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ati SLI info....

I must of read 3 of these types of things in the last couple months, each one has very noticable differences so i dont believe any of it.

ATI will apply the same approach as NVIDIA to support games for its technology. Since Multi-VPU is driver dependant, the initial support for games will be lengthy, but like NVIDIA, ATI will continue to create profiles and support newer games as time progresses.

Under super tiling, it was stated earlier that ATI could simply run a common profile for all games new and old for a dual card benefit, as you can see, the above quote now differs.

According to an industry insider, ATI’s Multi-VPU technology will not require a physical bridge to connect between the two cards. All compatibility and functionality of the cards will be taken care of by the drivers.

Another change. First there was no connection, then a "dongle" now theres no physical connection again.

Additionally, the company’s Multi-VPU technology would be able to support multiple cores and still function well. For example, you would be able to operate both an X700 and an X850 card in a Multi-VPU setup if you would like. In other words, you should have three different categories for ATI’s "SLI": low-end, mid-end and high-end. The combination of each of the three categories can be taken care of by various GPU cores.

The source further revealed that ATI’s Multi-VPU technology would be superior to NVIDIA’s SLI, as it will not be limited to two of the same graphics adapters from the same manufacturer to ensure compatibility. ATI’s Multi-VPU technology will not be limited to this criterion, so you can have a card from Sapphire and another one from Powercolor and both will function perfectly fine in a Multi-VPU setup.

this differs from what was said by another site that attended Cebit.



Conclusion? Believe absolutly nothing. Obviously these sites are getting different information from different insiders. Im sure some of it is from a friend of a friend who has an uncle who knows a guy who is working on it. And we're off to race to 6 pages!
 
FanATIc said:
Under super tiling, it was stated earlier that ATI could simply run a common profile for all games new and old for a dual card benefit, as you can see, the above quote now differs.

From a technical standpoint this is highly unlikely. There is no universal bandaid you can apply to all games. SLI and AMR performance is dependent on how the games are coded as well as the quality of the hardware/driver implementation. It is possible to code a game that would never work on a dual-gpu setup (especially AFR mode). I bet future games, especially those in the TWIMTBP and GITG campaigns will have much better dual-card support since they will be guided by Nvidia and ATI on what methods can cripple/improve performance.
 
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