BF2: 1.03 patch official changes

cgrant26

2[H]4U
Joined
Oct 23, 2003
Messages
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Strait from the horse's mouth:

http://www.eagames.com/official/battlefield/battlefield2/us/editorial.jsp?src=communityupdate_093005

New Features
  • Stats compare - view the extended stats details for any other player in your BFHQ simply by double-clicking on their name on the leader board or using the new search feature!
  • Server Favorites and History - find your favorite servers that much easier. No more searching for them through the main server list!
  • Nickname Prefix - Add and change your clan tag to your account name at will. No more creating alternate account names to cover the changes in your competitive lifestyle!
  • Supply Drop Icons - Supply drops now appear on the main map and within the 3D Map. Find that elusive supply drop much, much quicker!
  • Points for Destroying Command Objects - players now receive points for destroying the commander's toys. Special Forces players rejoice!
  • Server Reserved Slots - Server Operators can now set aside slots for their admins to join a full server at any time!
  • Vehicle Passengers - the names of players in a vehicle with you are now displayed when you enter or change seats.
  • Countermeasures - a reload bar has been added for vehicle countermeasures. You'll always know now when you can set off that next flare!
Tweaks
  • Point Farming changes - DICE has implemented functionality that makes it significantly harder to point farm on Ranked Servers.
  • Mod Support - Mods now work properly with the Dedicated Server! Additionally, the game will automatically switch mods when joining a server that is running a mod you have installed but do not have activated.
  • Map tweaks - Spawn menu map and Commander maps now scale based on the size of the level being played (16, 32 or 64 players). Mini-map also scales automatically based on the vehicle type you are using (manual changes to zoom levels are remembered as well).
  • Commander scoring - No more TKs from Artillery!
  • Vehicle tweaks - No more accidental kills from bumping a friend with your tank (try to avoid hitting him at speed though) and no more struggling uphill in an APC. Also no more improper TK allocation from vehicle explosions.
  • Auto Team Balance tweaks - Commanders and Squad Leaders now immune to team switch.
  • Anti-Air Missiles - These are now much more effective against fast-movers.

Most of this looks good but the one thing that I really don't like is no arty TKs. Arty is going to be out of control now. At least SF guys have more of a reason to take arty out now.
 
where does it say no arty Tks? i think thats a dumb idea and commander needs to be more aware of his teamates as well teamates of the arty. the update looks excellant though
 
wow... no arty TKing. That is totally stupid. But what can you expect? its ea. Its not like the commanders cared to much about their team anyways. Now there is nothing to stop them. But in a way it can be good for commanders considering they dont really get points for Artillery, so most of the times it wasnt worth is since you were bound to get some dumbass drive his jeep into the middle of the attack after you spam him not too.
 
zoltan said:
where does it say no arty Tks? i think thats a dumb idea and commander needs to be more aware of his teamates as well teamates of the arty. the update looks excellant though

;)

  • Point Farming changes - DICE has implemented functionality that makes it significantly harder to point farm on Ranked Servers.
  • Mod Support - Mods now work properly with the Dedicated Server! Additionally, the game will automatically switch mods when joining a server that is running a mod you have installed but do not have activated.
  • Map tweaks - Spawn menu map and Commander maps now scale based on the size of the level being played (16, 32 or 64 players). Mini-map also scales automatically based on the vehicle type you are using (manual changes to zoom levels are remembered as well).
  • Commander scoring - No more TKs from Artillery!
  • Vehicle tweaks - No more accidental kills from bumping a friend with your tank (try to avoid hitting him at speed though) and no more struggling uphill in an APC. Also no more improper TK allocation from vehicle explosions.
  • Auto Team Balance tweaks - Commanders and Squad Leaders now immune to team switch.
  • Anti-Air Missiles - These are now much more effective against fast-movers.
.
.
 
Come on people. You get both a visual and an audible warning well before an artilery strike is headed your way. Get out of the way. Barring the fact that your commander is a moron, he or she is firing artillery based on information you cannot see.

