People seem to forget the fact that IO even stated Async was very difficult to tweak and can have the opposite effect it was intended to have.
Unreal even cautions devs on using Async:
As of now Async is not the holy grail PC gamers have been looking for in terms of noticeable performance boosts with little to no cost.
Did anyone ever clarify whether the talk of caution using async was global, or more of a concern with specific architectures (read maxwell)? Was it just as dangerous to use on amd gpus as a global danger or more based on the particular limitations of maxwell, that a lot of people bought blind like the 960?