Cellfactor Revolution and 8.02.13

BoudahXL

Limp Gawd
Joined
Jan 7, 2007
Messages
150
Try them, so far I found this:

-Animation of objects are way less jerky, some of them are even smooth.
-Crane's platforms no longer jump around like they been hit by a nuke
-Objects no longer fly 300 feet in the air on small explosions
-When you right up the car, say after a crash, it no longer bump on the ground like am inflated balloon.

I'm sure there are other differences, but as soon as I tried the "Storage Facility" level I thought I'd drop a line, I wonder what happenned.I thought drivers were independant of SDK release.
 
Can't get CF-R working
Running Vista x64 and all the latest drivers, PhysX gubbins
Keeps saying it can't find the scripting engine or something along those lines, and asks me to check .NET 2.0 is installed...
 
You need to download it from a different source. Mine gave that scriptingsystem error until someone suggested a different link to get it from. Unfortunately I forget what that is.

Still can't get it to run using physx on geforce either.
 
Cellfactor Revolution's a bust from the looks of things!
LOL! D'oh! The most impressive game of them all and it's crapped out.
Very latest gfx/physx drivers may help though...
 
Can't get CF-R working
Running Vista x64 and all the latest drivers, PhysX gubbins
Keeps saying it can't find the scripting engine or something along those lines, and asks me to check .NET 2.0 is installed...

I get the same error running Vista x64 here as well...
 
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