FOV is usually irrelevant to the HUD, the HUD is a fixed overlay.
Yeah, that's basically what I was trying to say
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FOV is usually irrelevant to the HUD, the HUD is a fixed overlay.
thats one way of looking at. if I developed a game it would also be in 16:9 anamorphic though so everyone would see everything as I intended them to see it. its sort of like making a movie as for as I am concerned.