cageymaru

Fully [H]
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Seems that Civilization VI will be fully DX12 when it releases in October. AMD did some PR press releases that I'm going to link, but I'm sure that some of us can pick out the important information from the PR. :)

AMD, Firaxis and 2K Bring DirectX 12 to Civilization VI.
AMD, Firaxis and 2K Bring DirectX 12 to Civilization VI

Full press release.
Radeon(TM) Graphics Best for Conquering the Known World in Sid Meier's Civilization(R) VI


Video showing what the game is about for those who aren't up to speed on the series.



Biggest deal is :

DirectX® 12 Asynchronous Compute
Asynchronous compute is a DirectX® 12 feature exclusively supported by the Graphics Core Next or Polaris architectures found in many AMD Radeon™ graphics cards. This powerful feature allows for parallel execution of compute and graphics tasks, substantially reducing the time other architectures need to execute the same workloads in a longer step-by-step manner. Asynchronous compute on many Radeon™ GPUs will perfectly complement the unit-rich late game of Civilization VI.

DirectX® 12 Explicit Multi-Adapter
Explicit multi-adapter represents the first time the DirectX® graphics API has officially supported multi-GPU configurations for gamers. Though past versions of the DirectX® API did not prevent multi-GPU support, there were no extensions that specifically aided its addition. DirectX® 12 explicit multi-adapter not only adds official Microsoft support, but augments that support with a range of powerful features and flexibility to unleash the imagination of a game developer. The benefit of multi-GPU can be legion: higher framerates, lower input latency, capacity for higher image quality and more. Explicit multi-adapter support will be an excellent feature addition for Radeon™ graphics customers who demand the very most from their Civilization VI experience.
 
With AMD cards gaining performances like the way they do with Vulkan in Doom, would they be the first GPU that performs better on newer games than older ones?

Civ6 graphically doesn't look terribly different from Civ5, but the most important part is still the mechanics, and the facelift is definitely noticeable (just not wow-level).
 
Not a fan of the cartoon like direction. I'll most likely hold off on this one. Played Civ 2,3 and 4 to death. Struggled to get into 5.
 
Cool, I'll get 300 fps instead of 150 in a game that is not GPU-heavy in the first place. Yawn.

How about a decent and optimized AI, Firaxis?
 
Cool, I'll get 300 fps instead of 150 in a game that is not GPU-heavy in the first place. Yawn.

How about a decent and optimized AI, Firaxis?

Civ V was part of the [H] benchmarking suite for a while IIRC, and it wans't what I remember to be a lite-duty game.
 
Civ V was part of the [H] benchmarking suite for a while IIRC, and it wans't what I remember to be a lite-duty game.


Traditionally cpu bound game, even if cpu bottlenecks are lifted, I don't see how performance of GPUs in civ will be very interesting. Nobody cares about 100+ fps in civ
 
Traditionally cpu bound game, even if cpu bottlenecks are lifted, I don't see how performance of GPUs in civ will be very interesting. Nobody cares about 100+ fps in civ

I think that's the hope here, for DX12 to do something about CPU constraints.
 
I think that's the hope here, for DX12 to do something about CPU constraints.

It does, already. That's pretty much certain, just look at how AMD CPUs perform in DX12 compared to DX11
 
I see they preferred to go with the closed, proprietary, single-platform API rather than the open, cross-platform one.
 
I see they preferred to go with the closed, proprietary, single-platform API rather than the open, cross-platform one.

It's the "new shinny" effect. That closed, proprietary single-platform API you're referring to will be running the vast bulk of new PCs used for gaming in three months. And "new shinny" folks tend to buy more things to go with their "new shinny". I've found myself a victim of it myself. I hadn't built a new rig in six years and my GPUs were four years old. I came from an i7-980x, 3x GTX 680 system. Things just were clicking for a while. Bought Doom on launch day and that was that. Built the sig rig, playing and buying more games and than I have in years.

Gaming on this this has been incredible, with the exception of SLI and Surround. ARGGGG! But then a pleasant surprise with that happened today. I have the Windows Store version of Tomb Raider. The patch for DX 12 and multi-GPU for that came today in the Windows Store. DX 12 performance went from 50 to 98 FPS in SLI. Doom SLI is busted all to hell still. In any case "new shinny" has an economic punch to it, especially in the latest and greatest PC games.
 
Apparently Vulkan is not new and shiny.

It's an API. There's only so much new and shinny that can be. Who gives a fuck about the damned API other than people have these kinds of debates? Most people simply want to get use from what they spent their money on, particularly those that spent that money recently.
 
Well at least DX 12 has one advantage over Vulkan and that is EMA.
 
Who give's a damn about DX12 in this game. Such shitty graphic downgrade, don't need another 300 fps on top of the 300 fps.
 
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