Battlegrounds

shadowbreaker513

[H]ard|Gawd
Joined
Feb 15, 2005
Messages
1,410
Woohoo! It's finally out. I was planning to do my first ZF run last night, but screw it! I'm gonna spend all night doing CTF. My only hope is that Aspect of the Cheetah stun effect is turned off in Battlegrounds.
 
shadowbreaker513 said:
My only hope is that Aspect of the Cheetah stun effect is turned off in Battlegrounds.
Hehe, yeah right.


I'm pretty pumped about it too, but I get to go to school...
 
Well, it would make it more fair. Hunters have to be able to run away since we are ranged. It also would be awesome to see whole mobs of people run in with aspect of the pack.
 
I'm assuming your a hunter then...Wondering what your thoughts are about the rumored nerf...Do you think its even worth it to contiue playing a hunter? I have a level 51 hunter and I'm debating starting another class. But I wont do anything dracstic like deleteing it :D Anywho, I wanted to hear a fellow hunters thoughts on the subject.
 
I've also heard our DPS was being lowered...is that true or did someone lie to me?
 
They were probably talking about the rumored nerf. I think I have heard somewhere that aspect of the cheetah was getting a minor buff. Either less stun, or faster speed.

EDIT: I just read the patch notes. It looks like we are actually getting buffed!
- The Hunter Epic quest has had some of its Demonic Corrupters retuned.
It should also be noted that Hunters that attempt to bypass the
single player portion of the encounter by using another class to do
their tasks will fail the quest in a most glorious fashion.
- Tranquilizing Shot - Is now properly affected by Efficiency and Hawk
Eye talents.
- Unleashed Fury - Fixed a bug where the damage increase was lower than
stated in the tooltip. It should now increase damage by the listed
amount.
- Growl - Rank 1 effect improved.
- Volley - Damage increased.
- Pet speed has been increased when out of combat and following their
master.
- Spirit Guides in Battlegrounds will now summon/resurrect your current
pet when the Hunter is resurrected.
- Unstabling dead pets no longer puts players into a degenerate state
where their pet only partially exists. Unstabled dead pets can now be
properly revived, and players can no longer train more pets than
their stable can hold.
- Fixed a bug where magic shots were missing too frequently when used
on a target with Blessing of Protection active.
 
I'm more concered about the rumored decrease in DPS and increase in cooldowns. I saw a video on the WoW forums that clearly showed the incrase in cooldown, and I would show you but the forums are down. But who knows...it could have been rigged or something...I guess we will see in an hour or two.
 
Well it was already confirmed that this was a preexisting bug and not new to this patch. but if it is true, it will just be a wakeup call to hunters to stop leaning on the same tired moves over and over again. Most hunters suck because of that.
 
wish i cared.. i looked forward to bg for a long time but wow has gotten just way too boring
 
No, your info is incorrect on the "nerf" to hunters. It is a bug, and it WILL NOT decrease hunter DPS. Please read the following, it exaplains it. In essence though this is the problem: some hunter shots (arcane shot, etc) have cooldowns, as you all know. If you will recall, sometimes in game you SEE the cooldown is done for arcane shot but it tells you the spell is not yet ready, this is because of a mismatch in the server cooldown time and the apparant client cooldown time. When they apply this fix it will make both the server and client cooldown times the same (using an average latency). It is more complex, accounting for weapon speed and such, but that is the bulk of the bug.

Anyway, the fix isn't going to be applied this patch.

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=403576&p=1&tmp=1#post403576
 
There are actually two very distinct and seperate bugs.

#1 Extra second cooldown to arcane shot.
This bug has been in since the beginning, patch 1.5 should address this one.

#2 Weapon speed cooldown added to PvP hunter shots like multi shot, arcane, etc ... basically any runing shot. There are many videos on the forums that show the difference in test vs live realms.

Apprently both are to be fixed. Im not sure how much stock I put in what Blizzard CMs have to say. After all such BS as that battleshout was only melee (says on their website differently), that Hunters were not nerfed in 1.3 (DPS of bullets was added to calculated DPS to make it appear as if they were not), CMs stating that the cooldown bug did not exist(when it has been proven so, and they finally acknowledged it was there).
 
I have a level 60 Hunter and trust me...we can rock. Our bugs aren't as bad as people make them out to be when you're actually playing.

Let me give you some mass pvp tips from experience:

1. Wear Stamina gear in PvP. Trust me, you'll live a lot longer and you won't notice the drop in DPS too much. It's rare that you'll be taking on someone by yourself in mass pvp so your main contributions will be getting a few shots in and maybe concussion shot or scattershot to stop someone from getting away. Having 4712 unbuffed hit points means a lot more than an extra 50 damage per shot.

2. Ice traps. Try to drop one eveyrtime you're hanging around.

3. Always keep Track Hidden on. Since they improved it, you can see any hidden rogues around. Keep the volume on your speakers on and you'll hear the noise indicating someone stealthed is near, check out your minimap, and look in that direction. You pick up friendly stealthers too but it's better to be aware than not.

4. Scattershot. I use this more than anything. See a stealthed rogue...scattershot, mark, etc. In trouble and have to run...scattershot. Somone running by on a mount...scattershot, concussion shot...no mount anymore. I use it on anyone I'm fighting because it'll make them untarget me and disorient them a bit. Plus it seems to crit more often than it should for some pretty good damage.

5. PvP trinket. This thing has saved my life so many times. Ever since I got it, I haven't gotten successfully ganked by a rogue once. Get stunned...use trinket then scattershot...then swiftness potion if you have to.

A few more things...

I always make sure I have Swiftness potions and Major Healing potions when I PvP.

I have all the damage increasing talents and my Multi-shot crits for around 1200.

I rarely use my pet except to disrupt casters and chase down people running away. They die too easy im mass pvp and it's a pain rezzing them all the time and wasting food. I tried a beast mastery build once but it's better suited for 1v1 than big groups.

I'm sure there's more...I just have to get back to work :)
 
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