Capping FPS= perceived smoother framerate?

Presto88

Limp Gawd
Joined
Sep 19, 2005
Messages
491
title pretty much says it all. It is posible to cap most games through the console right?

thanks
 
com_maxfps x (x = fps cap) for Quake/Doom engine games

I dunno abt other games... anyone else have any more?


Yea, I think capped fps does make things seem smoother... still though, it is more important to make sure that your minimum fps is higher than anything else....
 
the less change you have in your framerate the more you will perceive it as being smoother, consistency is just as important as making sure your min fps doesn't bottom out
 
meatfestival said:
why not just enable vsync? it has pretty much the same effect.

the problem is vsync halves your framerate if the framerate drops below the vertical sync limit
 
yep, but if you switch on a frame rate cap without vsync, I don't think there will be any greater perceived consistency because of tearing.
 
I just tried it with call of duty 2 and it works just as I hoped it would!!!
 
How do you guys think capping the FPS would work with the nvidia control panel option to render a certain amount of frames ahead?
 
That certain number of frames ahead is equivalent to built in lag, you don;t notice how bad it is until you play online, Set it as low as you can.
 
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