Trepidati0n
[H]F Junkie
- Joined
- Oct 26, 2004
- Messages
- 9,269
I keep seeing all these "which is better" on vid cards. The word "better " is subjective. Wouldn't it be possible to have "buyers" determine and which quality or budget they have and then just simply divide the FPS of a card for a couple of desired games by its cost. That way you can quickly determine the cost value. That way you can simply say "I payed X dollars per 1 FPS".
I play all my games at 1280x1024. I like games at ~60FPS. This is my base point (if the card doesn't do it, I don't buy it...or I change my requirements). I took the games I "might" play and ran the dollar value. If the card goes above the 60 FPS it is capped at 60FPS and if the card goes below it gets a penalty mulitplier. In my case (about 2 months ago) it was the 6600GT AGP from XFX for WoW. It cost me $3.25 a FPS. The X700Pro was about $4 FPS w/ penalty. The 6800NU was $4.10 and the 6800GT was a whopping $6.50 a FPS. For the FPS req you can make it a window like 40-60FPS which can make the multiplier penalities for weaker cards less.
This method is bullet proof (in my mind...get that point before you make a remark back) and does not lie. It also allow you to easily make a direct cost percent increase for those extra FPS's. However...I guess this doesn't matter since people would rather pick a side of the fence and bash each other. Let the bickering continue.
Another thing that bothers me is I don't think any person with a few ounces of common sense would buy a video card now for a game that comes out in the future (the HL2/Doom3 people are exempt because of flat out lies by the game vendors). You spend money now on a card for a game you can't even play. I know it is cool to have the next greatest card...but you just threw away performance or dollars depending on which way you look at it. You can either buy a better card for the same dollar or spend less dollars for the same performance. Again...lost $$$ value. The SM3.0 fights are a prime example.
For the enthusiast I don't think $$$ matters, but for the budget minded I think you need to apply some math other than post_count = post_count + 1.
-tReP
I play all my games at 1280x1024. I like games at ~60FPS. This is my base point (if the card doesn't do it, I don't buy it...or I change my requirements). I took the games I "might" play and ran the dollar value. If the card goes above the 60 FPS it is capped at 60FPS and if the card goes below it gets a penalty mulitplier. In my case (about 2 months ago) it was the 6600GT AGP from XFX for WoW. It cost me $3.25 a FPS. The X700Pro was about $4 FPS w/ penalty. The 6800NU was $4.10 and the 6800GT was a whopping $6.50 a FPS. For the FPS req you can make it a window like 40-60FPS which can make the multiplier penalities for weaker cards less.
This method is bullet proof (in my mind...get that point before you make a remark back) and does not lie. It also allow you to easily make a direct cost percent increase for those extra FPS's. However...I guess this doesn't matter since people would rather pick a side of the fence and bash each other. Let the bickering continue.
Another thing that bothers me is I don't think any person with a few ounces of common sense would buy a video card now for a game that comes out in the future (the HL2/Doom3 people are exempt because of flat out lies by the game vendors). You spend money now on a card for a game you can't even play. I know it is cool to have the next greatest card...but you just threw away performance or dollars depending on which way you look at it. You can either buy a better card for the same dollar or spend less dollars for the same performance. Again...lost $$$ value. The SM3.0 fights are a prime example.
For the enthusiast I don't think $$$ matters, but for the budget minded I think you need to apply some math other than post_count = post_count + 1.
-tReP