Marines is always, always capitalized. Just a friendly FYI. Thanks.
obviously not
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Marines is always, always capitalized. Just a friendly FYI. Thanks.
Even in it's pre-beta state, it's hardly a mess.
players warping all over the map
crashes when you exit the game
gray/white screen flickering
constant stuttering/hiccup issues
game freezes/lockups
NONE of this is an isolated case by any means...You'll get what you pay for I reckon though! I'll just say this, SOE has a LONG, LONG way to go. Don't get me wrong here. I'm a fan, and I think the game looks great, BUT it isn't even in the same ballpark as BF3. Even as much as some folks want to believe.
VoIP wouldn't make much sense in 1942. Unless you can only do it close to your squad mates and other peopl can hear it (speaking) or only one squad member can use it to the commander (radio). WOuld make sense in 2142 however.![]()
According to Gamespot, one of the AK maps - Armoured Shield - is already unbalanced. It is on the "Tank Superiority" game mode where there is one flag to capture. The problem is the whole map is one big hill, with the US on the top and the RU at the bottom. If the US takes the middle-flag, it can spawn-trap the RU team with ease whereas the same can't be achieved if RU takes it.
Good game DICE.
I can't believe PRE BETA software isn't as polished as something that's been released for over a year.![]()
I did mention the game in its "current state" though I never saw issues like this when BF3 was in pre release beta either if you want to go there...Unless this build is months and months old we won't see PS2 released until we are all playing BF4 beta, lol lord.
I'd have to agree, the only big problem I recall with the Alpha was the ground destruction resulting in player's falling through the map and shooting other players from below the ground.
Have they turned that feature back on? I can't recall being able to blow the ground up quite the same way as you could in the Alpha.
you never got to see em eh
they are kinda neat, run on kerosene and other fun fuels
yeah all the time but not widespread( ikinda insinuated they were all over didnt I), I know MARSOC/Force Recon does
supposedly they are supposed to be used more widespread in the furture
http://militarytimes.com/blogs/batt...orcycle-borne-marsoc-marines-prey-on-taliban/
they are modified KLR650's
Even though I haven't played it in months, should I still pay the $15 to get the CQ DLC and try it out? Not that I don't like the game, I've just been taking an extended break.
Just bought CQ for myself and a friend. Feel like getting back into it. I have to ask, did they fix the stupid AUG SL problem?
I did mention the game in its "current state" though I never saw issues like this when BF3 was in pre release beta either if you want to go there...Unless this build is months and months old we won't see PS2 released until we are all playing BF4 beta, lol lord.
lol Yeah BF3 had no issues.
Revived players running around invisible killing people while their bodies remained stationary.
.
lol Yeah BF3 had no issues.
lol Yeah BF3 had no issues.
Revived players running around invisible killing people while their bodies remained stationary.
Terrain deformation so broken players would consistently fall through it so it was removed.
Terrain flickering in SLI.
Players dropping dead for no reason or being flung forward to their death at 1000mph.
Tanks floating straight up into the sky for no reason.
Being able to shoot straight through rocks.
Spawn menu being stuck on screen until death.
Gun models disappearing.
TV missiles destroying their own chopper.
Players able to gun or pilot enemy choppers with enemies inside.
I like BF3 but I can go on and on and on and on. Some of these bugs are still in the game. I'm not saying PS2 is any better or worse bug wise but for what it is and the state it's in, it's very very playable.
lol Yeah BF3 had no issues.
Revived players running around invisible killing people while their bodies remained stationary.
Terrain deformation so broken players would consistently fall through it so it was removed.
Terrain flickering in SLI.
Players dropping dead for no reason or being flung forward to their death at 1000mph.
Tanks floating straight up into the sky for no reason.
Being able to shoot straight through rocks.
Spawn menu being stuck on screen until death.
Gun models disappearing.
TV missiles destroying their own chopper.
Players able to gun or pilot enemy choppers with enemies inside.
I like BF3 but I can go on and on and on and on. Some of these bugs are still in the game. I'm not saying PS2 is any better or worse bug wise but for what it is and the state it's in, it's very very playable.
most of those bugs were around for maybe a week tops, and half are from the ALPHA/BETA phase![]()
I'm not going to argue about another game over, and over but I only experienced maybe 2 or 3 bugs during BF3 alpha. My only gripe about BF3 current state is the shit clientside hit detection.
A week tops? Patches for BF3 are MONTHS apart. Some of you are crazy.
only for client side stuff, they have been very good about server side patches, but yes client side has been lacking, as always
and alot of those listed were alpha/beta
i mean really, you think its fair to list gripes with bugs in a beta/alpha as a knock on the game/dev?
only for client side stuff, they have been very good about server side patches, but yes client side has been lacking, as always
and alot of those listed were alpha/beta
i mean really, you think its fair to list gripes with bugs in a beta/alpha as a knock on the game/dev?
I can't believe nobody is playing this game. There are like 2 64 person servers that are viable for me. Unreal.
LMAO. Change your filter settings. I see thousands of 64 player servers every night. You must be wanting too specific of settings.I can't believe nobody is playing this game. There are like 2 64 person servers that are viable for me. Unreal.
I am having problems with the server browser as well like Blackstone. Very few results are returned for some reason. I tried not filtering anything and it returned a bunch of servers with 0 people playing.
Any idea what's going on?