Battlefield 3 General Discussion Thread

Even in it's pre-beta state, it's hardly a mess.

players warping all over the map
crashes when you exit the game
gray/white screen flickering
constant stuttering/hiccup issues
game freezes/lockups

NONE of this is an isolated case by any means...You'll get what you pay for I reckon though! I'll just say this, SOE has a LONG, LONG way to go. Don't get me wrong here. I'm a fan, and I think the game looks great, BUT it isn't even in the same ballpark as BF3. Even as much as some folks want to believe.
 
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players warping all over the map
crashes when you exit the game
gray/white screen flickering
constant stuttering/hiccup issues
game freezes/lockups

NONE of this is an isolated case by any means...You'll get what you pay for I reckon though! I'll just say this, SOE has a LONG, LONG way to go. Don't get me wrong here. I'm a fan, and I think the game looks great, BUT it isn't even in the same ballpark as BF3. Even as much as some folks want to believe.

I can't believe PRE BETA software isn't as polished as something that's been released for over a year. :rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:
 
VoIP wouldn't make much sense in 1942. Unless you can only do it close to your squad mates and other peopl can hear it (speaking) or only one squad member can use it to the commander (radio). WOuld make sense in 2142 however. :D

Of all the "realism" items that are overlooked for gameplay, I don't think proper VOIP in a WW2 setting is that big of a problem. They'd have to remove text as well if they went the realistic route.

10pts You Killed "a homing pigeon"
100pts You Killed "a messenger"

According to Gamespot, one of the AK maps - Armoured Shield - is already unbalanced. It is on the "Tank Superiority" game mode where there is one flag to capture. The problem is the whole map is one big hill, with the US on the top and the RU at the bottom. If the US takes the middle-flag, it can spawn-trap the RU team with ease whereas the same can't be achieved if RU takes it.

Good game DICE.

It's Metro with tanks! If you want to have a large hill battle, it is quite easy to design and be balanced. Flag on top, flag at base on each side. Two uncap bases. Done. I understand the nerd to differentiate the map layout, but there's a reason that games usually mirror the sides, .. as it makes it easier to balance.
 
I can't believe PRE BETA software isn't as polished as something that's been released for over a year. :rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:

I did mention the game in its "current state" though I never saw issues like this when BF3 was in pre release beta either if you want to go there...Unless this build is months and months old we won't see PS2 released until we are all playing BF4 beta, lol lord.
 
I did mention the game in its "current state" though I never saw issues like this when BF3 was in pre release beta either if you want to go there...Unless this build is months and months old we won't see PS2 released until we are all playing BF4 beta, lol lord.

I'd have to agree, the only big problem I recall with the Alpha was the ground destruction resulting in player's falling through the map and shooting other players from below the ground.

Have they turned that feature back on? I can't recall being able to blow the ground up quite the same way as you could in the Alpha.
 
I'd have to agree, the only big problem I recall with the Alpha was the ground destruction resulting in player's falling through the map and shooting other players from below the ground.

Have they turned that feature back on? I can't recall being able to blow the ground up quite the same way as you could in the Alpha.

I think they have turned on ground deformation to a very minor extent with B2K. I really wish that was something that stayed with retail along with the server side hit detection that was in the alpha. I'm willing to bet the new BF game will have all of these things and more, but if Dice still uses some lame ass client hit detection with the new game they can keep it.
 
Even though I haven't played it in months, should I still pay the $15 to get the CQ DLC and try it out? Not that I don't like the game, I've just been taking an extended break.
 
Even though I haven't played it in months, should I still pay the $15 to get the CQ DLC and try it out? Not that I don't like the game, I've just been taking an extended break.

If you are looking for some fast paced run n gun action, yes. If you are looking for more weapons to unlock and upgrade, yes. If you want both, definitely. If you want neither, no.
 
All I know is, I have way too many things to play right now. Just got Orcs Must Die! 2, have Guild Wars 2 on pre-order, bought Torchlight II, Persona 4 Arena shows up Tuesday and so on...

Would like to get back into BF3, but too many thing.

And oh yeah, DayZ. Thanks for the answer though Maple.
 
Just bought CQ for myself and a friend. Feel like getting back into it. I have to ask, did they fix the stupid AUG SL problem?
 
I did mention the game in its "current state" though I never saw issues like this when BF3 was in pre release beta either if you want to go there...Unless this build is months and months old we won't see PS2 released until we are all playing BF4 beta, lol lord.

lol Yeah BF3 had no issues.
Revived players running around invisible killing people while their bodies remained stationary.
Terrain deformation so broken players would consistently fall through it so it was removed.
Terrain flickering in SLI.
Players dropping dead for no reason or being flung forward to their death at 1000mph.
Tanks floating straight up into the sky for no reason.
Being able to shoot straight through rocks.
Spawn menu being stuck on screen until death.
Gun models disappearing.
TV missiles destroying their own chopper.
Players able to gun or pilot enemy choppers with enemies inside.

I like BF3 but I can go on and on and on and on. Some of these bugs are still in the game. I'm not saying PS2 is any better or worse bug wise but for what it is and the state it's in, it's very very playable.
 
