Battlefield 3 - Official Thread

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Two friends of mine got an email today stating they are locked in for the Battlefield 3 Beta. Don't know where mine is but I am getting nervous about not having it yet. :rolleyes:
 
Two friends of mine got an email today stating they are locked in for the Battlefield 3 Beta. Don't know where mine is but I am getting nervous about not having it yet. :rolleyes:

Yup got mine today too. September needs to come faster! Though a month early isnt EPIC to me...its better than nothing.
 
I got my beta email today as well. I'm really looking forward to getting in there to do some 'testing".
 
I forsee Dolphin Diving making a return here.

There is no penalty on going prone..no delay in being able to fire. lame!
 
damnit dice why is it so bright the lighting is horrible just like BC2 fail.... lets hope you can turn it off this time.
 
[ame="http://www.youtube.com/watch?v=YHfkXOwmKs4"]‪NEW BF3 Alpha Leak Gamplay pt 1‬‏ - YouTube[/ame]
 
Jesus christ what is with all the whinging? Dolphin diving hurrrrr. Looks crap on low settings hurrrrr. Lighting sucks hurrrrrrrrrr.
 
Oh ..I see..its all about being the rambo on the team and getting all the kills..not taking in the awesome scenery or the cool effects of destroying the enviroment with all that new hardware you just purchased to play this game?

I guess Ive been doing it wrong for 10 years playing Online FPS's.

I should just set my graphics on low..and be satisified that I get to kill people.
 
Oh ..I see..its all about being the rambo on the team and getting all the kills..not taking in the awesome scenery or the cool effects of destroying the enviroment with all that new hardware you just purchased to play this game?

Please provide a direct quote where I even imply that.

And to me the scenery/destroying environment all looks fantastic, but people are choosing to ignore the positives and instead are whinging about the fucking sky of all things. It's this kind of bullshit that makes PC gamers look like the spoilt brats of the gaming community.
 
Please provide a direct quote where I even imply that.

And to me the scenery/destroying environment all looks fantastic, but people are choosing to ignore the positives and instead are whinging about the fucking sky of all things. It's this kind of bullshit that makes PC gamers look like the spoilt brats of the gaming community.

I agree, you all bitch and moan too much.

Its in alpha stages for gods sake, ALPHA! lol.

but of coarse we pc gamers are hard to please.
 
The lighting in there does look pretty garish. Yuck.

In the second video...firing an AK with little recoil...in full auto. New requirement: developers/people balancing must go to gun range and fire guns they are balancing before balacning guns in game.
 
What you are mentioning isn't really a balance issue though. If every other gun of the same class had similar characteristics than the guns would be balanced. Your complaint is that the games weapon mechanics do not have the level of realism you want.
 
What you are mentioning isn't really a balance issue though. If every other gun of the same class had similar characteristics than the guns would be balanced. Your complaint is that the games weapon mechanics do not have the level of realism you want.

Well, I wasn't clear: I'm not really calling it a balance issue itself, yes - but the people doing the balancing set the recoil, right? Therefore, to me, people DOING the balancing should be aware of how guns handle. Full auto....is generally avoided because of how inaccurate it is. The M4/M16 is hard enough in full auto, the AK is worse, and 7.62 NATO is uncontrollable.

I mean, the MP5 in full auto...maybe somewhat accurate, above that caliber wise accuracy is gone after the 2nd or 3rd shot.
 
Well, I wasn't clear: I'm not really calling it a balance issue itself, yes - but the people doing the balancing set the recoil, right? Therefore, to me, people DOING the balancing should be aware of how guns handle. Full auto....is generally avoided because of how inaccurate it is. The M4/M16 is hard enough in full auto, the AK is worse, and 7.62 NATO is uncontrollable.

I mean, the MP5 in full auto...maybe somewhat accurate, above that caliber wise accuracy is gone after the 2nd or 3rd shot.

No, developers aren't even remotely concerned with how realistic the weapon handling is in a videogame, unless they're actually going for authenticity (ArmA, etc), as it should be.
 
Big fan of the rocket behaviour and the sound it makes as it passes your head. People are right about the weapon handling though, that does need a second look at. But then it's an Alpha, so I doubt it's going to stay like that.
 
Download link to a bunch of vids:

[ame="http://www.megaupload.com/?d=ZH2GEI21"]MEGAUPLOAD - The leading online storage and file delivery service[/ame]
 
Bad Company 2 managed to factor in a fair bit of recoil and bullet spread when firing full-auto so I'm sure BF3 will have it either launch-day or soon after pending player feedback...they probably keep things easier for demo purposes so people can just jump in, have fun instantly and then go get that pre-order paid for...

The only thing that irked me from that footage was how the player holds the pistol upwards when running; don't soldiers point it towards the ground IRL?
 
Having realistic recoil would be retarded, lets hope that doesn't happen. Also...we must not be watching the same videos because it seems far less bright then BC2.
 
The only thing that irked me from that footage was how the player holds the pistol upwards when running; don't soldiers point it towards the ground IRL?

I believe purpose and force varies. While in the infantry we were taught 45 degrees down but during my time as an MP, they taught 90 degrees up.
 
