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These guys can't even decide between rtwp or turn based. I don't have high hopes for this game. They'll probably go with turnbased, which I hate, and so far it looks like development is a clusterfuck
Baldur's Gate is not only an iconic RTwP series, but it is also the game that invented the genre. It would be sacrelige to turn it into a TB game. If Larian want to make a D:OS game, they should just do that. If they don't want to make a Baldur's Gate game, then they shouldn't. A BG III game with TB instead of RTwP would be GB in name only, exploiting its brand and fanbase to make a D:OS clone.
I think, and I hope, that Larian have a lot more integrity than to do that.
Baldur's Gate is not only an iconic RTwP series, but it is also the game that invented the genre. It would be sacrelige to turn it into a TB game. If Larian want to make a D:OS game, they should just do that. If they don't want to make a Baldur's Gate game, then they shouldn't. A BG III game with TB instead of RTwP would be GB in name only, exploiting its brand and fanbase to make a D:OS clone.
I think, and I hope, that Larian have a lot more integrity than to do that.
Eh, I'll catch some flack, but I'd rather have turn based than rtwp.
Eh, I don't define games by their playstyle. Fun is fun.Sounds like you don't want Baldur's Gate then. You should go (re)play D:OS instead
Eh, I don't define games by their playstyle. Fun is fun.
Do I dislike new fallout? Sure. Do I understand why ppl like it? Sure. I don't tell people "go play another game".
Everything I've read about this to-date says that it will be 5E. Although it was optional, BG and BGII (and IWD and PT) had turn-based modes and were turn-based even if you played in real-time.
BG and BG2 did not have turn based modes. They had auto-pause options which isn't even close. They weren't turn based in the rtwp mode either. You had to wait a tick between actions and the characters would do a swing animation to fill the space in between but that's not the same as being turn based
Baldur's Gate is not only an iconic RTwP series, but it is also the game that invented the genre. It would be sacrelige to turn it into a TB game. If Larian want to make a D:OS game, they should just do that. If they don't want to make a Baldur's Gate game, then they shouldn't. A BG III game with TB instead of RTwP would be GB in name only, exploiting its brand and fanbase to make a D:OS clone.
I think, and I hope, that Larian have a lot more integrity than to do that.
They had auto-pause options which isn't even close.
It exactly the same when you set the game to auto-pause at the end of every round.
The game was about as close as any of the D&D games came to the PNP rules with actions, movement, and combat taking place in rounds and turns. All of the spells with duration directly reference this.
If everyone can take perform an action at the same time that's not turn based my guy.
lol, thinking Baldur’s Gate is anything more than a shell of its former CRPG glory.
larian’s game will be great compared to the series ending note of Dark Alliance.
They don't happen at the same time, everything has a speed, with 10 .6-second ticks per 6-second round and 10 rounds per turn. Actions take place in order of initiative modified by their speed and magical effects.
You can see this in-game if you tell a character with multiple attacks per round by letting him attack, then move, then attack again; the next attack won't happen until the next round starts.
Baldur's Gate: Dark Alliance is a spin-off series and not a part of the main Baldur's Gate series. Just like how Battlefield Bad Company is a spin-off series of the main Battlefield series.
Since Larian's game is Baldur's Gate III, it is continuing the main series and should remain true to the identity and characteristics of the main series, which vitally includes the RTwP combat system that was invented for the series.
Maybe I am just old, but they are going to make the game they are going to make, I will likely enjoy regardless of the combat system as Larian puts heart into their games.
The last Baldur’s Gate game was almost 20 years ago, I don’t expect a 2020/21 game to play like a late 90’s to 2000 game.
Yet PoE 2 brought in a turn based mode as an option that turned out to be very popular. BG, like PoE, is defined by story, setting, characters, etc as a RPG. Same thing with BG3. If by some chance it comes out as turn based instead of RTwP, I'd be willing to bet most people will not care one bit as long as the RPG elements are on point and the gameplay is smooth.You realize that Pillars of Eternity is the same kind of game and came out in 2015 right? There's a market for that type of gameplay. Graphics become outdated but gameplay never does.
When clearly history shows that a good game is rarely affected by gameplay shifts. As long as it's done in a fun way.
I'm just happy this game is on Steam They could of showed a screenshot or something.
So maybe in Feburary they will show something I'll take anything they throw at us.
That would be a huge mistake. There are two reasons BGIII needs to follow BG, in particular light of the EE remakes, in terms of gameplay.
First is that BG saved D&D, at least in video game form, by being true to the PNP rules while delivering a convincing enough real time experience. Without BG 3E wouldn't have been the success it was, and all of Hasbro/Wizards wouldn't exist the way it does today. D&D is in a slump following the disaterous 4E release. 4E was a continuation of D20, not a D&D game. 5E is what 4E should have been.
BGIII is supposed to be a 5E game and it needs to do the same for D&D to PNP gaming and video games what BG did 20 years ago. If the gameplay doesn't merge PNP and video game experiences then it won't be a success.
Secondly it has to be accessible and cross-platform. It needs to be simple enough to play on iOS as it is PC. While the original BG wasn't very resource-intensive, the series is now victim to the success of EE. A new game will have to be playable on all the devices the EE were ported to, and that means similar interfaces leading to an overlap in gameplay.
If BGIII diverges from this it will not be considered a real sequel nor will it have the same kind of cross-platform (including PNP) success that the original and EE games have had.
Perhaps I am mistaken, but by all accounts I have heard, 5E has been nothing but a huge success for Wizards of the Coast.
It's popular with D&D players but look at the amount of core content they've published since it was released compared to other editions. They aren't making splatbooks like they used to, and the only setting expansion was Eberron (which I'm happy about, it's very original). There are constant rumors about selling the brand off; I think Stranger Things did a lot to raise interest (2017 was a banner year for sales) but a game would both increase book sales (which margins are thin on) but also bring in a lot of licensing revenue.
5e is their most popular and profitable version yet.... they have been putting out monthly content for what 7 years at $3.99 a pop for the adventures guild and their cut from DM’s guild, plus all the tie ins with Rick and Mitty, Stranger Things, D&D Beyond, etc...It's popular with D&D players but look at the amount of core content they've published since it was released compared to other editions. They aren't making splatbooks like they used to, and the only setting expansion was Eberron (which I'm happy about, it's very original). There are constant rumors about selling the brand off; I think Stranger Things did a lot to raise interest (2017 was a banner year for sales) but a game would both increase book sales (which margins are thin on) but also bring in a lot of licensing revenue.