Strait from the horse's mouth:
http://www.eagames.com/official/battlefield/battlefield2/us/editorial.jsp?src=communityupdate_093005
Most of this looks good but the one thing that I really don't like is no arty TKs. Arty is going to be out of control now. At least SF guys have more of a reason to take arty out now.
http://www.eagames.com/official/battlefield/battlefield2/us/editorial.jsp?src=communityupdate_093005
New Features
Tweaks
- Stats compare - view the extended stats details for any other player in your BFHQ simply by double-clicking on their name on the leader board or using the new search feature!
- Server Favorites and History - find your favorite servers that much easier. No more searching for them through the main server list!
- Nickname Prefix - Add and change your clan tag to your account name at will. No more creating alternate account names to cover the changes in your competitive lifestyle!
- Supply Drop Icons - Supply drops now appear on the main map and within the 3D Map. Find that elusive supply drop much, much quicker!
- Points for Destroying Command Objects - players now receive points for destroying the commander's toys. Special Forces players rejoice!
- Server Reserved Slots - Server Operators can now set aside slots for their admins to join a full server at any time!
- Vehicle Passengers - the names of players in a vehicle with you are now displayed when you enter or change seats.
- Countermeasures - a reload bar has been added for vehicle countermeasures. You'll always know now when you can set off that next flare!
- Point Farming changes - DICE has implemented functionality that makes it significantly harder to point farm on Ranked Servers.
- Mod Support - Mods now work properly with the Dedicated Server! Additionally, the game will automatically switch mods when joining a server that is running a mod you have installed but do not have activated.
- Map tweaks - Spawn menu map and Commander maps now scale based on the size of the level being played (16, 32 or 64 players). Mini-map also scales automatically based on the vehicle type you are using (manual changes to zoom levels are remembered as well).
- Commander scoring - No more TKs from Artillery!
- Vehicle tweaks - No more accidental kills from bumping a friend with your tank (try to avoid hitting him at speed though) and no more struggling uphill in an APC. Also no more improper TK allocation from vehicle explosions.
- Auto Team Balance tweaks - Commanders and Squad Leaders now immune to team switch.
- Anti-Air Missiles - These are now much more effective against fast-movers.
Most of this looks good but the one thing that I really don't like is no arty TKs. Arty is going to be out of control now. At least SF guys have more of a reason to take arty out now.