Benchmarking Far Cry

Sniper_Merc

[H]ard|Gawd
Joined
Mar 25, 2004
Messages
1,037
Got a benchmark running for Far Cry but need to know what specifcly the settings are for AA and AF mean, Nvidia forces the drivers to use application preferance no matter what you choose for those two items in display properties.

The choices in Far Cry are for Anti Aliasing are Low Medium and High. Need to find out what the corrisponding setting means, im guessing its 2x, 4x, and 6x, respectively.

And for Ansitropic Filtering the choices are 1, 2, and 4 , best guess at this point is 2x, 4x and 8x.

Heres my initial runs for anybody thats interested.

BFG Tech Geforce 6800 GT OC at stock speed 370/1000 Edit: Drivers are Forceware 61.71's
Athlon XP 2600+ Mobile @ 2500 MHz 166/166 x 15
1.5 gig PC 2700 Crucial PC 2700 CAS 2.5 ram
Sound Blaster Audigy 2zs Platinum

All graphics are cranked up to highest setting in game, AA is set to medium, AF is set to 4.

Shader Model 2.0 DX 9.0b

!TimeDemo Run 1 Finished.
Play Time: 100.57s, Average FPS: 37.05
Min FPS: 29.84 at frame 119, Max FPS: 50.60 at frame 1107
Average Tri/Sec: 6673790, Tri/Frame: 180127
Recorded/Played Tris ratio: 0.79
TimeDemo Play Ended, (2 Runs Performed)

Shader Model 2.0 DX 9.0c

!TimeDemo Run 1 Finished.
Play Time: 102.67s, Average FPS: 36.29
Min FPS: 29.67 at frame 2276, Max FPS: 47.60 at frame 1123
Average Tri/Sec: 6470898, Tri/Frame: 178305
Recorded/Played Tris ratio: 0.80
TimeDemo Play Ended, (2 Runs Performed)

I've been taking the second run through on the bench run as the first one starts before I can type in the demo start command.

I do noitice a small drop in framrate in DX 9.0c vs DX 9.0b, waiting on the 1.2 patch to try the SM 3.0 path.
 
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