Bloom vs. HDR

Joined
Feb 6, 2006
Messages
813
I use bloom mostly, i just like the look it gives better then HDR, imho. What do you [H]'rs prefer?

Discuss.........
 
Bloom is like a filter while HDR is actual lighting. HDR looks better to me.
 
AnAngelsDeath said:
I use bloom mostly, i just like the look it gives better then HDR, imho. What do you [H]'rs prefer?

Discuss.........

??? Bloom is a part of HDR, correct?
 
I use bloom, mostly because I can't use HDR at an acceptable framerate...
 
deathBOB said:
??? Bloom is a part of HDR, correct?

yes it is, just a lower level of it, i just prefer bloom cause its easier on the system and I actually it looks smoother
 
Though I can handle HDR, I like bloom better...more realistic to me. HDR is just too vibrant. It looked good for like a few minutes then it just seemed too colorful and bright.
 
HDR is actually closer to the way lighting truely works though it is a bit overkill in most games. Bloom probably looks more natural because it is more reserved and looks fake the same way polygons and PC colors in games look fake (if that makes sense)

That said, I like HDR better. It's not perfect but it's a step in the right direction.
 
I'm hoping in the future developers are going to get better at using HDR more subtlely. Right now they wield it like a 20 Lbs. sledge of "LOOK SHINY!" So i mostly stick with bloom.
 
Where does HDR hit performance BTW? The video card rendering it, or the processor doing all the lighting calculations?
 
I was really looking forward to seeing how my X1800 XT 512 would handle the HDR+AAx4 on Oblivion at 1280x1024.

Oh well, I don't know what I like more, HDR or no jaggies. Sometimes I love the brightness of HDR in a cave.


IMHO.
 
Unknown-One said:
Where does HDR hit performance BTW? The video card rendering it, or the processor doing all the lighting calculations?

Entirely a GPU process. GPUs have been doing lighting calculations in hardware since the days of the Voodoo, though this is really something else entirely. There may some trickle of CPU cycles being accessed due to HDR, but I wouldn't be the one to ask about that.

I'd prefer an HDR path that looked more like Oblivion's light glows. Blooms do not add a dimension of color precision to a scene.
 
HDR here. The game should be played with HDR enabled, it brings the game to life
 
Things are just way too bright with HDR, so i use bloom. Personally, i can't tell a difference in fps with HDR and bloom, so it's not a performance issue for me.
 
HDR mainly hits performance via bandwidth. Enabled it basically halves bandwidth for all other gpu processes (instead of using integer values for light it uses floating point values).
 
magnuspah said:
Though I can handle HDR, I like bloom better...more realistic to me. HDR is just too vibrant. It looked good for like a few minutes then it just seemed too colorful and bright.
I agree
 
Excuse my ignorance, but can someone get a SS of the SAME area, one with HDR, one with bloom?

I'd like to see what they looklike, my FX5200 kinda limits me :p
 
Depends on the game. I think that Farcry and Half-Life 2 have fairly nice implementations of HDR. On the other hand I think Oblivion's is just too damn bright. So on Oblivion I rock bloom lighting. It just depends on how the developer uses it, sometimes they make it look like crap.
 
I prefer Oblivions HDR. The sky looks plain awesome. Sadly I have to live with the jaggies.
 
bLaCktIGErs91 said:
Thanks a bunch!

I liked the bloom better, the HDR seemed too bright :)
exactly, way to bright, while i agree with it being a step in the right direction, i belive that as of now, its a lil over the top, gives everything that kind of plasticy/fake look, imho
 
AnAngelsDeath said:
How can you mix HDR with Bloom ? i thought it was one or the other.....
You can turn them both on at the same time in Oblivion.ini...not sure what that will do though.
 
Back
Top