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You could always use Patje's Mobility Mod Tool to mod the regular Catalyst drivers so that it can be installed on your laptop or wait for OmegaDrivers.net to come out with their version of 6.5.MrGuvernment said:i wish ATI supported their mobile chipsets with their drivers!!!!!
icthus13 said:Update. This set enables Adaptive Anti-Aliasing for your card, which you probably want.
SharpieFiend said:There is a new version of the Chuck patch for the 6.5s, get it here:
http://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&questionID=21960
burningrave101 said:Do we still need to install the official 6.5's before we install the beta 6.5 patch?
Just download the 6.5 display drivers, then download the last CP they made (just the CP installer), install the drivers then the CP and it should work.BlackDragon323 said:So does anyone know if there is a CP version for this or am I finally going to have to use that awful CCC???
For 6.5 I mean.
If anyone could post a link or instructions on just how to have the CP would be great.
thanks
Napalm Frog said:This seems to be mainly an issue to the way the Electronic Arts writes their code for shadows. I also have the same problem, but only in games likes BF2 and NFSMW. All other games, even the new(er) ones, like Far Cry and HL2 all run the shadows fine.
For NFSMW, setting the shadows to Medium fixes it.
SkaarjMaster said:Anyone know if it's worth it for me to upgrade my drivers from 5.8 to 6.5 for UT2004, UT, Doom3, Quake4, Unreal2 and Postal2. I'm guessing these will be the games I play the rest of this year. I'm using a 9800Pro 256MB card right now. Thank you.
Comte said:Its the ATI T200 Unified AVStream Driver. I had this problem, and had to install the 6.4's with CCC to get it to install.
Croak said:For a 9800 there's no real need.
Dayvon said:Is he refering to the temporal anti-aliasing?
My real question is Adaptive AA is different then temporal AA, correct? And would Adaptive AA now be available in game menus (like HL2), or only through forcing via CCC?