CoD: Advanced Warfare Minimum System Requirements

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Blue's News has posted the minimum system requirements for Call of Duty: Advanced Warfare this morning. Aside from the 55GB install size and the 64bit Windows requirement, the rest of the specs are pretty tame.

MINIMUM:
  • OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
  • Processor: Intel® CoreTM i3-530 @ 2.93 GHz / AMD PhenomTM II X4 810 @ 2.80 GHz or better
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTS 450 @ 1GB / ATI® Radeon™ HD 5870 @ 1GB or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 55 GB available space
  • Sound Card: DirectX-compatible
 
Uncompressed Audio obviously
And FMVs, FMVs EVERYWHERE. And instead of letting you select what audio language(s) you NEED, they'll just force you to download them all since being able to individually download optional game components is still practically impossible to implement on the PC platform.
 
i have come across viable alternative minimum system requirements:

"dont by crappy COD games"

works even in linux :cool:
 
NMxD8am.jpg
 
I know 6 people who play CoD, including myself. I am the only one that has a computer that exceed these requirements, and only by a tiny margin. The other three will probably play it on console, and 2 of them are SOL as they don't have a console and no money to buy a whole new PC.

The specs are only tame if you look at them from a first world country.
 
Last year I made the mistake of buying COD Ghosts and I couldn't download the file on steam after two days of downloading so I went to my brothers 12 Meg connection 20 miles away and downloaded the game there =)

If you like getting owned this is the game for you =) Those counter strike kids flood this game and just dominate.
 
In the year of our lord give me a break 2014, top publisher top budget games still require all the language files to be installed in order to run.

I couldn't make that much free space for it even if I were to delete ../DLL/etc/theresnothinghere/absolutelynothing/goback/thisisnotmypornfolder/justgoaway/
 
Wouldn't at all be surprised if the massive game sizes we see today are actually a form of anti-piracy.
 
Wait, I have an idea. Let's cutoff half of our potential sales by making the game 64-bit only. We'll save $3.50 in development costs.
 
Wait, I have an idea. Let's cutoff half of our potential sales by making the game 64-bit only. We'll save $3.50 in development costs.

You do know that it's done out of need and just not for giggles? Modern cross-platform games are using well in excess of 4 gigabytes of memory and the number is only going up.

Crysis was already running into the 32-bit limit way back in 2007. 64-bit games are long overdue.
 
Probably because it's distributed on blu-ray discs on the consoles, and they put zero effort into porting it to the PC and compressing it down to a reasonable size.
Not this. The console versions are usually about half the size of the PC release. So at 55GB on the PC, the console version will probably be ~27GB. Because, you know, console APUs are so much better at processing compressed audio :rolleyes:.

Uncompressed Audio obviously
Probably this because, you know, compressed audio is such a strain on anyone still running a NetBurst CPU :rolleyes:.
 
You do know that it's done out of need and just not for giggles? Modern cross-platform games are using well in excess of 4 gigabytes of memory and the number is only going up.

Crysis was already running into the 32-bit limit way back in 2007. 64-bit games are long overdue.
I completely agree. 64-bit operating systems and processors have only been ubiquitous in the consumer space for what, 8 years now? If you're still running a 32-bit OS in this day-and-age... Seriously :rolleyes:.
 
Time will tell how sales go, but please don't take my word that game developers are still eliminating most of their potential market.
 
Time will tell how sales go, but please don't take my word that game developers are still eliminating most of their potential market.

If you look at the Steam survey, the overwhelming majority there , around 75% are running Windows 7/8.x 64 bit. At this point it's unlikely many XP and Vista users are buying any modern high-end games.
 
If you look at the Steam survey, the overwhelming majority there , around 75% are running Windows 7/8.x 64 bit. At this point it's unlikely many XP and Vista users are buying any modern high-end games.
I ran 64-bit Vista 2006-2012 :cool:.
 
Ok, I can sort of understand the GPU requirements--graphics get better with time. But please tell me--what is requiring so much freakin' RAM and CPU that we weren't doing 5-8 years ago!?
 
Ok, I can sort of understand the GPU requirements--graphics get better with time. But please tell me--what is requiring so much freakin' RAM and CPU that we weren't doing 5-8 years ago!?
Current consoles are using unified memory. Basically it has made developers lazy. Don't worry, PCs will get UMA in a couple years... :eek:
 
55GB for what? ... why are games 55gb and crap now and mmos dont go over 25gb????

Not like ill buy it. Im one of the few who has NEVER bought a COD game and never will... but 55GB is crazy.
 
Time will tell how sales go, but please don't take my word that game developers are still eliminating most of their potential market.

Sure, but why should we gamers care? I don't care that a developer loses out on 25% of the market if the alternative means a lesser game for the other 75%.

I want games to push the envelope. Asking that they be 32-bit compliant is like asking that they be DX9 compliant because some people don't want to upgrade their GPUs; yet DX11 is 5 years old where 64-bit Windows is almost 10 years old.
 
Ok, I can sort of understand the GPU requirements--graphics get better with time. But please tell me--what is requiring so much freakin' RAM and CPU that we weren't doing 5-8 years ago!?

The average PS4 game uses in excess of 5GB of total memory. 3.5GB may be dedicated to video memory and 2GB to system memory.

A PC with 2GB of video memory and 4 GB of system memory will push the remaining 1.5GB of video memory into system memory. System memory is now consuming 3.5GB solely for the game.

A PC with 4GB of system memory would likely crash.
 
I completely agree. 64-bit operating systems and processors have only been ubiquitous in the consumer space for what, 8 years now? If you're still running a 32-bit OS in this day-and-age... Seriously :rolleyes:.

And then some. It'd have to be over 10 years surely! XP was released in 64bit and it was released in '02 or there abouts! Gosh 32bit has lingered longer then i had hoped!
 
These were high end system specs in 2008.

Are people really bitching about 6GB's of ram. If you don't have 8 GB's of ram on your current gaming machine you need to go play something else i'm sorry.
 
These were high end system specs in 2008.

Are people really bitching about 6GB's of ram. If you don't have 8 GB's of ram on your current gaming machine you need to go play something else i'm sorry.
Seriously. I never considered anything less than 16GB of memory when I was building my newest system. Why anyone would consider less than 8GB in this day-and-age is confounding.
 
Seriously. I never considered anything less than 16GB of memory when I was building my newest system. Why anyone would consider less than 8GB in this day-and-age is confounding.
My MBPr has only 8GB and I constantly max out of available memory when I have two browsers open at the same time and the other essentials running (firewall, VPN, antivirus, utorrent, etc). Shit, just turning it on and letting it idle uses around 4 - 4.2GB of memory. I won't make that mistake again, my next laptop will be no less than 16GB, preferably 32GB. If I were building a new Windows gaming desktop I'd go for 64GB (so I could finally run a game from memory).

Anyway, 6GB isn't shit in today's standards.
 
Really got to love how gaming developers don't even compress files to minimize the game files, 55GB is just bullshit. Not everyone has a large hard drive or even a fast connection to download this, not that I would want this game though.

Don't mind the 64 bit requirement, I'm glad gaming developers are moving to 64 bit exclusive, because 32 bit is pretty much obsolete, pretty sure 90% of modern PC's have more than 4GB, and I haven't installed a 32 bit OS since 2008.
 
Windows XP back in 2002 was the last time I installed a 32-bit operating system...
 
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