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ATI has 3.0 Shader Models?

Volume

2[H]4U
Joined
Jan 17, 2004
Messages
4,010
I was reading some info on the Far Cry 1.32 patch and this caught my eyes:
"Fixed a Shader Model 3.0 issue that caused graphics corruption on new ATI hardware."

I thought ATI didn't have have 3.0 on any of their hardware yet. If that's true, then my best guess is they're talking about fixing Far Cry's shaders to work better with ATI...
 
yea duh the R520 lol. I think the developer of farcry got R520 video card and tested it on farcry for any problem u kno. just assumin :D
 
It makes me sad knowing I bought the 850 and it doesn't have 3.0. But then I look at benchmarks comparing 6800 and 850 and that cheers me up. :D
 
ATIIsBetter said:
I also thought 3.0 was for the next gen ati's.... the current is 2.0ish right?

2.1, if there is such a thing. It's really marketting speak. Current-gen ATI supports SM2.0, a few separate extensions of SM3.0, and some proprietary extensions developed by ATi. One is that normal bump-mapping thing that FutureMark kept telling ATi wouldn't help it's scores in 3DMark05. I think. No quoting!
 
Volume said:
I was reading some info on the Far Cry 1.32 patch and this caught my eyes:
"Fixed a Shader Model 3.0 issue that caused graphics corruption on new ATI hardware."

I thought ATI didn't have have 3.0 on any of their hardware yet. If that's true, then my best guess is they're talking about fixing Far Cry's shaders to work better with ATI...


hey it's ATi what do you expect....I told you so... :rolleyes:
 
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