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Anyone get a Crash to desktop (without any error) when switching to full screen mode with crossfire enabled?
Win 7 x64, 16gb ram, dual 6950's, 11.10 preview drivers, no cat's installed
No CTDs in Tri-Fire, The only problem i have is the Flashing Polygons, that and to me the Colors arent as Vibrant as the Alpha, Does anyone notice that as well?
I'm running 460's in SLI and the game is very smooth with everything maxed except AA, though I have post AA set to High. The primary issue I have is that the game is not yet optimized for 3 monitors. Even before pushing the graphic settings the game was completely unplayable for me when I enabled the 3 screens, also most of the UI elements (minimap, ammo counter, etc.) would not show up. Once I switched it to run on a single screen everything worked and the game ran smoothly.
That's a pretty outdated CPU as well, to be honest. Why would you SLI such low end cards? You'd be better off with one faster card, like a GTX570.
Makes sense. When the full game's released though, I dread to think what performance is going to be like in the worst maps. This is one of the most demanding multiplayer games I've ever seen.
Really it is. Never thought an MP would require SLI run over 60fps.
Only can hope the game performs better for retail or I may just buy two 6970s.
well you may want to check other reviews because that is only happening here. or did I miss the sarcasm?Wow a 6950 is beating a GTX 570. I may reutrn my 570 and pick up a 6950...
Actually, I disagree. I hope the level of detail involved with Ultra is so demanding that it CANT be run on a single card at 19x12. I believe that tech like this could spur hardware evolution and reignite another race for the fastest. It seems like over the last few years the graphics industry has really slowed down and the competition is gone. Granted its because we are really down to just two players now but still...every 6 months for awhile there we were getting new cards that pushed the envelope just a bit more. Hell, multimonitor gaming was a response from AMD for games not needing a doubling every 6 months to a year in graphics horsepower so they tried to evolve to give reason for another generation. Software like this could give reason for a doubling or two now.
Hoping they have tessellation in the retail to make those sandbags at least appear like sandbags and not a wall with a texture on it.
You might be able to run BF3 at a very low res and low setting with your setup their YEAH 640X480 15 fps
After playing BF3 beta there's no way in heck I'd get this game.
I feel like I'm playing Plan of Attack mod for HL1 or 2.
Bring on CSGlobal w/e
Can anyone explain why you'd want both MSAA and MLAA (deferred and post-processing) turned on at the same time? I thought MLAA was a replacement for MSAA - so I'm not sure what benefit you get from having two AA routines running.
I run the game on Ultra @1920x1080 and it gives me consistent 50+ fps.Then i try custom setting with all AA off,8xAF and SSAO,which increases the min fps to 60.
The trouble is that after 15-20 mins,the GPU starts to go on fullload,giving me stuttering and freezing,especially when i face the enemies.Then it runs smoothly for 30 seconds to a minute then starts the circle of stuttering and freezing again.VRAM also goes up to 980MB.
Anyone got the same trouble?I use Catalyst 11.9,can't try 11.5 because the game requires 11.7 or higher and i hate the 11.7.
well you may want to check other reviews because that is only happening here. or did I miss the sarcasm?