• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Battlefield 6

Been playing Golmud in Conquest and Rush modes since release and its a waaaay better map than I first thought and whoever designed Golmud deserves a f'ing raise!! There are great areas of the map for infantry and/or vehicle combat with plenty of ways to get from one capture point to another. I'm still exploring parts of the map and that is fun af too. My only issue is that Golmud raises the bar significantly and puts the previous maps to shame but I'm hoping the upcoming maps will be equal in fun, especially Wake Island with its naval combat!
 
Not a fan of Grand Bazaar, was a small Conquest map in BF3. Is it bigger in BF6? The TDM mode is too spread out. Unless the Conquest version is much bigger with many more vehicles it will be a bad Conquest map and infantry only map, IMO.
 
Not a fan of Grand Bazaar, was a small Conquest map in BF3. Is it bigger in BF6? The TDM mode is too spread out. Unless the Conquest version is much bigger with many more vehicles it will be a bad Conquest map and infantry only map, IMO.

Seems larger than BF3's Bazaar, less confined too
.
 
Not a fan of Grand Bazaar, was a small Conquest map in BF3. Is it bigger in BF6? The TDM mode is too spread out. Unless the Conquest version is much bigger with many more vehicles it will be a bad Conquest map and infantry only map, IMO.
It feels very similar in conquest in BF 6 as I remember it from BF 3. Long time since I played the BF 3 version, but it there seems to be only some minor adjustments. E.g. bit more cover and camper spots etc. but general gameplay feel is pretty close. Was never a huge fan of it in BF 3, just played it every now and then. If you didn't like it in BF 3, then I would be surprised if you like it in BF 6.
 
It feels very similar in conquest in BF 6 as I remember it from BF 3. Long time since I played the BF 3 version, but it there seems to be only some minor adjustments. E.g. bit more cover and camper spots etc. but general gameplay feel is pretty close. Was never a huge fan of it in BF 3, just played it every now and then. If you didn't like it in BF 3, then I would be surprised if you like it in BF 6.

We need some more maps like Golmud, with lots of vehicles. That is still a weak point of BF6. Not sure why they remade this, instead of Kharg Island or Bandar Desert. I'd really like to see Bandar remade.
 
IFV gets some nice improvements... tanks APFSD gets a minor nerf which it really did not need. Vehicle gameplay is still a bit weak. Most of the time fights end with the drivers jumping out and using RPGs on each other. Tank vs tank fights rarely end in them killing each other, more so for IFVs. They can drive around a corner and repair quickly. I know this was needed to counter over powered infantry but it just is bad for gameplay. I like that the IFV and the HE for tanks is getting a bit better to counter infantry though.
 
IFV gets some nice improvements... tanks APFSD gets a minor nerf which it really did not need. Vehicle gameplay is still a bit weak. Most of the time fights end with the drivers jumping out and using RPGs on each other. Tank vs tank fights rarely end in them killing each other, more so for IFVs. They can drive around a corner and repair quickly. I know this was needed to counter over powered infantry but it just is bad for gameplay. I like that the IFV and the HE for tanks is getting a bit better to counter infantry though.

The quick repair is nice except when you're the one being attacked by a tank, lol. Frankly I've been back to going Recon and using JEEP STUFF to instantly blow up tanks and IFVs.


View: https://www.youtube.com/watch?v=QqGkHfOgWuk


View: https://www.youtube.com/watch?v=sUgbqREPXpg
 
IFV gets some nice improvements... tanks APFSD gets a minor nerf which it really did not need. Vehicle gameplay is still a bit weak. Most of the time fights end with the drivers jumping out and using RPGs on each other. Tank vs tank fights rarely end in them killing each other, more so for IFVs. They can drive around a corner and repair quickly. I know this was needed to counter over powered infantry but it just is bad for gameplay. I like that the IFV and the HE for tanks is getting a bit better to counter infantry though.
Armor piercing MBT rounds will kill a tank fast. It takes 3 shots with speed reloader if they have 1 engineer repairing, 4 shots if they have 2 engineers repairing. Long drawn out tank fights is more when in areas with a lot of cover or when people don't know how to switch ammo.
 
The big deal is the weapon adjustments and limb multipliers. Should help a bit with making the gameplay a bit more skilled. A bit less laser beam and a bit more burst fire driven. Not going to make a massive change for those who already know how to mitigate recoil, but people who spray wildly will probably struggle a bit at medium and long ranges. Less random recoil, but similar or more total recoil for the higher damage weapons, which should increase the skill gap quite a bit.
 
The big deal is the weapon adjustments and limb multipliers. Should help a bit with making the gameplay a bit more skilled. A bit less laser beam and a bit more burst fire driven. Not going to make a massive change for those who already know how to mitigate recoil, but people who spray wildly will probably struggle a bit at medium and long ranges. Less random recoil, but similar or more total recoil for the higher damage weapons, which should increase the skill gap quite a bit.

I like the increase in head shot damage, don't like the decrease elsewhere.
 
Back
Top