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I thought, but can't remember where, I read the Bulldozers FPU performance is weak, part of the delay? and amd might be offloading some of the FPU work through OpenCL? Any truth to this?
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The bulldozer cpu's released next year will have the integrated graphics chips.The FPU work through OpenCL as I understand it only applies to Fusion processors, ones that have a graphics chip in them. The upcoming AM3+ Bulldozers won't have this.
The bulldozer cpu's released next year will have the integrated graphics chips.
I thought, but can't remember where, I read the Bulldozers FPU performance is weak, part of the delay? and amd might be offloading some of the FPU work through OpenCL? Any truth to this?
This is a rumor, not fact.
What Tsumi said is generally true. What he omitted is that the FPU is double width and can process certain wide instructions in 1 pass where Intel's unit can do the same in 2 passes. The other missing piece of info is that AMD discovered that in most applications the FPU was being under utilized....somewhere around 55%. Therefore AMD technically has a 10% FPU deficiency by design. The trade off was have twice as many integer units. We 'll have to wait and see if AMD's tradeoffs are worth it.
I thought, but can't remember where, I read the Bulldozers FPU performance is weak, part of the delay? and amd might be offloading some of the FPU work through OpenCL? Any truth to this?
Yes, FP is not important for most games. I laugh when the gamers talk about it. They should be thinking about integer and integer pipes.
FP is big for financial, HPC, technical, engineering, etc. Some rendering apps as well.
With a sinking heart we turn to the built into Athlon FPU block. As all of you probably remember, floating point operations used to be a real Achilles' heel for all the previous AMD processors. The main problem was the non-pipelined FPU block in K6, K6-2 and K6-III. As a result, the general performance was unbelievably low though AMD FPU managed to spend fewer time steps than Intel's processors on most floating point operations, because the FPU couldn't start working on the next operation until the previous one was completed. However, AMD didn't feel like changing anything in their FPU in those times and called to the developers for replacing it with 3DNow!.
Only working at 650MHz Pentium III can manage to catch up with a new super FPU of AMD Athlon. This situation strikes as very unusual but seems to be extremely promising especially for 3D games. At last AMD processor will be able to give it hot there!
Something changed, namely hardware T&L with the GeForce 256 and the next year, on the ATI Radeon.It was, back in the 90's when AMD fans were using the K6-3 and trying to keep up with the Pentium3 we were told it was AMDs FPU that sucked. It may not be so much now but back then it was what everyone fed us.
No.
Think of this:
Today's Magny Cours is 12 128-bit FPUs or 48 single precision floating point operations per cycle.
Interlagos will have a Flex FP that can either be 8 x 256-bit or 16 x 128-bit. Either way you are looking at 64 single precision floating point operations per cycle.
By my count that is 33% more.
The vast majority of the FP code out there is going to be 128-bit, few if any apps are going to really run 256-bit FP. That means Intel's SB-EP will have 8 128-bit units running a total of 32 single precision operations vs. the 64 in Interlagos.
I am pretty sure that when it comes to floating point in real world (not benchmarks) you are going to see a huge advantage for AMD.
Shouldn't you be comparing Interlagos with SB-EX or at least Westmere EX?
16x128 for Interlagos or 16x256bit in FMA mode
20x128 for Westmere
16x128 for Sandy Bridge EX or 16x256bit in AVX mode
The 2600K is not a server part and AMD throwing 2 BD die in one package for Interlagos suggests an 8 core part won't necessarily be competitive with single die SB Xeons when those are released.In a server environment I guarantee an 8 core bulldozer is going to absolutely smoke all the 2600Ks you can throw at it.
The 2600K is not a server part and AMD throwing 2 BD die in one package for Interlagos suggests an 8 core part won't necessarily be competitive with single die SB Xeons when those are released.![]()
Having a dual-die MCM says nothing about Interlagos' performance vs single die Xeons. Interlagos' main competitors are Magny-Cours (more cores, higher FP performance, same power consumtion, same socket), Westmere-EX and Sandy Bridge-EX/Ivy Bridge-EX. Valencia (single-die) will compete with Sandy Bridge-EN and -EP Xeons.The 2600K is not a server part and AMD throwing 2 BD die in one package for Interlagos suggests an 8 core part won't necessarily be competitive with single die SB Xeons when those are released.![]()
you guys do realize that bulldozer is a server part by definition right? Hence the need for more FPU performance.
Everyone thinks its going to be a gaming processor, well even though it may be used for games, just as some use Xeon to great success, the Dozer is a 100% server designed chip. I intend to build a bulldozer for the performance of video encoding if it proves to give a run for the money on current Xeons and Sandy server chips.
So we need to stop pre-comparing a server segmented product to current desktop technology. In a server environment I guarantee an 8 core bulldozer is going to absolutely smoke all the 2600Ks you can throw at it. Maybe not so in games. However wait until AMD releases the Dozer with integrated GPU for the gaming/desktop segment early next year and then we will be able to start talking about it like a gaming chip.
Just my 2 cents and I do have to laugh at all the misinformed or self-assumed experts on these matters always trolling how Intel Sandy is going to kill bulldozer in Crysis2 and yada yada yada
It is one of the things where AMD put a lot of effort behind it for several years now, most of us look forward to this CPU.
The server part is where it comes down to shutting down cores which aren't needed when compared with say a Phenom II, there is much more but I'm not sure that you should say that because of these features it is a server part or it won't perform with gaming , what use would AMD have releasing a CPU that is for consumers but only useful for servers ?
That doesn't fly for me because what would Joe consumer do with a server part for his desktop computer ? Why not sell it for businesses only ?
The advancements over the Phenom II clearly are there otherwise they wouldn't have bothered for the past 5 years now ? Everytime we get the same story , will AMD release something that will kill Intel , the answer is no(there is all kinds of drama involved in here with people saying that AMD sucks and so on)
Will it be able to get close is another question.
Having a dual-die MCM says nothing about Interlagos' performance vs single die Xeons. Interlagos' main competitors are Magny-Cours (more cores, higher FP performance, same power consumtion, same socket), Westmere-EX and Sandy Bridge-EX/Ivy Bridge-EX. Valencia (single-die) will compete with Sandy Bridge-EN and -EP Xeons.
Besides, aren't there already Sandy Bridge Xeons?
The 2600K is not a server part and AMD throwing 2 BD die in one package for Interlagos suggests an 8 core part won't necessarily be competitive with single die SB Xeons when those are released.![]()
Interesting, but how the FPU relates to gaming and fps, and whether that translates into better performance clock-for-clock, is what I would like to know![]()
Thats a mostly Integer deal there Devilpup. FPU is not as big a deal in gaming and fps.
Yes, FP is not important for most games. I laugh when the gamers talk about it. They should be thinking about integer and integer pipes.
FP is big for financial, HPC, technical, engineering, etc. Some rendering apps as well.