• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Ati Should Feel Flattered!

@trapine

Gawd
Joined
Mar 2, 2003
Messages
775
I was only thinking last night that if you look closely at the 6800u and how it has been designed you cant help but notice they have taken alot of leads from ATI'S ways of building graphics solutions.I say this as it looks like they have taken a good hard look at the R300 architecture and added there own little bits and come out with a card with lower core speed and mem speeds which is still very powerful ;)
So to me This makes the R300 series all the more Revolutionary in that its got the biggest graphics card maker copying its designs:p
So far from being worried ATI should be damed proud of there landmark R300 it truely did shape the way graphics cards are now being made so kudos go to ATI :D
 
Lets see if we can give them credit for the R420...can't wait for the resaults to come flowing in.
 
the didn't exactly copy the r300, they fixed all the problems with the nv30, the fact that those fixes were things that were done right in the r300 is all the more credit to the ATI design team for getting it right the first time, but the core architecture of the nv40 is the nv30 with its problems remediated. the AA quality was lacking, they addopted the RGMSAA that was originally created by 3dfx years ago and adopted by ATI, the shader performance was lacking, they streamlined the shader architecture and quadrupled the pipelines, the list goes on.
 
ATi has always been the bigger company, what with all the traditional PC OEM deals they had. nVidia slowly caught up since the Riva TNT, as 3D became more and more important to PC users.

ATi knew something had to be done, I put them in the same category as IBM, the sleeping giant. Their Rage Fury MAXX just wasn't cutting it in a world of Geforce DDR's and GTS's. If it hadn't been for the Radeon and it's eventual dominance, nVidia would probably have been the top dog in the video chip market (even bigger than intel).

Speaking of sleeping giant IBM....I wonder what the playstation 3 with it's "cell" architecture is gonna bring - and I wonder if the technology could be adapted for the PC.

And considering the topic, again, let's not forget that Hardware Transform and Lighting was the revolution created by NVIDIA... it was the same revolution for 3D as the 3dfx Voodoo 1 was for gaming as a whole.
 
Originally posted at beyond3D
Jen-Hsun’s comments at the start of the recent NVIDIA Editors Day suggested that they had taken onboard the principals that ATI set forth with R300 of going for a very parallel architecture. As you look beyond the wide pipelined nature of NV40 and begin to look at little more at the pixel shader composition and the various quality options available you begin to see that this is not all NVIDIA have adopted. NV40 is not a particularly revolutionary architecture, but very evolutionary from many of the principals ATI delivered on some 20 months ago, combined with some of the better elements of NVIDIA’s previous architectures.

Such an approach is no bad thing as we can see it has delivered for ATI. However, NVIDIA have taken many of these principals to the next step and evolved them further. The “Superscalar” nature of the pixel shaders should provide an extra level of flexibility that NVIDIA’s driver compiler should be able to take hold of and increase the shader performance. Although NVIDIA have opted to stick with an ALU that’s also used for texture address processing, this is probably no bad thing either because as shader lengths increase the ration of texture accessed to ALU use will drop, reducing the need for a dedicated texture address processing unit.

This was part of Beyond 3D's Conclusion to NV40.Sounds like they think nvidia followed alot of R300's Designs,
 
does it really matter?

in the end we will just pick the better card (well the smart people atleast) :rolleyes:
 
Originally posted by Bad_Boy


in the end we will just pick the better card (well the smart people atleast) :rolleyes:

agreed. i'm gonna wait for at least the game benchmarks to come out. at least a good 6 months before i even think of another card.
 
Back
Top