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Catalyst 12.1 Preview

Will the 7900 series finally allow Portrait + Landscape + Portrait ? Eyefinity has been out for over two years now, they really need to allow for 20" + 30" + 20" setup already.
 
according to the leaked slides, the center monitor can have a different resolution than the satellites...so yes, it could be landscaped if the slides are real.

personally, i dont see how this is possible due to the fact that eyefinity wokrs on "overall" resolution set in-game.
 
It would be primarily people with the same vertical resolution on their portrait mode monitor.. the typical used to be a 30" 2560x1600 flanked by a 900x1600, plus eyefinity horizontal bezel compensation adding some pixels "behind" the overlapped bezel junctions. So the rez for that would be 4360(+bezel compensation) x 1600. I would think it could be possible to set an unstretched 1:1 rez on side portrait mode monitors that have taller resolutions, using letterboxing to match the central monitor, but the ppi would have to be really close, or close enough to do something like I did below.
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Personally I had a 27" 2560x1440 monitor flanked by a 19" 900x1440 monitor on each side for a while.I had to set the 19" monitors back a bit (~ 10" at the furthest edge) on monitor arms, basically "shrinking" them from my point of view until they matched the size of the 27" but it worked pretty good. I never tried softTH or anything to game on all three, the sides were more for chat, email, progress bars, volume mixer, music apps, etc.
 
The only other way would be if they made it fully resolution independent while still matching the sizes of screen elements between the monitors, which using the "view as on giant rectangle resolution" method could not do. It might be cool if you could have various height monitors all behaving like a non uniform shaped window into a virtual scene, without the resolutions and ppi differences affecting the scene elements/object sizes to your viewing perspective. You would have to be able to zoom the scene to taste on each monitor or something similar in think.
I also. Think it would be great if could assign a primary virtual monitor screen area, like an invisible edge window, with all screen area outside of that being additional FoV.. Rather than larger eyefinity arrays just making all of the screen elements/objects larger and throwing the Huds, notifications, pointers, chat, etc to the far perimeter.
 
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HUD editing has to be done by the developers, if amd just makes it so we have a virtual resolution encompassing all monitors in a group that would be fine for me. It would imitate SoftTH in that respect and would be perfect if applied at the driver level.
 
well I'm pretty stuck on 120hz for gaming now so that doesn't leave many side panel options other than full 3x1080's in the more typical LLL eyefinity. My two 19" 1440 x 900 sideways in portrait would be too tall unless the virtual monitor could letterbox the side panels either with a 360 pixel bar on top, or a more traditional top/bottom letterbox with 180 pixel bar on top and bottom with the 1440 high monitors centered vs the 27" 1080p one so that they would all show 1080 pixel high viewable. If I could do that with eyefinity I would.

It is a good thing that they are pushing forward with stuff like this (mixed resolutions in general) regardless.
 
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