did very well considering it's a 128mb card. 65fps @ 1024x768 4xAA@8xAF is pretty damn good for a 128mb card I have to say. The benches show that it can render just as fast as the big boys up until texture-thrashing takes over and it has to dump data to the system RAM.


Well, that benchmark looks pretty much CPU-limited throughout!

well it's running on a AMD Athlon 64 3800+ :/
 
rancor said:
Not exactly there is an evolutionary process with the Q3 engine, games that were made on the orginal Q3 didnt' have shaders. That latest games that were released on it do have shaders.

Source is a bit different, CS and Half life 2 are being released on the same code base of the engine.

Well then bloodlines better perform the same as HL2 because it's based on the source engine and is a TWIMTBP game.
 
Bottom line is that everyone can play this and probably HL2 with either brand card easily. AND ATI winning by a 30% margin is total BS. HL2 won't have that many tweaks. :p

I am glad I bought a $400 card as compared to a rare $500 card and I only lose by less than 4 fps at 1280x1024 (4aa+8af). I think I know what the smart buy was.
 
I think Bloodlines is no longer on the HL2 engine? At least thats what I've heard don't know if its true or not.
 
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