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i know back in the day they had 3d already. we just wear cheapo glasses and the movie is broadcasted in weird color format and the glasses make it pop and be 3d.
What does a 3d tv actually do? make anything that comes on tv 3d?
No; it is still the same old gimmic with some slight improvements.
The idea is centered arround the fact that a human has two eyes that allows us to see in stereo. With two points of reference you can precieve depth much better. 3D TV attempts to acheave the same thing by interleaving two video streams in one signal. The weird colors are sort of a carrier for each stream. The glasses are a week attempt at supperating the two video streams and dilevering each of them individually to one eye or the other. The glasses use polarazation as the filtering mechanism to do the supperation, but this only kinda works and messes up the video quaity in the process.
Rember TV manufactures are in the busniess of selling TVs, so they are always looking for a new reason to sell you the same thing over again.
It is important to consider how much 3D content is actually available. Avatar and what else?
It is a gimmic and nothen more
Dave
You are talking rubbish. No 3D TV's uses polarisation yet, they all use shutter glasses. Neither polarisation or shutter glasses mess up the video quality, or use "weird colors" other then making stuff darker (so TV needs higher brightness in 3D).
If you're gonna preach hate for something at least try to learn what you are talking about first, particularly in a thread where someone has asked for help to understand it.
eh, not a gimmick. they have done extensive studies on this. The numbers are what, 10 to 17% of the population cannot see 3D. it is all about fooling the brain to create depth perception. The eyes do it by sending two images to which the brain applies "depth". Flat interlaced 3D images don't really work as well. Result for the exceptions are headaches.
amazon'd 3d primer is somewhat decent.
http://www.amazon.com/b?node=2248313011
eh, not a gimmick. they have done extensive studies on this. The numbers are what, 10 to 17% of the population cannot see 3D. it is all about fooling the brain to create depth perception. The eyes do it by sending two images to which the brain applies "depth". Flat interlaced 3D images don't really work as well. Result for the exceptions are headaches.
Sorry but this is nonsense. The selection method should present images to both eyes that are identical to what the person would have seen in the 3D environment. People who lack depth perception do not continually walk around getting headaches because of it. If they get a headache from using the device then it indicates a discrepancy between what the device presented to the eye and what the eye should be seeing.
In polarization based methods you have a significant amount of blending occurring between images, which can cause a visible ghosting effect, and it probably confuses the visual cortex's ability to do stereo correlation because the ghosted image creates a second possible interpretation of the 3d geometry (that it is not 3d at all).
The second problem is that the distance between focal points of the two virtual cameras is not the same as the distance between your eyes, and this effects the amount of disparity in the images, as does your distance from the screen. As a result your brain is going to be getting unrealistic visual queues about distance that conflict with your rational knowledge of size and scale, so that will probably force some automatic "rewiring" of the brain that creates an initial headache.
All the pressure for the 3D "revolution" is coming from content producers that have convinced themselves that 3D will save Hollywood (instead of better story writing). Accordingly, they've engaged in magical thinking by assuming that if they film it, the technologies to display it will magically perfect themselves in the market. As a result, they have driven full speed over the cliff of "nobody wants to wear goofy looking glasses that give them headaches".