Ok,
So I've turned in my first GPU WU, and I'm curious if I can push this further... First some info.
Win XP SP3
E8400@3.8
8800gt, 600/1825/900, 60C (fan @ 100%, and still quieter than the shuttle)
F@H Mon estimate of 4700 PPD
I'm using GPU-Z and the EVGA Precision tool. Is Riva Tuner better? Drivers are 177.35
I started by pushing the shaders to 1700 and left it there for a bit, then slowly increased it to 1825. Everything seems stable (so far).
Here's my first issue: With the shaders @ 1700 I was hitting at 1:34/Percent on average. With the shaders @ 1825 I'm hitting at 1:28/Percent on average. Is it worth trying to push the shaders higher? Should I try dropping the core or memory, and if so how much?
Second issue: While the desktop seems more or less responsive, anything that involves the GPU is laggie as hell. For example, I use RocketDock (think Apple dock bar) which uses alpha blending, and zooming and such and it is almost unusable. Another affected tool is the MS deskman powertoy (virtual desktops WTF).

So I've turned in my first GPU WU, and I'm curious if I can push this further... First some info.
Win XP SP3
E8400@3.8
8800gt, 600/1825/900, 60C (fan @ 100%, and still quieter than the shuttle)
F@H Mon estimate of 4700 PPD
I'm using GPU-Z and the EVGA Precision tool. Is Riva Tuner better? Drivers are 177.35
I started by pushing the shaders to 1700 and left it there for a bit, then slowly increased it to 1825. Everything seems stable (so far).
Here's my first issue: With the shaders @ 1700 I was hitting at 1:34/Percent on average. With the shaders @ 1825 I'm hitting at 1:28/Percent on average. Is it worth trying to push the shaders higher? Should I try dropping the core or memory, and if so how much?
Second issue: While the desktop seems more or less responsive, anything that involves the GPU is laggie as hell. For example, I use RocketDock (think Apple dock bar) which uses alpha blending, and zooming and such and it is almost unusable. Another affected tool is the MS deskman powertoy (virtual desktops WTF).






