Megalith
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- Aug 20, 2006
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Bethesda’s highly anticipated Elder Scrolls sequel and space epic Starfield will both be built using an updated version of the Creation Engine, which was first used for Skyrim. While this development isn’t surprising, it is a sign that Bethesda’s tradition for strange bugs and technical oversights is here to stay. The Creation Engine has been criticized for its poor visuals, having physics tied to the framerate, and lack of user-friendly options such as custom FOVs. DSO also notes that its support for multi-core CPUs, DX12 and Vulkan, and increased memory is unknown.
“For Fallout 76 we have changed a lot. The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best.”
“For Fallout 76 we have changed a lot. The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best.”