Battlestar Galactica Deadlock

Joined
May 20, 2011
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896
Finally a good Battlestar Galactica game! I've really been enjoying it so far, a few bugs to still work out but it's a solid strategy game set in one of my favorite universes. Only complaint I have is the price, I feel like it would of been a must buy at say $24.99 but it's a little steep at $40 for an indie game. If your in the fence, wait for a sale, definitely worth checking out if your a fan of the series.

 

Colonel Sanders

Supreme [H]ardness
Joined
Sep 26, 2001
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4,881
I got this over the weekend, VERY solid game and if you are a BSG fan and fancy some tactical turn based combat, it's a must have! I agree with Killerxp100 that the price is a little steep (should probably be $24.99 or so for the content) but that's pretty typical for a game with a license like BSG attached to it. The soundtrack is awesome and matches the feel of Bear McCreary's work perfectly.
 

Dan_D

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Feb 9, 2002
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I'd be interested to see this game at a lower price. I was a fan of the original BSG, but not that bullshit they made a few years back.
 

Colonel Sanders

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To each his/her own.. I loved the SyFy reboot personally. One of my favorite sci fi shows of all time, despite its low points.

edit: This game is based on the 2004 series, but it's set during the First Cylon War ~40 years before the events of that series. So basically it's kind of its own thing.
 
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Dan_D

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Feb 9, 2002
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To each his/her own.. I loved the SyFy reboot personally. One of my favorite sci fi shows of all time, despite its low points.

edit: This game is based on the 2004 series, but it's set during the First Cylon War ~40 years before the events of that series. So basically it's kind of its own thing.

That show was terrible. Every week you got to watch high school level drama between characters who all had the exact same character flaws. They were all alcoholics, all the men were weak and indecisive, and everyone tried to fuck over everyone else for their own selfish reasons. The plot device of "so and so is really a Cylon" was overdone and irritating. Starbuck dies and comes back because that foul mouthed, alcoholic whore is an angle? That's fucking awful Motivations of people like Dr. Baltar were hard to understand. While we've seen people who will betray their own country or people from time to time it was harder to understand out of him given that the Cylons were machines. The show also suffered from bad pacing. Some episodes were as much fun to watch as an insurance seminar. Just when I thought I couldn't stand it anymore, the show would get more interesting and thus, barely keep me watching it. Oh, then there was that ending. Enough said I think.

As for the game, I figured as much. That's why I'm kind of interested in it.
 

Colonel Sanders

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Sep 26, 2001
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4,881
Today's patch notes:

Battlestar Galactica Deadlock - Update 1.0.5 is released!
We just released the first of many updates to Battlestar Galactica Deadlock. We will continue working to make the game even better, so stay tuned! You can read more about our plans on this thread.

We hope you'll like this update. So say we all!

Changes
-------

- Added an option to scale the size of the UI. There is now a slider in the main options panel.

- Player created Cylon fleets are now available to fight against in a offline Skirmish. These are marked with a green pentagon in the fleet list.

- Added a "Postpone" button to the battle queue for story and resource missions, which skip engaging in that battle for the current round. This means a mission can be held over to a subsequent round, or the ship(s) at the marker moved away during the next round.

- A number of balancing changes have been made:
> Decreased Adamant max speed
> Increased Jupiter and Artemis hull points
> Increased accuracy of Battlestar Artillery
> Colonial & Cylon Light Turret decreased accuracy
> Colonial Light Turret decreased damage
> Fighter damage decreased across the board

- Changed spawn points for resource missions to avoid creating "impossible" escort missions

- Autocam now captures missiles being stopped by Flak

- Heavy Turrets and Battlestar Artillery autofire rules now default to Capitals

- In Multiplayer Setup, the number of players in the main lobby is now displayed

- Displayed the casualty percentage for auto-resolvable battles in the battle queue

- Key remapping is available from the Options menu in the War Room and during a battle

- Randomised ship names in multiplayer and singleplayer skirmish (for fleet creation)

- Added an option to load a campaign manual save from the War Room or during a battle

- In Multiplayer, balanced co-op enemy fleets

- Made autocam recordings use the format "Skirmish: *Map Name*" and "Multiplayer: *Map Name*" for Singleplayer skirmish and multiplayer battles.

Fixes
-----

- Fixed Bug: UI stretching at 3840x1024 resolution

- Fixed issue where Esc to skip didn't work if the intro wasn't properly loaded. Fixed this by allowing the skip button even if the video wasn't playing.

- Fixed an issue whereby the options panel could not be opened with an Xbox One controller
 
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Colonel Sanders

Supreme [H]ardness
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Battlestar Galactica Deadlock is on sale for $19.99 (50% off) until June 8. Also, a huge update came out that adds/fixes a ton of stuff, and a new DLC came out called Broken Alliance that adds new ships and campaign missions. This game has clearly been a labor of love for the devs. I can't recommend it [h]ard enough.