Just played about 5 or 6 rounds of CQ (Tower and Fortress) and was 1st overall in like 3 of the matches. And this is me not playing for at least a month or two lol.
 
lol Yeah BF3 had no issues.
Revived players running around invisible killing people while their bodies remained stationary.
Terrain deformation so broken players would consistently fall through it so it was removed.
Terrain flickering in SLI.
Players dropping dead for no reason or being flung forward to their death at 1000mph.
Tanks floating straight up into the sky for no reason.
Being able to shoot straight through rocks.
Spawn menu being stuck on screen until death.
Gun models disappearing.
TV missiles destroying their own chopper.
Players able to gun or pilot enemy choppers with enemies inside.

I like BF3 but I can go on and on and on and on. Some of these bugs are still in the game. I'm not saying PS2 is any better or worse bug wise but for what it is and the state it's in, it's very very playable.


I'm not going to argue about another game over, and over but I only experienced maybe 2 or 3 bugs during BF3 alpha. My only gripe about BF3 current state is the shit clientside hit detection.
 
lol Yeah BF3 had no issues.
Revived players running around invisible killing people while their bodies remained stationary.
Terrain deformation so broken players would consistently fall through it so it was removed.
Terrain flickering in SLI.
Players dropping dead for no reason or being flung forward to their death at 1000mph.
Tanks floating straight up into the sky for no reason.
Being able to shoot straight through rocks.
Spawn menu being stuck on screen until death.
Gun models disappearing.
TV missiles destroying their own chopper.
Players able to gun or pilot enemy choppers with enemies inside.

I like BF3 but I can go on and on and on and on. Some of these bugs are still in the game. I'm not saying PS2 is any better or worse bug wise but for what it is and the state it's in, it's very very playable.

most of those bugs were around for maybe a week tops, and half are from the ALPHA/BETA phase :p
 
I'm not going to argue about another game over, and over but I only experienced maybe 2 or 3 bugs during BF3 alpha. My only gripe about BF3 current state is the shit clientside hit detection.

you dont like being 4 feet around a corner after getting shot at and then dying?
 
A week tops? Patches for BF3 are MONTHS apart. Some of you are crazy.

only for client side stuff, they have been very good about server side patches, but yes client side has been lacking, as always

and alot of those listed were alpha/beta

i mean really, you think its fair to list gripes with bugs in a beta/alpha as a knock on the game/dev?
 
only for client side stuff, they have been very good about server side patches, but yes client side has been lacking, as always

and alot of those listed were alpha/beta

i mean really, you think its fair to list gripes with bugs in a beta/alpha as a knock on the game/dev?

Read what I was replying to in my original post. It has context. I'm not just trying to knock on DICE even though their patching is flat out atrocious. I like BF3.

Also about half of those bugs I listed are still in the game.
 
only for client side stuff, they have been very good about server side patches, but yes client side has been lacking, as always

and alot of those listed were alpha/beta

i mean really, you think its fair to list gripes with bugs in a beta/alpha as a knock on the game/dev?

He was replying to another game being buggy in beta and someone said BF3 was not as buggy.

Just for context.
 
yeah I went on about PS2 in its current state in comparison to BF3 before it was released after someone posted a pic of PS2 in the thread a page back.

@Wildace lol, its particularly bad in CQ when I manage to drop prone but still die 3 seconds later...total bullshit.
 
I've had both my guns disappearing and the spawn screen stuck until next death both in the past week, though they are uncommon.
 
One thing that continues to bug me is that if you hold down spacebar while waiting to be revived, there are times when after you get up you cannot move forward and cannot switch your weapons. It's odd and annoying, but makes for some hilarious gunfights.
 
Soooo close to service starring all the non-sniper rifle primaries. I know it's not much of an accomplishment this far after release, but with my limited play time it's still pretty exciting to know I'll have put all the guns through their paces before settling on a smaller population of go-to's. Of course I haven't used some of them in months so I don't even remember what they all handled like...
 
I can't believe nobody is playing this game. There are like 2 64 person servers that are viable for me. Unreal.
 
I can't believe nobody is playing this game. There are like 2 64 person servers that are viable for me. Unreal.
LMAO. Change your filter settings. I see thousands of 64 player servers every night. You must be wanting too specific of settings.
 
I am having problems with the server browser as well like Blackstone. Very few results are returned for some reason. I tried not filtering anything and it returned a bunch of servers with 0 people playing.

Any idea what's going on?
 
Filter set to: Normal, Ranked, PB, not-empty-nor-full, I get at least 200 servers returned (I think the list tops out somewhere around there).

You should maybe run "check for updates" or "repair install" to make sure you have the latest, and also make sure you have the latest plugin (battlelog-web-plugins-1.122.0-retail-prod.exe).

EDIT: "Be Advised! During 05:00 GMT and 07:00 GMT Tuesday the 7th of August the online service for PC, X360 and PS3 will be offline."
 
It'll be some bullshit that will take forever to "complete" and I agree with LVLCAP on youtube, the assignments really encourage full retard
 
they do make for some fun moments at times too

I am having problems with the server browser as well like Blackstone. Very few results are returned for some reason. I tried not filtering anything and it returned a bunch of servers with 0 people playing.

Any idea what's going on?

make sure you reset the filter to blank and reconfigure

I have my region settings get stuck on S America before which obv made it bad
 
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