Assassins Creed

Stoly

Supreme [H]ardness
Joined
Jul 26, 2005
Messages
6,706
Is [H] considering Assassins Creed for gameplay evaluation for new graphic cards?

I've read that it pushes the hardware quite a bit and benefits from SLI, plus its a very popular title.

Maybe it could replace Jericho on your game testing suite
 
It does play VERY well for what it can do.
but it is a bit of a console port (there a resolution thread in the gaming section)

The game is extremely playable with systems that could push very few crysis frames.
 
My old 640MB GTS had no issues pushing it nice and smooth at 1920x1200.
Graphics are definitely good, but doesn't seem like all that stressful of a game for modern systems. But neither does UT3 or COD4 anymore either.
 
And sometimes you might want to think if crysis really doesn't push system settings anymore. Sure it tears apart systems, but it almost seems that EA has given up enhancing the code to better support multi GPU, and hardware designers don't really seem to have 1920x1200 Full everything Crysis as a priority.

Just as blizzard did in some recent patch(2.3/2.4?), they added support for better dual core processing to enhance performance.

There should be an option in game to select how many processor cores are to be used in the gameplay, just like enabling sli.

Perhaps terrible programming and inefficient?

Halo port for PC all over again?
 
Is [H] considering Assassins Creed for gameplay evaluation for new graphic cards?

Yes, it is on our list as well as Rainbox Six Vegas 2. Both will be evaluated for adding to the VC content.
 
It's a lot more CPU dependant than anything else, my Radeon 3870 sits at around 60-70% usage with everything maxed.
 
There should be an option in game to select how many processor cores are to be used in the gameplay, just like enabling sli.

should be auto detect, with zero user intervention. it should be handled partially by windows, partially by the game engine.
 
should be auto detect, with zero user intervention. it should be handled partially by windows, partially by the game engine.

Unless for some reason people wanted to only utilize one or two cores on their dual or quads. But I agree with you, it should be auto detected.
 
I would have picked up AC if circuit city put it on sale. They're slackin when it comes to putting pc games on sale the first week.
 
AC is a wonderful game, I could see it replacing Jericho, but why would RSV2 replace COD4?
 
It's a lot more CPU dependant than anything else, my Radeon 3870 sits at around 60-70% usage with everything maxed.

Actually there is a setting in Gameplay options that relates to the amount of NPCs, this is what taxes the CPU in the game. I have run task manager and AC definitely uses quad core. Lower utilization on the quad and alot smoother gameplay in the cities than with the E3110.


Xeon E3110 @ 4.2Ghz
dualcore.jpg


Q6600 G0 @ 3.6Ghz
quadcore.jpg
 
Oh yeah baby quad core is the way to go!!! :D

I think the reason it was easy for them to use all cores in a PC is because xbox is already a tri core in itself. Awesome, im buying this game as a guesture of thanks for the AC team for finally making use of all my four cores. Added to that, i think well never get any other producer as hot as Jade...
 
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