serpretetsky
2[H]4U
- Joined
- Dec 24, 2008
- Messages
- 2,180
What do you guys think about the idea of implementing binaural recording audio engines into games?
examples (you must listen with headphones, speakers wont work):
http://www.youtube.com/watch?v=x5G3HUiscW4&feature=related
http://www.youtube.com/watch?v=8IXm6SuUigI
I know they already do something similar with things like "headphone" option in games, "virtual surround" and cmss-3d. But it's my understanding that these technologies actually take the 5.1 output from games and then create the virtual surround from that (being limited directly by 5.1 output).
It would be cool if there existed an audio engine that the game developers could just feed the audio clip to and the directional position (xyz coordinates, instead of channels) and then the audio engine could correctly apply the algorithms necessary to make the sound come from any angle, and from any distance, recreating those youtube clips. Or do you guys think that would require to much cpu power?
examples (you must listen with headphones, speakers wont work):
http://www.youtube.com/watch?v=x5G3HUiscW4&feature=related
http://www.youtube.com/watch?v=8IXm6SuUigI
I know they already do something similar with things like "headphone" option in games, "virtual surround" and cmss-3d. But it's my understanding that these technologies actually take the 5.1 output from games and then create the virtual surround from that (being limited directly by 5.1 output).
It would be cool if there existed an audio engine that the game developers could just feed the audio clip to and the directional position (xyz coordinates, instead of channels) and then the audio engine could correctly apply the algorithms necessary to make the sound come from any angle, and from any distance, recreating those youtube clips. Or do you guys think that would require to much cpu power?