digitalwanderer
Long Time No See
- Joined
- Aug 21, 2004
- Messages
- 141
Oh, and Wavey put the thread back up. He hadn't deleted it, but since you were unhappy it was gone he put it back. 
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superkdogg said:Is that sarcasm or your honest opinion?
ElMoIsEviL said:There's a problem.. your reviews show both cards running High Quality AF and people figure both have the same image quality. When in fact you should state that nVidia's Control Panel High quality AF still contains optimisations (or a driver bug depends who you ask) and inflates the score by 15-35%... in OpenGL games![]()
ElMoIsEviL said:Therefore are you encouraging ATi and nVidia to cheat? Cut corners so long as it's not too noticeable?
I agree with you partially. That is why we have normal AF (Adaptive).. but when High Quality AF is enabled... and is marketed by either company as being without tricks.. then your argument does not hold. Don't you agree?
Brent_Justice said:Optimizations are not cheating.
Brent_Justice said:Optimizations are not cheating.
Brent_Justice said:Optimizations are not cheating.
John Reynolds said:Depends on what the "optimization" is doing.
ElMoIsEviL said:It's a cheat..(or driver bug, doesn't look to good)
Oh and the performance difference..
Hanners looked into it and came up with the same results with AF enabled in teh Control Panel.
Brent_Justice said:Optimizations are not cheating.
Amanda said:To me, HardOCP isn't biased at all. They lean towards the better GPU at the time. The remarks they made for the ATI chipset were warranted, and NVIDIA has had their share of the bashing as well.
Depends on what the "optimization" is doing.
Brent_Justice said:What it really all comes down to is does this negatively or positively impact your gaming experience. Can you notice it, do you see it, does it hurt your gameplay experience, does it impact your ability to play the game, does it distract you from the game, etc....
0mega said:now if your saying per game optimizations are a thing that makes evaluating games not fair, while your moaning, have fun making that non biased replacement for OGL and D3D... cause really what your saying is evaluating anything that has an unfair advantage is sin, say, do you play half life 2?
Brent_Justice said:What it really all comes down to is does this negatively or positively impact your gaming experience. Can you notice it, do you see it, does it hurt your gameplay experience, does it impact your ability to play the game, does it distract you from the game, etc....
Brent_Justice said:What it really all comes down to is does this negatively or positively impact your gaming experience. Can you notice it, do you see it, does it hurt your gameplay experience, does it impact your ability to play the game, does it distract you from the game, etc....
John Reynolds said:Which is entirely subjective. What one person fails to notice another will. . . .
0mega said:no but my whole point was that optimizations that make a card perform better in one game then the other brand is cheating, so what im pointing out is its like OGL and D3D but more specifici know it wasnt deliberate
But it DOES work for my argument
Because despite the fact that its an unfair comparison because one card performs on D3D better, and the other on OGL, people still do it, why? because why the hell does it matter if it works?
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ElMoIsEviL said:Because some people care about Image Quality If you're speaking for an entire community of enthusiasts then things should be kept with journalistic integrity and not one huge editorial. Especially if a said feature is being falsly advertised. It is up to the writer to uncover this and present it in a subjective manner for the reader to come to his/her own conclusions.
ElMoIsEviL said:Are you one of the peeps who actually thinks that Half Life 2 was programmed to run better on ATi VPU's?
Half Life 2 follows Direct3D spec to a T. ATi followed Direct3D spec to a T. Half Life 2 was originally made to take advantage of SM2.0 (much like ATi's SM2.0 parts). It ran better on ATi hardware just because both companies chose a similar path.
John Carmack chose OpenGL and expressed his preference for Z Stencil optimisations. nVidia... followed John Carmacks demands to a T. Hence the nVidia cards run Doom3 better then the ATi cards.
It's all about money.
Brent_Justice said:So people who write editorials don't have journalistic integrity?
You seem to keep running round and round in circles contradicting yourself in your posts.
Brent_Justice said:So people who write editorials don't have journalistic integrity?
You seem to keep running round and round in circles contradicting yourself in your posts.
razor1 said:When Doom 3 was released it didn't use ultrashadow. Also Carmack has always been a fan of stencil shadows, get your info right before ya start slandering.
Brent_Justice said:For the record we don't call them reviews, they are evaluations. We stopped reviewing video cards a long time ago.
ElMoIsEviL said:That's what I said... John Carmack expressed his preference for Stencil optimisations. Nothing I said is slanderous. I suppose you can't read.
Didn't help that at the time ATi had piss poor OpenGL drivers. Took them switching a shader in order to get decent performance.. which may or may not give you incite into how Doom3 was marketed.
Coldtronius said:Dude, they stated from DAY ONE of Doom 3 development that the code and shaders were optimized for nVidia's cards. ATI was just plain SOL wether or not the drivers were poorely coded for OpenGL. This is something we've known about ATi and OpenGL games for ohhh.... say 4 years?
ElMoIsEviL said:And what would you say the difference is between what you call a review and what you call an evaluation?
ElMoIsEviL said:Careful how you word that. Doom3 was not optimised for nVidia. It was optimised for Stencil Shadows. nVidia fit the bill.