Confirmed: Xbox Series S Price and Design

In response to a query from VGC, Microsoft explained that, rather than utilising existing Xbox One X enhancements, Xbox Series S will instead run Xbox One S versions of backward compatible games and apply its own enhancements

The exact enhancements offered by XsS will differ on a game-by-game basis, but Microsoft says players can expect to see:
  • improved texture filtering,
  • higher & more consistent frame rates
  • faster load times
  • Auto HDR
imo, this probably means that series S enhanced games might run at 1080p rather than 1440p (which can be auto-upscaled to a 4K TV)

So if you have series S connected to a 4K TV with output auto-upscaled to 4K, then for series S enhanced games it would be auto-upscaling 1080p output to 4K
Whereas for modern games, depending on the game, load, & mode it should be possible to have a 1440p output from series S auto-upscaled to 4K monitor


https://www.eurogamer.net/articles/...box-one-x-backward-compatibility-enhancements

cc Derangel Schro cybereality
Yeah this is trash, the baseline next gen console that they are going to have to make exclusives for the entire generation is having trouble keeping up with last gen offerings. What?
 
Yeah this is trash, the baseline next gen console that they are going to have to make exclusives for the entire generation is having trouble keeping up with last gen offerings. What?

Only for back-compat games in 4K. This means that unless the game allows it, back-compat games could be capped at 1080p & may not scale to 1440p. This is an issue only if you have a 4K tv. Not an isssue if you have only 1080p TV

Modern games will utilise sampler feedback streaming, which makes memory a non-issue.
 
To make this clear:

The Xbox Series S plays Xbox One S versions of Xbox One games

Xbox One X enhancements won’t be applied to Xbox original, Xbox 360, & Xbox One games playing on the Xbox series S

the Xbox Series S runs the Xbox One S version of backward compatible games while applying
  1. improved texture filtering,
  2. higher and more consistent frame rates,
  3. faster load times and
  4. Auto HDR.

What this means is that most third party Xbox One games will run on the Xbox Series S at 1080p or below in backward-compatibility mode, though they will benefit from certain built-in hardware advantages like the faster SSD. Games with unlocked frame rates should also perform better than on the Xbox One S. But specific Xbox One X enhancements like higher resolution won’t apply.

It’s possible that current-gen titles could receive updates just for the Xbox Series S, and this will be the case for some first-party games like Gears 5 and Forza Horizon 4.

https://www.theverge.com/platform/a...&utm_source=twitter&__twitter_impression=true
 
Xbox Series S install sizes will be approx 30% smaller than Series X

With Microsoft’s Digital Only budget console Xbox Series S only having 512GB of storage, compared to the Series X’s 1TB, many were wondering how gamers are supposed to have an entire library of games installed with such a small pool of internal storage.

In an interview with IGN, Xbox Director of Program Management Jason Ronald confirmed that Xbox Series S install sizes will be much smaller than that of PlayStation 5 or Xbox Series X.

“Ultimately the controls in the developer’s hands. We’ve had this technology for a while that allows developers to intelligently choose which assets to install on which device they’re playing on. So the flexibility is in the developers’ hands to make sure the right assets are there.”
— Jason Ronald, Xbox Director of Program Management

https://mspoweruser.com/series-s-install-sizes-30-smaller-than-series-x/
 
Microsoft believes developers have a number of ways to build Xbox Series X games for 4K resolutions and then downscale them to 1440p for the Series S.

“We did a lot of analysis of what it would really mean to run a game at 4K with 60fps and then to scale that down to 1440p at 60fps,”

“The reality is you don’t need as much memory bandwidth because you’re not loading the highest level MIP levels into memory. You don’t need the same amount of memory as well.”

“Developers have a whole host of different techniques, whether that’s changing the resolution of their title, things like dynamic resolution scaling frame to frame — that’s something we’ve seen a lot of adoption of, especially towards the end of this generation,”

says Jason Ronald, Microsoft’s director of Xbox program management, in an interview with The Verge.

https://www.theverge.com/2020/9/17/...xt-gen-gaming-performance-gpu-memory-hardware
 
Back
Top