Well, I wasn't clear: I'm not really calling it a balance issue itself, yes - but the people doing the balancing set the recoil, right? Therefore, to me, people DOING the balancing should be aware of how guns handle. Full auto....is generally avoided because of how inaccurate it is. The M4/M16 is hard enough in full auto, the AK is worse, and 7.62 NATO is uncontrollable.

I mean, the MP5 in full auto...maybe somewhat accurate, above that caliber wise accuracy is gone after the 2nd or 3rd shot.

I'd say one of two things is going on with recoil in that video.

1. They haven't gotten around to working actual recoil in yet
2. The recoil is there but the weapon movements havent been completed.

That AK in the subway looked like it was on a mount with how little movement there was.
 
Having realistic recoil would be retarded, lets hope that doesn't happen.

It really wouldn't. Not as retarded as being able to fire an AK full-auto and track a moving target accurately. I'm not talking full-blown realism, but I'm really wondering when mainstream games are going to stop showing rifles firing .308 and behaving like an airsoft replica.
 
Bad Company 2 managed to factor in a fair bit of recoil and bullet spread when firing full-auto so I'm sure BF3 will have it either launch-day or soon after pending player feedback...they probably keep things easier for demo purposes so people can just jump in, have fun instantly and then go get that pre-order paid for...

BC2 had very little recoil compared to the older BF games or CS games. I know why they've reduced the amount of recoil drastically since those days, but it involves two words that are argued about quite frequently around here and I don't really want to go there. I've made the argument around here before that PC shooters should have recoil even if it was unrealistic to do so as it adds what I think is a fun but challenging dynamic to the game.

The BIGGEST problem I have with modern day shooters is strafing and charging while firing at medium/long range. It kills me a little every time I see it done and not punished by drastically reduced accuracy.

I wasn't really expecting BF3 to be the game to stop these trends though, so I can't say I'm too disappointed.
 
Two more from the same guy on Youtube.

[ame="http://www.youtube.com/watch?v=0QnnAXEiqq0"]‪Battlefield 3 - Epic Mcom Disarming HD Gameplay‬‏ - YouTube[/ame]

[ame="http://www.youtube.com/watch?v=0MgQMoPwGwM"]‪Battlefield 3 - Sneaky Sniper Multiplayer Gameplay (HD)‬‏ - YouTube[/ame]
 
These leaked videos confirm this is BC3. Run and gun, no teamwork, etc

Same here. Arcade style reloads, full screen zoom for sniper scope, animated knife "if your within x distance, you win" kill sequence, hit markers, *Sergeant Sergeant Master Sergeant To The Max* rank up effects, etc. It used to be that this was a auto buy for me, now they'll need to find a good reason to sell it to me. I'll probably be just happy with RO2.
 
Same here. Arcade style reloads, full screen zoom for sniper scope, animated knife "if your within x distance, you win" kill sequence, hit markers, *Sergeant Sergeant Master Sergeant To The Max* rank up effects, etc. It used to be that this was a auto buy for me, now they'll need to find a good reason to sell it to me. I'll probably be just happy with RO2.

There is no "full screen zoom for sniper scope" in those videos (just brings the scope up to the eye) and BF2 had hit markers.

People are just being either obscenely anal or flatout incorrect now. I'm starting to hope DICE makes Battlefield a console-only title after BF3 just so whinging PC brats don't get to play it anymore.
 
The sound in BC2 was ahead of anything else but this so far manages to stand clear over that as well. The sound is fucking amazing, the lighting is fucking amazing, and gunplay looks as good as it ever has in the series. Destruction was in one of the videos where he launches a rocket at a building and completely destroys any worries anyone could have possibly had for it. People whining about UGH CLOSED QUARTERS are idiots and it adds an interesting dynamic to the map where you start above and eventually fight your way under. The map is going to support 64 players, it looks and sounds like a pretty damn fun change of pace to me that our battle in the streets can eventually turn into an entirely different kind of firefight.

Does EVERYTHING have to turn into a FUCK YES PC EVERY MAP HAS TO BE 5 MILES WIDE OPEN SPACE WITH EVERYTHING DESTRUCTIBLE FUCK ANY GAMEPLAY CHANGES FROM THE PAST GAMES IN THE SERIES??



Recoil / kick looks a bit low and there's a couple glitches you can spot in these LEAKED ALPHA videos (like some guys magazine stuck at his barrel) but so far everything looks entirely more visceral, decisive, and overall better than ever. Recoil was very low in the other games as is, not like it's some sudden and insane departure.
 
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any new game ppl complain about it before its out, every time its out people whine about being killed by rockets, or 40mm or something else, every time about how the game is done, all those complainers should make their own game or buy mw3 or arma2.

I had friends who played 1942 and when bf2 came out they stop playing due to them couldn't handle the game and how to play it.

Load of whining people always before a release.

BF3 will be the best shooter ever, destruction 3.0 makes the game and any game without it, isn't a proper PC game.
 
There is no "full screen zoom for sniper scope" in those videos (just brings the scope up to the eye) and BF2 had hit markers.

People are just being either obscenely anal or flatout incorrect now. I'm starting to hope DICE makes Battlefield a console-only title after BF3 just so whinging PC brats don't get to play it anymore.

Full screen as in bringing the scope zooms the whole screen in, rather than just the scope. Not sure about you, but in real life when I look down a scope, my eyes aren't whats doing the magnification. Iron sights as well shouldn't be zooming in at all.
 
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