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I think I'm getting old. I was going to wait for the PC version, especially since I had a good experience on the PC with AA, but I ordered the PS3 copy so I could keep up with the rest of my friends that are playing the game. Does anyone know why they released on the consoles 3 weeks before the PC?
I haven't seen any hard evidence but I think Rocksteady was doing it to make sure that the PC version wouldn't be a flop and/or additional technologies built-in specifically for the PC environment. I'm hoping that someone can elaborate more on this though since I've only seen speculation as to the cause.
The PC version will at least have full hardware PhysX support. The console versions are software PhysX only. They also have to implement the PC options like AA and AF control. The previous Arkham Asylum game did have these things as well, and it was delayed the same as Arkham City was coming out later on the PC than it did on the consoles.
Anything to do with DX11 features at all?
Doubtful. It will still look good if the first game is anything to go by. The PC version should be the ultimate version of the game. Well barring any DLC we might get screwed out of.
I'm waiting this for pc as well. Got it registered thru steam already. Can anyone who has the game comment on the story line w/out any spoiler. How is it?
Doubtful. It will still look good if the first game is anything to go by. The PC version should be the ultimate version of the game. Well barring any DLC we might get screwed out of.
Happened upon this post on the Steam forum today. Looks like the Catwoman DLC may be included for free in the PC version which will make it well worth the wait for me. Cross your fingers.
I have a PS3 code for the Sinestro Corps Batman Skin. Don't have the game so first come first serve if you want the code. PM me