WhyYouLoveMe
Supreme [H]ardness
- Joined
- May 24, 2005
- Messages
- 6,513
And I quote...
"Updated Patch News - January 11th (reproduced from the full community update)
As well as these booster packs, we are of course still utterly devoted to providing updates to Battlefield 2. We cant say it enough; thank you all for your support and dedication! Update 1.2 is currently undergoing public beta testing and will be released very soon. As with the first list, this second list includes confirmed fixes only:
Server search filters now work properly
All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the G key.
Mines can no longer be destroyed with other explosives
Flash bang effect radius decreased
Added unlocks for Sniper and AT kits
Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
Fixed a bug whereby non-xpack mods cannot use xpack shaders.
Fixed bug in TV guided missiles of Havoc helicopter
Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
APC Update Chinese and MEC APCs can now shoot through penetrable materials. This fix was a miscommunication to the patch team. Chinese and MEC APCs have been reverted and the LAV25 now no longer shoots through penetrable materials.
Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
Performance gain found in static mesh rendering.
Detonation radius from grenade launcher explosions has been reduced.
Grenade launcher projectiles now have a minimum time before arming.
This is a list of confirmed fixes only we are still looking at others that we hope to be able to announce soon."
Link: http://forum.eagames.co.uk/viewtopic.php?t=14052&sid=d7397d1d35f2b826fc27f2d0885b6253
Some good stuff in that patch. Hope the stuff works!
"Updated Patch News - January 11th (reproduced from the full community update)
As well as these booster packs, we are of course still utterly devoted to providing updates to Battlefield 2. We cant say it enough; thank you all for your support and dedication! Update 1.2 is currently undergoing public beta testing and will be released very soon. As with the first list, this second list includes confirmed fixes only:
Server search filters now work properly
All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the G key.
Mines can no longer be destroyed with other explosives
Flash bang effect radius decreased
Added unlocks for Sniper and AT kits
Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
Fixed a bug whereby non-xpack mods cannot use xpack shaders.
Fixed bug in TV guided missiles of Havoc helicopter
Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
APC Update Chinese and MEC APCs can now shoot through penetrable materials. This fix was a miscommunication to the patch team. Chinese and MEC APCs have been reverted and the LAV25 now no longer shoots through penetrable materials.
Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
Performance gain found in static mesh rendering.
Detonation radius from grenade launcher explosions has been reduced.
Grenade launcher projectiles now have a minimum time before arming.
This is a list of confirmed fixes only we are still looking at others that we hope to be able to announce soon."
Link: http://forum.eagames.co.uk/viewtopic.php?t=14052&sid=d7397d1d35f2b826fc27f2d0885b6253
Some good stuff in that patch. Hope the stuff works!