Update 1.0.35 Changelog

Features and General Updates

- Persistent Damage system, available when starting a new campaign; damage persists
between battles, and can be repaired in the war room; repair costs vary based on
location; additionally, units assigned to Fleet Group Daidalos are given an amount of
free repairs each round
- Damage visualisation on damaged units during battles
- New ship info UI in war room; includes ship repairs, battle history and slot management
- Wardriver squadron Jamming ability
- Raptor squadron Boarding ability, and Dock Target renamed to Boost Firewalls
- Fleet models on the war room table animate when moving to a new location
- Auto-assigning a squadron to a squadron group is now optional (configured in Options)
- New SIGINT advisories added to the Intelligence screen
- Ambient soundscape added to the Daidalos war room
- DRADIS sfx added to the tactical minimap
- Dialogue in cinematic scenes is skippable
- Blueprint screen shows significantly more information about unlockable ships
- Ship List in battle is more compact
- Right clicking ships in the Ship List will now open their ship action menu
- Ships can be renamed in Skirmish/Multiplayer by selecting from a (long) list of names
- Munition and squadron slot icons dim when a command has already been given
- Improvements to highlighting behaviour in the war room
- Planets are now highlighted by the current entry in the Battle Queue
- Quantity of flak explosions is based on Armoury subsystem health
- Supply costs mouseover tooltip during FTL Insertion
- Updated Planet Info UI elements for readability
- Fleet location added to Fleet List in war room
- New strategy layer barks
- Resolution slider added for recording autocam replays
- Performance improvements
- General AI improvements

Balancing

Economy
- All colony Steadfast and Concerned income increased.
Officers & Fleets
- Officer base Fleet Point cap raised to 4000. Each rank in the Command ability has been
reduced to +1000 Fleet Points.
- Higher chance to recruit rank 2 and 3 officers in Fleet Academy.
- Fleets now have a "support slot" to accommodate an eighth support ship. Daidalos and
Celestra units will automatically assign themselves to the slot.
- Quantity of Cylon fleets now capped by difficulty.
- Officers aboard a flagship have a higher chance of surviving auto-resolve.
Munitions
- Colonial Torpedo stack size increased to 60
- Colonial AP stack size increased to 21
- Cylon AP stack size increased to 35
- AP Missile speed increased to 65 (Colonial and Cylon)
- Deployment pitch range for mines increased to 400
EMP Mines
- Subsystem damage reduced from 7 to 6.
- Stack size reduced from 10 to 6.
- Trigger range reduced by 15%
Viper MkII
- Hull increased to 34.
- Cannon accuracy increased.
Wardriver
- New Jamming Mode ability decreases hostile squadron speed and evade, and has a
chance to redirect guided munitions.
Raptor
- Dock Target renamed to Boost Firewalls; units with boosted firewalls now show Firewalls
UI without needing to be hacked.
- New Board Target ability initiates combat with centurions. While aboard a hostile ship,
colonial ECM tech teams disrupt the ship's systems, reducing accuracy, subsystem
repair, and processing power.
- Raptors now automatically provide their Boost Firewalls bonus while docked on their
carrier.
Minotaur & Berzerk
- Minor adjustments to Fire Control subsystem values to increase effectiveness at higher
posture levels.
Jupiter
- Hull increased to 165.
Atlas
- Max speed increased from 0.75 to 0.85
- Medium turrets added to ventral sector
Sweepers
- Chaff lifetime decreased from 5 to 4 turns

Fixes

- Fixed a number of issues with restoring mid-battle saves
- Replaced the system used to capture videos during a post-battle replay, so crashes
should no longer occur
- Being awarded two Galacticas after Mission 12 should not longer occur
- Evolution achievement should unlock when DLC is active
- Correct markings and symbols for SDU Vipers and Rangers
- Squardon group settings are saved correctly, so they carry over to future missions
- Low pass filter fixed for all battle sfx
- Fleet models on war room table no longer overlap
- Sweepers stop deploying chaff when destroyed
- Edge panning now disabled when focus is on another application
- Cerastes AI updated to help prevent kiting
- Resupply costs are no longer shown as a negative value
- Selecting ships during a single turn replay no longer confuses selection
- NPC ships are now added to the bottom of the Ship List
- Ship List now ordered by Fleet Point value instead of build value
- More support for special characters on ship nameplates
- Using numeric keys in MP chat no longer selects ships
 

kledar586

[H]ard|Gawd
Joined
Aug 8, 2009
Messages
1,063
know very little about BSG but someone did recommend this to me cause they know I like turn based strategy. Still not sure about this one, heard its pretty short.
 

Colonel Sanders

Supreme [H]ardness
Joined
Sep 26, 2001
Messages
4,881
know very little about BSG but someone did recommend this to me cause they know I like turn based strategy. Still not sure about this one, heard its pretty short.

It's not that short, especially if you buy it with Broken Alliance with its 8 extra story missions. There are random side missions as well as any battles you get into when confronting Cylon fleets. I think it's good on length personally.
 
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