I am not a commander, I have only been a commander for about 30 mins. But I sympathize with commanders, and I think EA does too, because what they are trying to fix is the fact that retards will regularly run into friendly artillery strikes and then punish the commander for team killing, which bans them from servers. Ive heard people say they stopped being a commander for that reason alone. They kept getting kicked after entire squads or fully loaded blackhawks would wander into friendly artillery. Thanks for putting up with my rant. Peace
 
I disagree with the no arty tk's. A command a lot and how realistic is the game when nothing happens to someone if they drop hellfire on teammates. You could end up with a commander who hates his life and decides to murder his own team with no reprocutions. At the same time this may end up good though you get a lot of fools who like to run under your arty.
 
I think that a commander will still receive a penalty for arty team kills, just not the additional penalty when someone punishes (and you wont get kicked for "excessive team kills"). Just speculation though.
 
Xephian said:
When's it going to be released?

+1


off topic: I've had no problems with this game until this morning. When I'm about to join a game at the first spawn chance, the cursor stays in the middle of the screen and I have to ctrl-alt-del. :(
 
Does not look like they fixed the problems with helo whoring. Just that one fix would make the game a lot more enjoyable. But glad to hear they have improved the AA missles.
 
Staples said:
Does not look like they fixed the problems with helo whoring. Just that one fix would make the game a lot more enjoyable. But glad to hear they have improved the AA missles.

It's going to be fixed with this patch. What's listed up there is just part of the stuff.
 
Good patch. If you are worried about commander dropping arty on teammates intentionally go play on a server with good admins.

So much of the stuff you guys complain about can be fixed by playing on a good server.
 
I think they mean that although the commander will TK people in arty strikes, they won't be charged the -4 to their score, nor will the person that was TKed be able to punish. They will still die however.
 
They need to put this in the main changes that HAVE to be in 1.03 or I will be severely pissed.

Lengthened vehicle respawn time (I hate how once you destroy a helicopter it's immediately available again, what's the fuckin point of destroying it)
No more teammates showing as red, and no more enemies showing up blue My god how I hate that shit.
 
Staples said:
Does not look like they fixed the problems with helo whoring.

I read somewhere (wish I could remember now) that the 1.03 patch would force players to get out of the vehicles they are in to increase flag capture time. Also, the time it takes engineers to repair blackhawks will inside them will be increased. I think that is included in the "point farming" changes, but I am not positive. I hope so though, blackhawk whores (you know who you are) are the biggest pussy bitches ever. I got into an arguement with one of the whores once. He actually had the balls to tell me that being a blackhawk whore took skill. I will have to look up the word "skill" later, but my understanding was that "skill" required you to at least do SOMETHING other than sit in a helicopter and rack up points while you beat off. On second thought, I guess you could call that a skill.

I cant wait to here them bitch, it will be SO much fun.
 
I actually enjoy using the BH to cap flags. It takes a degree of teamwork to make it truly effective in that all the crew members need to have the right kits. I do feel BH capping could be made more fair though. I think the only people in the BH that should have an effect on flag capture should be the pilot and 2 gunners. The remaining crew should have to dismount to help towards taking flags. They could also make engineers repair more slowly.
When I'm playing against the Americans, I love it when the BH is making rounds as a Vodnik or HMMWV can drop a BH rather quickly and it's a cool 6 kills for doing so. If you have 6 people working together with the vehicles I just mentioned, the BH doesn't stand a chance. It's all about teamwork.
 
BH capping is skilless. All you need is a pilot and 5 random people.

Anyways, I know from a reliable source that the commander still gets TK points but cannot be punished. Works for me!
 
TekSomniaK said:
Lengthened vehicle respawn time (I hate how once you destroy a helicopter it's immediately available again, what's the fuckin point of destroying it)
No more teammates showing as red, and no more enemies showing up blue My god how I hate that shit.

I agree. As soon as you kill a tank, there he is again...
And I hate seeing an enemy as blue and then I have to run away from him.

The tank coaxial is too accurate. It'd be much more fair if it was like those mounted lmgs on sandbags (this is coming from someone who tanks a lot). I laugh when they try to run away or when I snipe with it.

