CONSAL PC

kenshin23

Weaksauce
Joined
Dec 10, 2006
Messages
102
Why is that consal's like ps3 xbox nintendo ect, allways keep the same frame rates consistently even if changing resloltions like going to a huge HDTV, while we pc gamers have the issue of frame rate problems changing to bigger monitors. Even with the best hardware, and you look at the graphic units that the consal system have there not very impressive, but yet they produce amazing looking games like, haze and games that will be on par with cryiss graphics. I allways wanted to know this because i always thought its cuz we have to run it through a Os rather then a consul just runs games?
 
First of all, consoles don't have perfect framerates. Not even close. But to answer your question about framerate and resolution scaling; changing the output resolution of your console doesn't always mean your games are being rendered at that high of resolution. For example, if my Xbox 360 is set to 1080p, a lot of the games are still rendered at 1280x720 then upscaled by the console.
 
Consoles have far more consistent frame rates because they're built with one main purpose, to play games. Computers are meant to do a variety of tasks, not just play games.
 
After you got them to work
Games did run smoother in DOS, then they did with windows
 
Most console games are generally rendered at a static resolution than downconverted or upconverted by the system...
 
There are 2 reasons why games need more hardware power on PC vs Console.
1. Consoles don't actually render at 1920x1080 they render at 1280x720 and then upscale.
2. They don't run background tasks such as anti virus, X-Fire, AIM, Windows, etc, etc.
 
Why is that consal's like ps3 xbox nintendo ect, allways keep the same frame rates consistently even if changing resloltions like going to a huge HDTV, while we pc gamers have the issue of frame rate problems changing to bigger monitors. Even with the best hardware, and you look at the graphic units that the consal system have there not very impressive, but yet they produce amazing looking games like, haze and games that will be on par with cryiss graphics. I allways wanted to know this because i always thought its cuz we have to run it through a Os rather then a consul just runs games?

1. Learn how to spell console.

2. Console games DO NOT CHANGE RESOLUTIONS. Most are locked at 720p (1280x720). Wii is stuck in SD at 480p.

3. The graphics are not on par to PC games at all and as per the previous point, run at a lower resolution that native res on most current LCDs (1680x1050), upconverting to your bigscreen TV hides imperfections such as the lack of antialiasing. Most console games, even the newest PS3 games are not antialiased or texture filtered at all which looks quite horrible (Uncharted: Drake's Fortune).

4. Framerates ARE NOT steady. Even consoles will lag and experience framerate drops from scene to scene depending on complexity. It has been optimized though to provide a minimum framerate for all games on that specific console though as part of QC and testing so that it does not drop that drastically. There are some console games with very bad QC and programming that have choppiness in certain parts.

5. Consoles have specific specifications that are universal for that console, it's easy for developers to customise their game so that it runs smoothly and still looks good for that specific hardware. PC hardware (and software) is all different from user to user so there is less optimization possible.

But basically, the simplest layman answer to what you are perceiving is that big TVs make console graphics look better than they really are.
 
It also helps the console games are not nearly as graphically complex.
 
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