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- Apr 10, 2003
- Messages
- 23,537
Seems that Civilization VI will be fully DX12 when it releases in October. AMD did some PR press releases that I'm going to link, but I'm sure that some of us can pick out the important information from the PR. 
AMD, Firaxis and 2K Bring DirectX 12 to Civilization VI.
AMD, Firaxis and 2K Bring DirectX 12 to Civilization VI
Full press release.
Radeon(TM) Graphics Best for Conquering the Known World in Sid Meier's Civilization(R) VI
Video showing what the game is about for those who aren't up to speed on the series.
Biggest deal is :
DirectX® 12 Asynchronous Compute
Asynchronous compute is a DirectX® 12 feature exclusively supported by the Graphics Core Next or Polaris architectures found in many AMD Radeon™ graphics cards. This powerful feature allows for parallel execution of compute and graphics tasks, substantially reducing the time other architectures need to execute the same workloads in a longer step-by-step manner. Asynchronous compute on many Radeon™ GPUs will perfectly complement the unit-rich late game of Civilization VI.
DirectX® 12 Explicit Multi-Adapter
Explicit multi-adapter represents the first time the DirectX® graphics API has officially supported multi-GPU configurations for gamers. Though past versions of the DirectX® API did not prevent multi-GPU support, there were no extensions that specifically aided its addition. DirectX® 12 explicit multi-adapter not only adds official Microsoft support, but augments that support with a range of powerful features and flexibility to unleash the imagination of a game developer. The benefit of multi-GPU can be legion: higher framerates, lower input latency, capacity for higher image quality and more. Explicit multi-adapter support will be an excellent feature addition for Radeon™ graphics customers who demand the very most from their Civilization VI experience.
AMD, Firaxis and 2K Bring DirectX 12 to Civilization VI.
AMD, Firaxis and 2K Bring DirectX 12 to Civilization VI
Full press release.
Radeon(TM) Graphics Best for Conquering the Known World in Sid Meier's Civilization(R) VI
Video showing what the game is about for those who aren't up to speed on the series.
Biggest deal is :
DirectX® 12 Asynchronous Compute
Asynchronous compute is a DirectX® 12 feature exclusively supported by the Graphics Core Next or Polaris architectures found in many AMD Radeon™ graphics cards. This powerful feature allows for parallel execution of compute and graphics tasks, substantially reducing the time other architectures need to execute the same workloads in a longer step-by-step manner. Asynchronous compute on many Radeon™ GPUs will perfectly complement the unit-rich late game of Civilization VI.
DirectX® 12 Explicit Multi-Adapter
Explicit multi-adapter represents the first time the DirectX® graphics API has officially supported multi-GPU configurations for gamers. Though past versions of the DirectX® API did not prevent multi-GPU support, there were no extensions that specifically aided its addition. DirectX® 12 explicit multi-adapter not only adds official Microsoft support, but augments that support with a range of powerful features and flexibility to unleash the imagination of a game developer. The benefit of multi-GPU can be legion: higher framerates, lower input latency, capacity for higher image quality and more. Explicit multi-adapter support will be an excellent feature addition for Radeon™ graphics customers who demand the very most from their Civilization VI experience.