I liked the fast capping with more players. Make the BH weaker in addition to repairing slower, but keep the fast cap.
 
I see a potential for point farming with the spec ops getting ponts for destroying enemy equipment... the spec ops just has to send a supply crate to the destroyed equipment to repair it, then blow it up.
 
deathBOB said:
BH capping is skilless. All you need is a pilot and 5 random people.

And when those random people are Assault, Spec-Ops, Sniper or AT your screwed when people on the ground have half a clue. BH flagging sessions don't tend to last long with random people just riding along, you really need to have all the right kits in the right places to last against half-way decent enemies. Although it is true that it doesn't take much skill to repair or otherwise ride along for points, I'd say the skill is in actually coordinating people to be what and where they need to in the BH. A good pilot is definately a must.


What they need to do is make the rear 3 passengers dismount to get flags and slow engineer repair times. They should also make the potatoe a bit faster and have better guns to balance things out a bit.
When I'm MEC on Mashtuur city, I try to get my squad to pair off and grab 3 HMMWVs or Vodniks. We can take flags almost as fast as the BH and when the BH gets close enough, gunfire from all 3 vehicles will drop the BH in under 5 sec, engineers repairing or not.
 
Its true, helicopters can be taken down by just about any ground vehicle. Especially if you aim for the gunners.

lol. I guess the "Potato" is the Chinese chopper? We always call the MEC one the "Flying Pig".
 
Reducing load times would be nice too.

There are people who claim they can load a new round and be playing in 10 seconds flat before anybody else. I doubt this claim. It can take me 2 minutes or more just twiddling my thumbs.
 
LordBritish said:
Reducing load times would be nice too.

There are people who claim they can load a new round and be playing in 10 seconds flat before anybody else. I doubt this claim. It can take me 2 minutes or more just twiddling my thumbs.

It usually takes me 15-20 seconds
 
The one good thing that will come from no commander arty TK's is that there will always be a commander, because it's an easy way to pick up points, and pretty much a 50/50 shot of getting a medal. I think this is one of the coolest things in BF2, and I'm an old school DM kind of FPS player. THe more commanders, the more variety in the game I think.

BF2 is still more interesting to me than something new, like DOD:S, for example.
 
For some reason it seems to take 3 or 4 minutes to load a map and start playing - i don't get it. This is with the retail game not demo.
 
LordBritish said:
For some reason it seems to take 3 or 4 minutes to load a map and start playing - i don't get it. This is with the retail game not demo.

computer specs?

on my current setup it takes me about 30-40 seconds....my friend has a slightly faster computer however, but it says in the "verifying client data" stage or whatever for a lot longer than mine.
 
Computer specs:

A64 3400+ Clawhammer
2 GB memory
6800 Ultra
7200RPM Western Digital EIDE

Peraps it's my HD?
 
I love the fact that they are adding wake island, I loved that map.
 
Loading is also very slow for me. The verification takes forever...

I've had the blue turning into red problem quite a bit, and I have a few TKs because of it. Hope to god they fix it, or I quit! :rolleyes:
 
ComputerBox34 said:
It usually takes me 15-20 seconds
How much RaM do you have? Loading only takes 30 seconds but when it says verifying data it takes probably 40 seconds.
 
2GB of memory here - it takes 3 mintues or more for me.

It takes so long that I don't even want to play the game sometimes.

I timed it and it takes about 7 minutes and 30 seconds from the time I push the "Join" button to when I can start playing.
 
Staples said:
How much RaM do you have? Loading only takes 30 seconds but when it says verifying data it takes probably 40 seconds.

Check my sig. Verifying is usually very quick for me.
 
Staples said:
How much RaM do you have? Loading only takes 30 seconds but when it says verifying data it takes probably 40 seconds.

Sometimes im in the game within 15 seconds, others its near 40 seconds, just depends on the map, server load, network traffic, laggy ass people on the server. ect..ect..
 
30-40 secs sounds about right. this patch also has wake island doesn't it? (edit: ya, its on the EA site.. my bad.)
 
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