In games such as Mass Effect and Team Fortress 2 I notice what appears to be bilinear filtering on specific textures. Most texture surfaces look how they should.
I see distinct lines in Mass Effect and in TF2 I see shimmering on the yellow/black lined caution textures. This happens even at 16x AF in TF2.
If i force 16xAF in ME it simply pushes the line further back on certain textures.
It will not occur on other textures and Catalyst AI is not the cause.
Any ideas?
I see distinct lines in Mass Effect and in TF2 I see shimmering on the yellow/black lined caution textures. This happens even at 16x AF in TF2.
If i force 16xAF in ME it simply pushes the line further back on certain textures.
It will not occur on other textures and Catalyst AI is not the cause.
Any ideas?